<input type="checkbox" class="sheet-block-switch" name="attr_npcsheet" value="1"><span> NPC? (DO NOT CLICK)</span><br/><br/>
<div class="main">
    <div class="header section">
        <div class="header-grid">
            <div class="header-field-grid">
                <span>Name</span>
                <input class="line-input" name="attr_character_name">
            </div>
            <div>
                <h2>Adventurer Conqueror King</h2>
            </div>
            <div class="header-field-grid">
                <span>Title</span>
                <input class="line-input" type="text" name="attr_classtitle" value="the Unknown">
                
                <span>Class</span>
                <select name="attr_class">
                    <option>Fighter</option>
                    <option>Mage</option>
                    <option>Cleric</option>
                    <option>Thief</option>
                    <option>Assassin</option>
                    <option>Bard</option>
                    <option>Bladedancer</option>
                    <option>Explorer</option>
                </select>
            </div>
            <div class="header-field-grid">
                <span>Alignment</span>
                <input class="line-input" type="text" name="attr_align" value="">
            
                <span>Level</span>
                <input class="line-input" type="text" name="attr_level" value="0">
            </div>
        </div>
    </div>
    <div class="attributes section">
        <div class="grid-container-2col">
            <div class="stat-grid">
                <div class="sheet-stat-title">
                    <h3>Attributes</h3>
                </div>
                
                <span>Value</span><span></span><span>Modifier</span><span></span>
                <!-- Strength -->
                <input class="sheet-stat-input" type="text" name="attr_str" value="10">
                <span class="sheet-stat-span">Str</span>
                <input class="sheet-stat-input" type="text" name="attr_str_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Strength Throw}} {{roll=[[1d20 + @{str_mod}]]}}' name='roll_StrengthCheck'></button>

                <!-- Intelligence -->
                <input class="sheet-stat-input" type="text" name="attr_int" value="10">
                <span class="sheet-stat-span">Int</span>
                <input class="sheet-stat-input" type="text" name="attr_int_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Intelligence Throw}} {{roll=[[1d20 + @{int_mod}]]}}' name='roll_IntelligenceCheck'></button>
            
                <!-- Wisdom -->
                <input class="sheet-stat-input" type="text" name="attr_wis" value="10">
                <span class="sheet-stat-span">Wis</span>
                <input class="sheet-stat-input" type="text" name="attr_wis_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Wisdom Throw}} {{roll=[[1d20 + @{wis_mod}]]}}' name='roll_WisdomCheck'></button>
            
                <!-- Dexterity -->
                <input class="sheet-stat-input" type="text" name="attr_dex" value="10">
                <span class="sheet-stat-span">Dex</span>
                <input class="sheet-stat-input" type="text" name="attr_dex_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Dexterity Throw}} {{roll=[[1d20 + @{dex_mod}]]}}' name='roll_DexterityCheck'></button>
            
                <!-- Constitution -->
                <input class="sheet-stat-input" type="text" name="attr_con" value="10">
                <span class="sheet-stat-span">Con</span>
                <input class="sheet-stat-input" type="text" name="attr_con_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Constitution Throw}} {{roll=[[1d20 + @{con_mod}]]}}' name='roll_ConstitutionCheck'></button>
            
                <!-- Charisma -->
                <input class="sheet-stat-input" type="text" name="attr_chr" value="10">
                <span class="sheet-stat-span">Chr</span>
                <input class="sheet-stat-input" type="text" name="attr_chr_mod" value="0">
                <button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Charisma Throw}} {{roll=[[1d20 + @{chr_mod}]]}}' name='roll_CharismaCheck'></button>
            </div>
            <div class="stat2-grid">
                <!-- Hit Points -->
                <span class="sheet-hp-span">HP</span>
                <span class="sheet-text-center">Current</span><span class="sheet-text-center">Maximum</span>
                <div><input class="sheet-stat-input sheet-hp-input" type="text" name="attr_hp"></div>
                <div><input class="sheet-stat-input sheet-hp-mod-input" type="text" name="attr_hp_max"></div>

                <!-- Hit Points -->
                <span class="sheet-hp-span">AC</span>
                <div class="sheet-ac-wrapper"><input class="sheet-stat-input sheet-ac-input" type="text" name="attr_ac" value="0"></div>
            </div>
        </div>
    </div>
    <div class="saves section">
        <div class="grid-container-2col">
            <div class="movement-grid">
                <div class="sheet-movement-title">
                    <h3>Movement</h3>
                </div>
                
