#CLASS {actions} {kill}; #CLASS {actions} {open}; #NOP ==[TPA Alerts]== #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore}; #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold orange underscore}; #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} { #showme {\a}; #line {log} {$chat_file}; }; #NOP ==[T-Shop Alerts]== #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore}; #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore}; #NOP ==[NPC Highlighting]== #HIGHLIGHT {thug } {red}; #HIGHLIGHT {thug,} {red}; #HIGHLIGHT {bodyguard} {red}; #HIGHLIGHT {hoplite} {red}; #HIGHLIGHT {shadowy gentleman} {red}; #HIGHLIGHT {Coffee Nostra hitman} {red}; #HIGHLIGHT {Triad heavy} {red}; #HIGHLIGHT {Triad heavies} {red}; #HIGHLIGHT {city guard} {red}; #HIGHLIGHT {nobleman} {green}; #HIGHLIGHT {courtier} {green}; #HIGHLIGHT {noblewoman} {green}; #HIGHLIGHT {rich man} {green}; #HIGHLIGHT {rich woman} {green}; #HIGHLIGHT {Jolene} {pink}; #HIGHLIGHT {Reverend Khepresh} {pink}; #NOP ==[Incident Highlighting]== #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore}; #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore}; #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore}; #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore}; #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {orange underscore}; #NOP ==[Command Color Highlighting]== #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item} #NOP ==[Truffle Found]== #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green}; #NOP ==[Attention Soul(s)]== #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} { #showme {\a}; }; #NOP ==[Copperhead Mines]== #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore}; #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} { #showme {\a}; }; #NOP ==[Gemcutting/Finesmithing]== #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red}; #NOP ==[End Session On Quit]== #ACTION {Thanks for playing. See you next time.} { #end; } #NOP ==[Sound Triggers]== #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} { #showme {\a}; }; #ACTION {^It is your turn to fight... enter the combat ring.$} { #showme {\a}; }; #CLASS {actions} {close};