TinTin++ Configs for DiscworldMUD
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#CLASS {missiontimers_sausages} {kill};
#CLASS {missiontimers_sausages} {open};
#var {missions[sausage][active_list]} {};
#var {missions[sausage][retry_list]} {};
#nop You have four hours to deliver 150 fresh - line to start it all?
#ACTION {^You have four hours to deliver %d fresh} {
#action {^Sam Slager says to%+you: I'll have to take care of this one later} {
#nop [A mission started, start checking for resignations];
#nop Are we already waiting on a timer for this character?
#list {missions[sausage][retry_list]} {find} {$GMCP[charinfo][name]} {sausage_current};
#if {$sausage_current == 0} {
#list {missions[sausage][retry_list]} {add} {$GMCP[charinfo][name]};
#line sub variable {
#delay {600} {
#nop Print message
#format {sausage_retry_line} {%c[MH] %c*%c %s%c can now try a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][name]} {bold blue};
#echo {$sausage_retry_line};
#unvar {sausage_retry_line};
#nop Remove player from state list
#list {missions[sausage][retry_list]} {find} {$GMCP[charinfo][name]} {sausage_current_inner};
#list {missions[sausage][retry_list]} {delete} {$sausage_current_inner};
};
};
};
#unvar {sausage_current};
};
#action {^Sam Slager says to%+you: Thank you, that's all} {
#nop [A mission started, start checking for completions];
#nop Are we already waiting on a timer for this character?
#list {missions[sausage][active_list]} {find} {$GMCP[charinfo][name]} {sausage_current};
#if {$sausage_current == 0} {
#list {missions[sausage][active_list]} {add} {$GMCP[charinfo][name]};
#line sub variable {
#delay {3600} {
#nop Print message
#format {sausage_timer_line} {%c[MH] %c*%c %s can get full XP for a sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][name]};
#echo {$sausage_timer_line};
#unvar {sausage_timer_line};
#nop Remove player from state list
#list {missions[sausage][active_list]} {find} {$GMCP[charinfo][name]} {sausage_current_inner};
#list {missions[sausage][active_list]} {delete} {$sausage_current_inner};
};
};
};
#unvar {sausage_current};
};
};
#CLASS {missiontimers_sausages} {close};