                <span class="sheet-save-span">Base</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_base_movement" value="120">
                
                <span class="sheet-save-span">Combat</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_combat_movement" value="floor(@{base_movement} / 3)" disabled="true">
                
                <span class="sheet-save-span">Chrg/Run</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_charge_movement" value="@{base_movement}" disabled="true">
                
                <span class="sheet-save-span">Climb</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_climb_movement">
                
                <span class="sheet-save-span">Stealth</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_stealth_movement" value="floor(@{base_movement} / 2)" disabled="true">
                
                <span class="sheet-save-span">Daily</span>
                <input class="sheet-stat-input sheet-input-big" type="text" name="attr_daily_movement" value="floor(@{base_movement} * 2 / 10)" disabled="true">
            </div>
            <div class="saves-grid">
                <div class="sheet-saves-title">
                    <h3>Saving Throws</h3>
                </div>
                
                <span></span><span>Throw</span><span>Modifier</span><span></span>
                
                <span class="sheet-save-span">Petrif. & Paral.</span>
                <div><input class="sheet-stat-input" type="text" name="attr_save_pp"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_save_pp_mod" value="0"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Petrification & Paralysis}} {{roll=[[1d20 + @{save_pp_mod}]]}} {{target=[[@{save_pp}]]}}" name="roll_PPSave"></button></div>
                
                <span class="sheet-save-span">Poison & Death</span>
                <div><input class="sheet-stat-input" type="text" name="attr_save_pd"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_save_pd_mod" value="0"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Poison & Death}} {{roll=[[1d20 + @{save_pd_mod}]]}} {{target=[[@{save_pd}]]}}" name="roll_PDSave"></button></div>
                
                <span class="sheet-save-span">Blast & Breath</span>
                <div><input class="sheet-stat-input" type="text" name="attr_save_bb"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_save_bb_mod" value="0"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Blast & Breath}} {{roll=[[1d20 + @{save_bb_mod}]]}} {{target=[[@{save_bb}]]}}" name="roll_BBSave"></button></div>
                
                <span class="sheet-save-span">Staffs & Wands</span>
                <div><input class="sheet-stat-input" type="text" name="attr_save_sw"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_save_sw_mod" value="0"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Staffs & Wands}} {{roll=[[1d20 + @{save_sw_mod}]]}} {{target=[[@{save_sw}]]}}" name="roll_SWSave"></button></div>
                
                <span class="sheet-save-span">Spells</span>
                <div><input class="sheet-stat-input" type="text" name="attr_save_sp"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_save_sp_mod" value="0"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Spells}} {{roll=[[1d20 + @{save_sp_mod}]]}} {{target=[[@{save_sp}]]}}" name="roll_SPSave"></button></div>
            </div>
        </div>
    </div>
    
    <div class="lactions section">
        <div class="attacks-grid">
            <!-- Initiative -->
            <span class="sheet-initiative-span">Initiative</span>
            <div><input class="sheet-stat-input" type="text" name="attr_initiative_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Initiative Roll}} {{subheader=@{character_name}}} {{roll=[[1d6 + @{initiative_mod} &{tracker}]]}}" name="roll_Initiative"></button></div> 
        
            <span class="sheet-initiative-span">Attack Throw</span>
            <div><input class="sheet-stat-input" type="text" name="attr_attack_throw_vis" value="@{attack_throw}" disabled="true"></div>
            <div><input class="sheet-stat-input sheet-hidden" type="text" name="attr_attack_throw"></div>
        </div>
        <div class="attacks-grid">
            <div class="sheet-attack-title">
                <h3>Weapons & Attacks</h3>
            </div>
            <span>Attack Name</span><span>Th. Mod</span><span>Damage</span><span></span>
        </div>
        <fieldset class="repeating_attacks">
            <div class="attacks-grid">
                <input class="sheet-name-input" type="text" name="attr_attack_name">
                <div><input class="sheet-stat-input" type="text" name="attr_attack_throw_mod"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_attack_dmg"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{attack_name} Attack}} {{roll=[[1d20 + @{attack_throw_mod}]]}} {{target=[[@{attack_throw}]]}} {{damage=[[@{attack_dmg}]]}}" name="roll_Attack"></button></div>
            </div>
        </fieldset>

