瀏覽代碼

moar readme updates

master
Brandon Cornejo 5 年前
父節點
當前提交
7dc0cc7e13
  1. 20
      README.md

20
README.md

@ -33,14 +33,14 @@ Read a letter in your inventory and print a solution, with the term to scry high
* Files: `src/prompt.tin`, `src/xpmonitor.tin`, `src/tpamonitor.tin`, `src/quota.tin`
A tintin++ split across the top of the MUD window proper that displays a few bits of information:
1) How long has the session been running
2) How much XP you've earned total this session
3) The average XP/hour rate over that time
4) Do you have a TPA active
5) What colour is your TPA currently
6) How long until quota flips (appears if relevant)
7) Quota timer is coloured when in the last hour
8) In-game alerts for 1 hour, 30m, 10m left of quota
1. How long has the session been running
2. How much XP you've earned total this session
3. The average XP/hour rate over that time
4. Do you have a TPA active
5. What colour is your TPA currently
6. How long until quota flips (appears if relevant)
7. Quota timer is coloured when in the last hour
8. In-game alerts for 1 hour, 30m, 10m left of quota
#### Map Door Text GMCP Parser
* Files: `src/mdtparse.py`, `mdtconfig.json`, `src/gmcp.tin`
@ -108,9 +108,7 @@ Results for gatherables matching "thyme".
```
##### Search Filter By Area
>`db room temple {djb}`
>`db npc guard {am}`
>`db npcitem sword {ramtops}`
>`db room temple {djb}`, `db npc guard {am}`, `db npcitem sword {ramtops}`
All of the above searches (room, npc, npcitem, item) are filterable by area, just include the area name in curly braces after your search terms. See below for a breakdown of possible areas.

載入中…
取消
儲存