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Adventurer Conqueror KingWandering Monsters

Where is the party?

Dungeon Monster

Configure

Frequency: When in a dungeon, the Judge should make an encounter throw every 2 turns. A throw of 6+ on a 1d6 indicates a wandering monster is encountered.
 

Quantity:
Reaction:
Dungeon Level:
Distance:
Surprise:
Roll/Adjust:
Monster Table:

Wilderness Monster

Configure

Frequency: When the characters in the wilderness, the Judge should make an encounter throw once per day if they are stationary or in settled terrain. Otherwise, the Judge should make an encounter throw each time the adventurers enter a new 6-mile hex.
 

Surprise:
Reaction:
Monster Table:
Terrain Type:
Terrain Encounter Distance (yards)
Badlands 2d6x10
Desert 4d6x10
Fields, Fallow 4d6x10
Fields, Ripe 5d10
Fields, Wild 3d6x5
Forest, Heavy or Jungle 5d4
Forest, Light 5d8
Marsh 8d10
Mountains 4d6x10
Plains 5d20x10

Roll Modifiers

Encounter:
Adjustment to chance of encountering a wandering monster at all.
Surprise:
Adjustments to surprise for vigilance, lighting, noises, and any other bonuses/penalties.
Reaction:
Charisma modifier of "lead" character, other situational bonuses/penalties.
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