        <div class="proficiencies-grid">
            <div class="sheet-proficiency-title">
                <h3>Proficiencies</h3>
            </div>
            <span>Proficiency</span><span>Desc</span><span></span>
        </div>
        <fieldset class="repeating_proficiencies">
            <div class="proficiencies-grid">
                <input class="sheet-name-input" type="text" name="attr_proficiency_name">
                <div><input class="sheet-stat-input" type="text" name="attr_proficiency_desc"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{proficiency_name} Proficency}} {{desc=@{proficiency_desc}}}" name="roll_Proficiency"></button></div>
            </div>
        </fieldset>
    </div>
    <div class="ractions section">
        <div class="proficiencies-grid">
            <div class="sheet-proficiency-title">
                <h3>Class & Race Abilities</h3>
            </div>
            <span>Ability Name</span><span>Throw</span><span></span>
        </div>
        <fieldset class="repeating_abilities">
            <div class="proficiencies-grid">
                <input class="sheet-name-input" type="text" name="attr_ability_name">
                <div><input class="sheet-stat-input" type="text" name="attr_ability_throw"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{ability_name}}} {{@subheader=Class/Race Ability}} {{roll=[[1d20]]}} {{target=@{ability_throw}}}" name="roll_Ability"></button></div>
            </div>
        </fieldset>

        <div class="proficiencies-grid">
            <div class="sheet-proficiency-title">
                <h3>Actions</h3>
            </div>
            <span>Action Name</span><span>Throw</span><span></span>
        </div>
        <div class="proficiencies-grid">
            <input class="sheet-name-input" type="text" name="attr_opendoor_name" value="Open Door" disabled>
            <div><input class="sheet-stat-input" type="text" name="attr_opendoor_throw"></div>
            <div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_OpenDoor"></button></div>
        </div>
        <div class="proficiencies-grid">
            <input class="sheet-name-input" type="text" name="attr_detectdoor_name" value="Detect Secret Door" disabled>
            <div><input class="sheet-stat-input" type="text" name="attr_detectdoor_throw"></div>
            <div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_DetectDoor"></button></div>
        </div>
        <div class="proficiencies-grid">
            <input class="sheet-name-input" type="text" name="attr_hearnoise_name" value="Hear Noise" disabled>
            <div><input class="sheet-stat-input" type="text" name="attr_hearnoise_throw"></div>
            <div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_HearNoise"></button></div>
        </div>
        <div class="proficiencies-grid">
            <input class="sheet-name-input" type="text" name="attr_findtraps_name" value="Find Traps" disabled>
            <div><input class="sheet-stat-input" type="text" name="attr_findtraps_throw"></div>
            <div><button class="sheet-roll-button" type="roll" value="?{Spell|Cure Light Wounds, **Cure Light Wounds** Target Regains [[1d8+5]] HP. | Cure Moderate Wounds, **Cure Moderate Wounds** Target Regains [[2d8+8]] HP. | Cure Serious Wounds, **Cure Serious Wounds** Target Regains [[3d8+8]] HP.}" name="roll_FindTraps"></button></div>
        </div>
        <fieldset class="repeating_actions">
            <div class="proficiencies-grid">
                <input class="sheet-name-input" type="text" name="attr_action_name">
                <div><input class="sheet-stat-input" type="text" name="attr_action_throw"></div>
                <div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_Action"></button></div>
            </div>
        </fieldset>
    </div>
    
    <div class="equipment section">
        <div class="equipment-grid">
            <div class="sheet-equipment-title">
                <h3>Equipment & Magic Items</h3>
            </div>
            <span>Item Name</span><span>Encumb.</span>
        </div>
        <fieldset class="repeating_equipment">
            <div class="equipment-grid">
                <input class="sheet-name-input" type="text" name="attr_equipment_name">
                <div><input class="sheet-stat-input" type="text" name="attr_equipment_encumb"></div>
            </div>
        </fieldset>
    </div>
    <div class="loot section">
        <div class="currency-grid">            
            <div class="sheet-exp-title">
                <h3>Experience</h3>
            </div>
            <span>Current</span><span></span><span>Needed</span><span></span><span>Bonus</span>
            <div class="sheet-exp-current"><input type="text" name="attr_exp_current"></div>
            <div class="sheet-exp-needed"><input type="text" name="attr_exp_needed"></div>
            <div><input class="sheet-currency-input" type="text" name="attr_exp_bonus"></div>
            
