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7.8 KiB

from random import randint
def number_encountered():
return (randint(1, 4) + 2)
def npc_class():
roll = (randint(1, 6) + randint(1, 6) + randint(1, 6))
if roll == 3 or roll == 4:
return 'Elven Nightblade'
elif roll == 5:
return 'Elven Spellsword'
elif roll == 6:
return 'Explorer'
elif roll == 7:
return 'Bladedancer'
elif roll == 8:
return 'Cleric'
elif roll == 9 or roll == 10 or roll == 11:
return 'Fighter'
elif roll == 12:
return 'Thief'
elif roll == 13:
return 'Mage'
elif roll == 14:
return 'Assassin'
elif roll == 15:
return 'Bard'
elif roll == 16:
return 'Dwarven Vaultguard'
elif roll == 17 or roll == 18:
return 'Dwarven Craftpriest'
def npc_alignment():
roll = randint(1, 6)
if roll == 1 or roll == 2:
return 'Lawful'
elif roll == 3 or roll == 4 or roll == 5:
return 'Neutral'
elif roll == 6:
return 'Chaotic'
def npc_baselevel(base_level):
roll = randint(1, 6)
mod = 0
if roll == 1:
mod = -2
elif roll == 2:
mod = -1
elif roll == 3 or roll == 4:
mod = 0
elif roll == 5:
mod = 1
elif roll == 6:
mod = 2
base_level += mod
if base_level < 1:
base_level = 1
return base_level
def npc_abilities():
return [(randint(1, 6) + randint(1, 6) + randint(1, 6)) for x in range(0,6)]
def attribute_mod(atr):
mod = 0
if atr <= 3: mod = -3
if atr >= 4 and atr <= 5: mod = -2
if atr >= 6 and atr <= 8: mod = -1
if atr >= 9 and atr <= 12: mod = 0
if atr >= 13 and atr <= 15: mod = 1
if atr >= 16 and atr <= 17: mod = 2
if atr >= 18: mod = 3
return mod
npc_class_data = {
'Elven Nightblade': {
'hd': [1, 6],
'armour': -4,
'melee': [0, 2, 1],
'ranged': [0, 0, 1]
},
'Elven Spellsword': {
'hd': [1, 6],
'armour': -4,
'melee': [0, 1, 0],
'ranged': [0, 0, 1]
},
'Explorer': {
'hd': [1, 6],
'armour': -3,
'melee': [0, 1, 1],
'ranged': [0, 1, 2]
},
'Bladedancer': {
'hd': [1, 6],
'armour': -2,
'melee': [0, 1, 0],
'ranged': [0, 0, 1]
},
'Cleric': {
'hd': [1, 6],
'armour': 0,
'melee': [1, 3, 1],
'ranged': [1, 3, 4]
},
'Fighter': {
'hd': [1, 8],
'armour': 1,
'melee': [1, 4, 1],
'ranged': [1, 1, 4],
},
'Thief': {
'hd': [1, 4],
'armour': -6,
'melee': [0, 1, 1],
'ranged': [1, 0, 6]
},
'Mage': {
'hd': [1, 4],
'armour': -8,
'melee': [0, 0, 1],
'ranged': [0, 0, 1]
},
'Assassin': {
'hd': [1, 6],
'armour': -6,
'melee': [0, 2, 1],
'ranged': [1, 0, 5]
},
'Bard': {
'hd': [1, 6],
'armour': -3,
'melee': [0, 2, 1],
'ranged': [1, 0, 4]
},
'Dwarven Vaultguard': {
'hd': [1, 8],
'armour': -1,
'melee': [1, 3, 0],
'ranged': [1, 1, 6]
},
'Dwarven Craftpriest': {
'hd': [1, 6],
'armour': -2,
'melee': [0, 1, 0],
'ranged': [1, 0, 5]
}
}
npc_armour_list = [
['Clothing Only', 0, 0],
['Hide and Fur Armour', 10, 1],
['Leather Armour', 20, 2],
['Ring Mail Armour', 30, 3],
['Scale Mail Armour', 30, 3],
['Chain Mail Armour', 40, 4],
['Banded Plate', 50, 5],
['Lamellar Armour', 50, 5],
['Plate Armour', 60, 6],
]
npc_melee_weapons_data = {
'light': [
['Club', 1, '1d4'],
['Dagger', 3, '1d4'],
['Sap', 1, '1d4'],
['Staff (1h)', 1, '1d4'],
['Staff (2h)', 1, '1d6'],
['Whip', 5, '1d2']
],
'medium': [
['Battle Axe (1h)', 7, '1d6'],
['Battle Axe (2h)', 7, '1d8'],
['Hand Axe', 4, '1d6'],
['Flail (1h)', 5, '1d6'],
['Flail (2h)', 5, '1d8'],
['Mace (1h)', 5, '1d6'],
['Mace (2h)', 5, '1d8'],
