TinTin++ Configs for DiscworldMUD
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#CLASS {group} {kill};
#CLASS {group} {open};
#VARIABLE {group_shields} {};
#VARIABLE {group_shields_current} {};
#ACTION {^Arcane protection for %1:-} {
#var {group_shields_current} {%1};
}
#ACTION {^ * %1 is surrounded by a %2 impact shield.} {
#var {group_shields[$group_shields_current]} {TPA};
}
#ALIAS {rgs} {
#variable {group_shields} {};
#variable {group_shields_current} {};
#send {group shields};
};
#ALIAS {sgs} {
#foreach {$group_shields[]} {name} {
#showme {$name: $group_shields[$name]};
};
};
#CLASS {group} {kill};