            
            <div class="sheet-currency-title">
                <h3>Loot</h3>
            </div>
            <span>Copper</span><span>Silver</span><span>Electrum</span><span>Gold</span><span>Platinum</span>
            <input class="currency-input" type="text" name="attr_cp">
            <input class="currency-input" type="text" name="attr_sp">
            <input class="currency-input" type="text" name="attr_ep">
            <input class="currency-input" type="text" name="attr_gp">
            <input class="currency-input" type="text" name="attr_pp">

            <div class="sheet-lootbox"><textarea class="sheet-textarea" wrap="off" name="attr_loot"></textarea></div>
        </div>
    </div>
    <div class="spells section">
        <div class="spells-grid spells-grid-daily">
            <div class="sheet-spells-title">
                <h3>Spells Per Day</h3>
            </div>
            <span></span><span>One</span><span>Two</span><span>Three</span><span>Four</span><span>Five</span><span>Six</span>
            <span>Used</span>
            <input class="spells-input" type="text" name="attr_spells_l1">
            <input class="spells-input" type="text" name="attr_spells_l2">
            <input class="spells-input" type="text" name="attr_spells_l3">
            <input class="spells-input" type="text" name="attr_spells_l4">
            <input class="spells-input" type="text" name="attr_spells_l5">
            <input class="spells-input" type="text" name="attr_spells_l6">
            
            <span>Total</span>
            <input class="spells-input" type="text" name="attr_spells_l1_max">
            <input class="spells-input" type="text" name="attr_spells_l2_max">
            <input class="spells-input" type="text" name="attr_spells_l3_max">
            <input class="spells-input" type="text" name="attr_spells_l4_max">
            <input class="spells-input" type="text" name="attr_spells_l5_max">
            <input class="spells-input" type="text" name="attr_spells_l6_max">
        </div>
        <div class="spells-grid">
            <div class="sheet-spells-title sheet-margin-top">
                <h3>Spellbook</h3>
            </div>
            <span class="grid-span-1-2">Spell Name</span><span>Level</span><span class="grid-span-4-2">Effect</span><span>Damage</span><span></span><span></span><span></span>
        </div>
        <fieldset class="repeating_spells">
            <div class="spells-grid">
                <input class="sheet-name-input grid-span-1-2" type="text" name="attr_spell_name">
                <div><input class="sheet-stat-input" type="text" name="attr_spell_level"></div>
                <div class="grid-span-4-2"><input class="sheet-stat-input" type="text" name="attr_spell_effect"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_spell_damage"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{spell_name}}} {{subheader=Level @{spell_level} Arcane Spell}} {{desc=@{spell_effect}}} {{damage=[[@{spell_damage}]]}}" name="roll_Spell"></button></div>
            </div>
        </fieldset>
    </div>   

    </div>
</div>
<div class="npc">
    <div class="npc-header sheet-grid-span-1-2 sheet-text-center">
        <h2>Adventurer Conqueror King System</h2>
        <h4>NPC/Monster Stat Block</h4>
        <br><br><br>
    </div>
    <div class="npc-lsection">
        <div class="attacks-grid">
            <span class="sheet-initiative-span">Attack Throw</span>
            <div><input class="sheet-stat-input" type="text" name="attr_npc_attack_throw_vis" value="@{npc_attack_throw}" disabled="true"></div>
            <div><input class="sheet-stat-input sheet-hidden" type="text" name="attr_npc_attack_throw"></div>
            
            <span class="sheet-initiative-span">Armour Class</span>
            <div><input class="sheet-stat-input" type="text" name="attr_ac" value="0"></div>
            <div></div>
            
