#CLASS {actions} {kill}; #CLASS {actions} {open}; #NOP ==[TPA Alerts]== #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore}; #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold red underscore}; #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} { #showme {\a}; #line {log} {$chat_file}; }; #NOP ==[T-Shop Alerts]== #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore}; #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore}; #NOP ==[Incident Highlighting]== #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore}; #HIGHLIGHT {^%1 grabs {his|her|its} %2. You struggle briefly but {he|she|it} wrests it from your grip and makes for a hasty retreat.} {bold red underscore}; #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore}; #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore}; #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore}; #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore}; #NOP ==[Command Color Highlighting]== #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item}; #NOP ==[Truffle Found]== #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green}; #NOP ==[Attention Soul(s)]== #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} { #showme {\a}; }; #NOP ==[Copperhead Mines]== #SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain}; #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore}; #HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {bold green underscore}; #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} { #showme {\a}; }; #ACTION {Somewhere above you, you hear the rumble of falling rock.} { #showme {\a}; }; #NOP ==[Gemcutting/Finesmithing]== #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red}; #SUB {You estimate that the %1 is worth A$%2. You} {You estimate that the <149>%1<099> is worth A$<139>%2<099>. You}; #NOP ==[Kick Consortium]== #ACTION {^It is your turn to fight... enter the combat ring.$} { #showme {\a}; } #NOP ==[PK Actions]== #HIGHLIGHT {You reach towards your goal but apuse suddenly as %1 seems to sense something. {She|He|It} doesn't spot you and %2} {bold green}; #HIGHLIGHT {You try to filch %1 from %2 but {she|he|it} notices you and manages to %3} {bold red}; #ACTION {A stream of expletives drifts down from above with %1} { #showme {\a}; }; #ACTION {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} { #showme {\a}; }; #HIGHLIGHT {A stream of expletives drifts down from above with %1} {bold red underscore}; #HIGHLIGHT {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} {bold red underscore}; #NOP ==[End Session On Quit]== #ACTION {Thanks for playing. See you next time.} { #end; } #CLASS {actions} {close};