#CLASS {actions} {kill}; #CLASS {actions} {open}; #NOP ==[TPA Alerts]==; #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {Red underscore}; #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {Red underscore}; #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} { #showme {\a}; #return @log_line_to_chat{}; }; #NOP ==[EFF Alerts]==; #SUB {^In blocking the attack {(?:.+)} floating around {(?:\w+\b\W*?){1,8}} is knocked out of orbit.$} {<199><438>In blocking the attack <788>%1<099><188><438> floating around <788>%2<099><188><438> is knocked out of orbit.<099>}; #NOP ==[T-Shop Alerts]== #HIGHLIGHT {^Greasy sparks crawl over the %1 wall, and a door silently materialises.$} {green underscore}; #HIGHLIGHT {^There is a doorway in the %1 wall leading into a curious shop.$} {green underscore}; #ACTION {^Greasy sparks crawl over the %1 wall, and a door silently materialises.$} { #showme {\a}; }; #ACTION {^There is a doorway in the %1 wall leading into a curious shop.$} { #showme {\a}; }; #NOP ==[Incident Highlighting]== #SUB {^The%1grabs your%2. You struggle briefly but {she|he|it} wrests it from your grip and makes for a hasty retreat.} {<488><119>The<088>%1<488><119>grabs your<088>%2<488><119>. You struggle briefly but {she|he|it} wrests it from your grip and makes for a hasty retreat.}; #SUB {^The%1and%2struggle briefly over%3before%4wrests it free%5$} {<488><119>The<088>%1<488><119>and<088>%2<488><119>struggle briefly over<088>%3<488><119>before%4wrests it free%5}; #SUB {^The%1{suddenly snatches|snatches}%2from%3and makes a run for it.$} {<488><119>The<088><188>%1<488><119>suddenly snatches<088><188>%2<488><119>from<088><188>%3<488><119>and makes a run for it.}; #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {green underscore}; #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore}; #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore}; #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore}; #HIGHLIGHT {^The sparkles around you fall to the ground and vanish.$} {red underscore}; #HIGHLIGHT {^You sail past %1, flying over the side of the mountain in the process!$} {Red underscore}; #ACTION {^You sail past %1, flying over the side of the mountain in the process!$} { #showme {\a}; }; #NOP ==[Command Color Highlighting]== #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item}; #NOP ==[Truffle Found]== #HIGHLIGHT {truffle pigs? unearths a truffle from the ground.} {Green}; #NOP ==[Attention Soul(s)]== #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} { #showme {\a}; }; #NOP ==[Copperhead Mines]== #SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain}; #SUB {a hammer chip would break %1 of rock} {a hammer chip would break <138>%1<099> of rock}; #SUB {pickaxe strike would break %1 inches.} {pickaxe strike would break <138>%1<099> inches.}; #SUB {You determine that directly behind this wall is a small gem vein of %1, exactly %2 deep.} {You determine that directly behind this wall is a small gem vein of %1, exactly <138>%2<099> deep.}; #HIGHLIGHT {You shake your pan gently, as glittering purple gathers under the cloudy water.} {Magenta}; #HIGHLIGHT {You shake your pan from side to side, as the last of the sediment leaves the pan and the water runs clear for just a moment.} {Magenta}; #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {Green underscore}; #HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {Green underscore}; #HIGHLIGHT {You suddenly feel like you can't breathe.} {Green underscore}; #HIGHLIGHT {You collapse on the ground, your muscles spasming uncontrollably.} {Green underscore}; #HIGHLIGHT {You can't smell it any more, but you're getting a dizzy sort of headache. Maybe you should get out of here.} {Green underscore}; #HIGHLIGHT {The air here is just as choking as before.} {Green underscore}; #ACTION {You shake your pan gently, as glittering purple gathers under the cloudy water.} { #showme {\a}; }; #ACTION {You shake your pan from side to side, as the last of the sediment leaves the pan and the water runs clear for just a moment.} { #showme {\a}; }; #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} { #showme {\a}; }; #ACTION {Somewhere above you, you hear the rumble of falling rock.} { #showme {\a}; }; #ACTION {You suddenly feel like you can't breathe.} { #showme {\a}; }; #ACTION {You collapse on the ground, your muscles spasming uncontrollably.} { #showme {\a}; }; #ACTION {You can't smell it any more, but you're getting a dizzy sort of headache. Maybe you should get out of here.} { #showme {\a}; }; #ACTION {The air here is just as choking as before.} { #showme {\a}; }; #HIGHLIGHT {The air here seems fresher.} {Yellow underscore}; #NOP ==[Gemcutting/Finesmithing]== #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {green}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {Red}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {Red}; #HIGHLIGHT {With a start, you realise that you've been going about this all wrong, %1} {Red}; #SUB {You estimate that the %1 is worth A$%2. You} {You estimate that the <149>%1<099> is worth A$<139>%2<099>. You}; #NOP ==[Achievements]== #HIGHLIGHT {the {green|aqua|cyan|blue|yellow|red|orange|beige|brown|grey|black|violet|mauve|pink|purple} ball} {Cyan}; #ACTION {^The %1 duellist has yielded to you, if this satisfies you then enter "accept surrender from duellist" to accept} { #showme {\a}; }; #HIGHLIGHT {blackbird} {violet}; #HIGHLIGHT {old {men|man|women|woman|shopper|shoppers|beggar|beggars}} {magenta}; #ACTION {^One of the truffle pigs unearths a truffle from the ground.$} { #delay {120} { #showme {CAN TRUFFLE FARM AGAIN<999>} } }; #NOP ==[PK Actions]== #HIGHLIGHT {You reach towards your goal but pause suddenly as %1 seems to sense something. {She|He|It} doesn't spot you and %2} {Green}; #HIGHLIGHT {You try to filch %1 from %2 but {she|he|it} notices you and manages to %3} {Red}; #ACTION {A stream of expletives drifts down from above with %1} { #showme {\a}; }; #ACTION {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} { #showme {\a}; }; #HIGHLIGHT {A stream of expletives drifts down from above with %1} {Orange}; #HIGHLIGHT {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} {Lime}; #NOP ==[Shelox]== #HIGHLIGHT {^Screaming echoes throughout the lair!$} {Red}; #HIGHLIGHT {^You see a thick string of web hurtling at you and then everything suddenly goes black.$} {green}; #SUB {^Webbing shoots out from the frog that looks an awful lot like Queen Shelox's abdomen and slams into %1.$} {<028>Webbing shoots out from the frog that looks an awful lot like Queen Shelox's abdomen and slams into <128>%1<028>.}; #SUB {^Webbing shoots out from Queen Shelox's abdomen and slams into %1.$} {<028>Webbing shoots out from Queen Shelox's abdomen and slams into <128>%1<028>.}; #ACTION {^An ominous gurgling noise can be heard coming from the frog that looks an awful lot like Queen Shelox's abdomen.$} { #showme {\a}; }; #ACTION {^An ominous gurgling noise can be heard coming from Queen Shelox's abdomen.$} { #showme {\a}; }; #HIGHLIGHT {^%1 giant spiders climb up from below!} {Violet}; #HIGHLIGHT {^%1 spiders scuttle up from below and join the fight!} {Violet}; #NOP ==[Tab Completions]== #ACTION {^[%1 has gained the %2 achievement %3]$} { #tab {%1}; #return @log_line_to_chat{}; } #NOP ==[End Session On Quit]== #nop #ACTION {Thanks for playing. See you next time.} {; #nop Don't do this anymore, since history buffer is with tt++ not tmux now, we want to see what we missed while idling out.; #nop #end; #nop }; #CLASS {actions} {close};