            <!-- Initiative -->
            <span class="sheet-initiative-span">Initiative</span>
            <div><input class="sheet-stat-input" type="text" name="attr_initiative_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Initiative Roll}} {{subheader=@{character_name}}} {{roll=[[1d6 + @{initiative_mod} &{tracker}]]}}" name="roll_Initiative"></button></div> 
        </div>
        <div class="attacks-grid">
            <div class="sheet-attack-title">
                <h3>Weapons & Attacks</h3>
            </div>
            <span>Attack Name</span><span>Th. Mod</span><span>Damage</span><span></span>
        </div>
        <fieldset class="repeating_attacks">
            <div class="attacks-grid">
                <input class="sheet-name-input" type="text" name="attr_attack_name">
                <div><input class="sheet-stat-input" type="text" name="attr_attack_throw_mod"></div>
                <div><input class="sheet-stat-input" type="text" name="attr_attack_dmg"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{attack_name} Attack}} {{roll=[[1d20 + @{attack_throw_mod}]]}} {{target=[[@{attack_throw}]]}} {{damage=[[@{attack_dmg}]]}}" name="roll_Attack"></button></div>
            </div>
        </fieldset>

        <div class="proficiencies-grid">
            <div class="sheet-proficiency-title">
                <h3>Proficiencies</h3>
            </div>
            <span>Proficiency</span><span>Desc</span><span></span>
        </div>
        <fieldset class="repeating_proficiencies">
            <div class="proficiencies-grid">
                <input class="sheet-name-input" type="text" name="attr_proficiency_name">
                <div><input class="sheet-stat-input" type="text" name="attr_proficiency_desc"></div>
                <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{proficiency_name} Proficency}} {{desc=@{proficiency_desc}}}" name="roll_Proficiency"></button></div>
            </div>
        </fieldset>
    </div>
    <div class="npc-rsection">
        <div class="attacks-grid">
            <span class="sheet-title-line">Hit Dice</span>
            <input class="sheet-stat-input" type="text" name="attr_npc_hitdice">
            <input class="sheet-stat-input" type="text" name="attr_npc_hitdicemod" value="d8">
            <div><button class="sheet-roll-button" type="roll" value="/w gm &{template:acks}{{name=@{character_name} Hit Dice}}{{roll=[[@{npc_hitdice}@{npc_hitdicemod}]]}}" name="roll_NPCHitDice"></button></div>
            
            
            <span class="sheet-title-line">Hit Points/Max</span><input class="sheet-stat-input" type="text" name="attr_hp"><input class="sheet-stat-input" type="text" name="attr_hp_max"><span></span>
        
            <span class="sheet-title-line">Class</span><span></span><span class="sheet-title-line">Level</span><span></span>
            
            <select name="attr_class">
                <option>Fighter</option>
                <option>Mage</option>
                <option>Cleric</option>
                <option>Thief</option>
                <option>Assassin</option>
                <option>Bard</option>
                <option>Bladedancer</option>
                <option>Explorer</option>
            </select>
            <span></span>
            <input class="sheet-stat-input" type="text" name="attr_level">
            <span></span>
        </div>
        <div class="saves-grid">
            <div class="sheet-saves-title">
                <h3>Saving Throws</h3>
            </div>
            
            <span></span><span>Throw</span><span>Modifier</span><span></span>
            
            <span class="sheet-save-span">Petrif. & Paral.</span>
            <div><input class="sheet-stat-input" type="text" name="attr_save_pp"></div>
            <div><input class="sheet-stat-input" type="text" name="attr_save_pp_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Petrification & Paralysis}} {{roll=[[1d20 + @{save_pp_mod}]]}} {{target=[[@{save_pp}]]}}" name="roll_PPSave"></button></div>
            
            <span class="sheet-save-span">Poison & Death</span>
            <div><input class="sheet-stat-input" type="text" name="attr_save_pd"></div>
            <div><input class="sheet-stat-input" type="text" name="attr_save_pd_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Poison & Death}} {{roll=[[1d20 + @{save_pd_mod}]]}} {{target=[[@{save_pd}]]}}" name="roll_PDSave"></button></div>
            
            <span class="sheet-save-span">Blast & Breath</span>
            <div><input class="sheet-stat-input" type="text" name="attr_save_bb"></div>
            <div><input class="sheet-stat-input" type="text" name="attr_save_bb_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Blast & Breath}} {{roll=[[1d20 + @{save_bb_mod}]]}} {{target=[[@{save_bb}]]}}" name="roll_BBSave"></button></div>
            