['War Hammer (1h)', 5, '1d6'],
['War Hammer (2h)', 5, '1d8'],
['Spear (1h)', 3, '1d6'],
['Spear (2h)', 3, '1d8'],
['Short Sword', 7, '1d6'],
['Sword (1h)', 10, '1d6'],
['Sword (2h)', 10, '1d8']
],
'heavy': [
['Great Axe (2h)', 10, '1d10'],
['Morning Star (2h)', 10, '1d10'],
['Pole Arm (2h)', 7, '1d10'],
['Two-Handed Sword (2h)', 15, '1d10']
]
}
npc_ranged_weapons_data = {
'light': [
['Crossbow', 30, '1d6'],
['Shortbow', 3, '1d6'],
['Javelin', 1, '1d6'],
],
'heavy': [
['Arbalest', 50, '1d8'],
['Composite Bow', 40, '1d6'],
['Longbow', 7, '1d6'],
]
}
def select_melee_weapon(guild):
melee = npc_class_data[guild]['melee']
weapons = []
for x in range(0, melee[0]):
weapons.extend(npc_melee_weapons_data['heavy'])
for x in range(0, melee[1]):
weapons.extend(npc_melee_weapons_data['medium'])
for x in range(0, melee[2]):
weapons.extend(npc_melee_weapons_data['light'])
selection = randint(0, len(weapons) - 1)
return weapons[selection]
def select_ranged_weapon(guild):
ranged = npc_class_data[guild]['ranged']
weapons = []
for x in range(0, ranged[0]):
weapons.extend(npc_ranged_weapons_data['light'])
for x in range(0, ranged[1]):
weapons.extend(npc_ranged_weapons_data['heavy'])
for x in range(0, ranged[2]):
weapons.append(None)
selection = randint(0, len(weapons) - 1)
return weapons[selection]
def generate_npc(base_level):
attributes = npc_abilities()
npc = {}
npc['guild'] = npc_class()
npc['level'] = npc_baselevel(base_level)
npc['str'] = attributes[0]
npc['int'] = attributes[1]
npc['wis'] = attributes[2]
npc['dex'] = attributes[3]
npc['con'] = attributes[4]
npc['chr'] = attributes[5]
npc['hp'] = 0
conmod = attribute_mod(npc['con'])
for x in range(0, npc['level']):
hitdice = [randint(1, npc_class_data[npc['guild']]['hd'][1]) for x in range(0, npc_class_data[npc['guild']]['hd'][0])]
for die in hitdice:
die += conmod
if die < 1:
die = 1
npc['hp'] += die
armourval = randint(0, len(npc_armour_list) - 1) + npc_class_data[npc['guild']]['armour']
if armourval < 0:
armourval = 0
if armourval > len(npc_armour_list) - 1:
armourval = len(npc_armour_list) - 1
npc['armour'] = npc_armour_list[armourval]
npc['melee'] = select_melee_weapon(npc['guild'])
npc['ranged'] = select_ranged_weapon(npc['guild'])
return npc
def create_party(base_level):
party_size = number_encountered()
return [generate_npc(base_level) for x in range(0, party_size)]
def print_party(party):
def print_npc(npc):
print('Level {0} NPC, {1}, {2} HP'.format(npc['level'], npc['guild'], npc['hp']))
print('{0} Str, {1} Int, {2} Wis, {3} Dex, {4} Con, {5} Chr'.format(
npc['str'], npc['int'], npc['wis'],
npc['dex'], npc['con'], npc['chr']
))
print('Armour Class: {0} - {1}, {2}gp'.format(npc['armour'][2], npc['armour'][0], npc['armour'][1]))
print('{:^16} - {:^10} - {:^10} - {:^10}'.format('Weapon', 'Gold', 'Throw Mod', 'Damage'))
print('-------------------------------------------------------')
print('{:^16} | {:^10} | {:^10} | {:^10}'.format(npc['melee'][0], npc['melee'][1], 0, npc['melee'][2]))
if npc['ranged']:
print('{:^16} | {:^10} | {:^10} | {:^10}'.format(npc['ranged'][0], npc['ranged'][1], 0, npc['ranged'][2]))
print('\n')
for npc in party:
print_npc(npc)
if __name__ == '__main__':
party = create_party(2)
print_party(party)