diff --git a/roll20/char_sheet.html b/roll20/char_sheet.html index 8af89c7..bb2c069 100644 --- a/roll20/char_sheet.html +++ b/roll20/char_sheet.html @@ -760,8 +760,28 @@ const repeatingSum = (destinations, section, fields, ...extras) => { save_sp: saves[4], attack_throw: saves[5] }); + + let title = getClassLevelTitle(v.level, v.class); + setAttr({classtitle: title}); }); }); + + /* PC Class Default Titles */ + const class_titles = { + // 1,2,3,4,5,6,7,8,9,10,11,12,13,14 + 'Fighter': ["Man-at-Arms", "Warrior", "Swordmaster", "Hero", "Exemplar", "Myrmidon", "Champion", "Epic Hero", "Warlord", "Warlord", "Warlord", "Warlord", "Warlord", "Overlord"], + 'Assassin': ["Thug", "Enforcer", "Torturer", "Slayer", "Destroyer", "Executioner", "Blackguard", "Assassin", "Master Assassin", "Master Assassin", "Master Assassin", "Master Assassin", "Master Assassin", "Grandfather of Assassins"], + 'Explorer': ["Scout", "Outrider", "Forester", "Explorer", "Guide", "Tracker", "Pathfinder", "Ranger", "Warden", "Warden", "Warden", "Warden", "Warden", "Lord Warden"], + 'Mage': ["Arcanist", "Seer", "Theurgist", "Magician", "Thaumaturge", "Enchanter", "Sorcerer", "Mage", "Wizard", "Wizard", "Wizard", "Wizard", "Wizard", "Archmage"], + 'Cleric': ["Catechist", "Acolyte", "Priest", "Curate", "Vicar", "Rector", "Prelate", "Bishop", "Patriarch", "Patriarch", "Patriarch", "Patriarch", "Patriarch", "Theocrat"], + 'Bladedancer': ["Blade-Initiate", "Blade-Daughter", "Blade-Singer", "Blade-Weaver", "Blade-Sister", "Blade-Adept", "Blade-Dancer", "Blade-Priestess", "Blade-Mistress", "Blade-Mistress", "Blade-Mistress", "Blade-Mistress", "Blade-Mistress", "Mistress of All Blades"], + 'Thief': ["Footpad", "Hood", "Robber", "Burglar", "Rogue", 'Scoundrel", "Pilferer", "Thief", "Master Thief", "Master Thief", "Master Thief", "Master Thief", "Master Thief", "Prince of Thieves"], + 'Bard': ["Reciter", "Versifier", "Archivist", "Annalist", "Chronicler", "Panegyrist", "Skald", "Rhapsodist", "Bard", "Bard", "Bard", "Bard", "Bard", "Master Bard"], + }; + + const getClassLevelTitle = function(level, class_name) { + return class_titles[class_name][level - 1] || "the Unknown"; + }; /* NPC Attack Throw */ const calculateNpcHit = function(hd) {