            <span class="sheet-save-span">Staffs & Wands</span>
            <div><input class="sheet-stat-input" type="text" name="attr_save_sw"></div>
            <div><input class="sheet-stat-input" type="text" name="attr_save_sw_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Staffs & Wands}} {{roll=[[1d20 + @{save_sw_mod}]]}} {{target=[[@{save_sw}]]}}" name="roll_SWSave"></button></div>
            
            <span class="sheet-save-span">Spells</span>
            <div><input class="sheet-stat-input" type="text" name="attr_save_sp"></div>
            <div><input class="sheet-stat-input" type="text" name="attr_save_sp_mod" value="0"></div>
            <div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Spells}} {{roll=[[1d20 + @{save_sp_mod}]]}} {{target=[[@{save_sp}]]}}" name="roll_SPSave"></button></div>
        </div>
    </div>
</div>


<!-- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-acks">
    <div class="sheet-acks-container">
        <div class="sheet-acks-header">{{name}}</div>
        {{#subheader}}
            <div class="sheet-acks-subheader sheet-acks-row">{{subheader}}</div>
        {{/subheader}}
        {{#target}}
            <div class="sheet-acks-row">Target <span class="sheet-acks-target-value">{{target}}+</span></div>
        {{/target}}
        {{#roll}}
            <div class="sheet-acks-row">Roll {{roll}}</div>
        {{/roll}}
        {{#damage}}
            <div class="sheet-acks-row">Damage {{damage}}</div>
        {{/damage}}
        {{#desc}}
            <div class="sheet-acks-row sheet-acks-desc">{{desc}}</div>
        {{/desc}}
    </div>
</rolltemplate>


<!-- Sheet Workers -->
<script type="text/worker">
/*** ATTRIBUTE RELATED WORKERS ***/
    const calculateAttrMod = function(attr) {
        // Calculate the modifier for a given attribute value
        let atr = parseInt(attr);
        let mod = 0;
        
        if(atr <= 3) mod = -3;
        if(atr >= 4 && atr <= 5) mod = -2;
        if(atr >= 6 && atr <= 8) mod = -1;
        if(atr >= 9 && atr <= 12) mod = 0;
        if(atr >= 13 && atr <= 15) mod = 1;
        if(atr >= 16 && atr <= 17) mod = 2;
        if(atr >= 18) mod = 3;
        
        return mod;
    };
    
    /** Calculate Modifiers when an Attribute value changes **/
    on("change:str", function(e) {
        console.log('calculate mod for str');
        setAttrs({str_mod: calculateAttrMod(e.newValue)});
    });
    on("change:int", function(e) {
        console.log('calculate mod for int');
        setAttrs({int_mod: calculateAttrMod(e.newValue)});
    });
    on("change:wis", function(e) {
        console.log('calculate mod for wis');
        setAttrs({wis_mod: calculateAttrMod(e.newValue)});
    });
    on("change:dex", function(e) {
        console.log('calculate mod for dex');
        setAttrs({dex_mod: calculateAttrMod(e.newValue)});
    });
    on("change:con", function(e) {
        console.log('calculate mod for con');
        setAttrs({con_mod: calculateAttrMod(e.newValue)});
    });
    on("change:chr", function(e) {
        console.log('calculate mod for chr');
        setAttrs({chr_mod: calculateAttrMod(e.newValue)});
    });
</script>
<script type="text/worker">
/*** SAVES/THROWS RELATED WORKERS ***/
    const calculateSavesThrows = function(level, clas) {
        level = parseInt(level);
        var saves = [0, 0, 0, 0, 0, 0];
        switch(clas) {
            case 'Fighter':
            case 'Assassin':
            case 'Explorer':
                switch(level) {
                    case 0:
                        saves = [16, 15, 17, 17, 18];
                        break;
                    case 1: 
                        saves = [15, 14, 16, 16, 17, 10]; 
                        break;
                    case 2:
                    case 3:
                        saves = [14, 13, 15, 15, 16, 9];
                        break;
                    case 4:
                        saves = [13, 12, 14, 14, 15, 8];
                        break;
                    case 5:
                    case 6:
                        saves = [12, 11, 13, 13, 14, 7];
                        break;
                    case 7:
                        saves = [11, 10, 12, 12, 13, 6];
                        break;
                    case 8:
                    case 9:
                        saves = [10, 9, 11, 11, 12, 5];
                        break;
                    case 10:
                        saves = [9, 8, 10, 10, 11, 4];
                        break;
                    case 11:
                    case 12:
                        saves = [8, 7, 9, 9, 10, 3];
                        break;
                    case 13:
                        saves = [7, 6, 8, 8, 9, 2];
                        break;
                    case 14:
                        saves = [6, 5, 7, 7, 8, 1];
                        break;
                }
                break;
            case 'Mage':
                switch(level) {
                    case 1: 
                    case 2:
                    case 3:
                        saves = [13, 13, 15, 11, 12, 10]; 
                        break;
                    case 4:
                    case 5:
                    case 6:
                        saves = [12, 12, 14, 10, 11, 9];
                        break;
                    case 7:
                    case 8:
                    case 9:
                        saves = [11, 11, 13, 9, 10, 8];
                        break;
                    case 10:
                    case 11:
                    case 12:
                        saves = [10, 10, 12, 8, 9, 7];
                        break;
                    case 13:
                    case 14:
                        saves = [9, 9, 11, 7, 8, 6];
                        break;
                }
                break;
            case 'Cleric':
            case 'Bladedancer':
                switch(level) {
                    case 1:
                    case 2:
                        saves = [13, 10, 16, 13, 15, 10];
                        break;
                    case 3:
                    case 4:
                        saves = [12, 9, 15, 12, 14, 9];
                        break;
                    case 5:
                    case 6:
                        saves = [11, 8, 14, 11, 13, 8];
                        break;
                    case 7:
                    case 8:
                        saves = [10, 7, 13, 10, 12, 7];
                        break;
                    case 9:
                    case 10:
                        saves = [9, 6, 12, 9, 11, 6];
                        break;
                    case 11:
                    case 12:
                        saves = [8, 5, 11, 8, 10, 5];
                        break;
                    case 13:
                    case 14:
                        saves = [7, 4, 10, 7, 9, 4];
                        break;
                }
                break;
            case 'Thief':
            case 'Bard':
                switch(level) {
                    case 1:
                    case 2:
                        saves = [13, 13, 16, 14, 15, 10];
                        break;
                    case 3:
                    case 4:
                        saves = [12, 12, 15, 13, 14, 9];
                        break;
                    case 5:
                    case 6:
                        saves = [11, 11, 14, 12, 13, 8];
                        break;
                    case 7:
                    case 8:
                        saves = [10, 10, 13, 11, 12, 7];
                        break;
                    case 9:
                    case 10:
                        saves = [9, 9, 12, 10, 11, 6];
                        break;
                    case 11:
                    case 12:
                        saves = [8, 8, 11, 9, 10, 5];
                        break;
                    case 13:
                    case 14:
                        saves = [7, 7, 10, 8, 9, 4];
                        break;
                }
                break;
        }
        
        return saves;
    };
    
    on("change:level change:class", function(e) {
        console.log('calculate saves and throws for class/level');
        getAttrs(["level", "class"], function(v) {
            let saves = calculateSavesThrows(v.level, v.class);
            setAttrs({
                save_pp: saves[0],
                save_pd: saves[1],
                save_bb: saves[2],
                save_sw: saves[3],
                save_sp: saves[4],
                attack_throw: saves[5]
            });
        });
    });
    
    /* NPC Attack Throw */
    const calculateNpcHit = function(hd) {
        switch(hd.toString()) {
            case '1':
                return 10;
            case '2':
                return 9;
            case '3':
                return 8;
            case '4':
                return 7;
            case '5':
                return 6;
            case '6':
                return 5;
            case '7':
                return 4;
            case '8':
            case '9':
                return 3;
            case '10':
            case '11':
                return 2;
            case '12':
            case '13':
                return 1;
            case '14':
            case '15':
                return 0;
            case '16':
            case '17':
                return -1;
            case '18':
            case '19':
                return -2;
            case '20':
            case '21':
                return -3;
            default:
                return -4;
        }
    };
    on("change:npc_hitdice", function(e) {
       getAttrs(["npc_hitdice"], function(v) {
           let thrw = calculateNpcHit(v.npc_hitdice);
           setAttrs({npc_attack_throw: thrw});
       }); 
    });
</script>