TinTin++ Configs for DiscworldMUD
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#CLASS {missiontimers_letters} {kill};
#CLASS {missiontimers_letters} {open};
#NOP =======================
#NOP ===== VARIABLES =====
#NOP =======================
#NOP [1 = Local, 2 = Close-by, 3 = Far Away, 4 = Distant Lands, 5 = Difficult Customer]
#VAR {dead_letter_rewards} {
{4 Ankh-Morpork dollars}{1}
{8 Ankh-Morpork dollars}{2}
{3 Djelian talents and 5 Djelian tooni}{3}
{4 Lancre crowns and 2 Lancre shillings}{3}
{7 Ephebian decadrachmae and 2 Ephebian stater}{3}
{2 Ankh-Morpork ten-dollars}{3}
{2 Genuan forins and 5 Genuan livres}{3}
{1 Klatchian ten dinar and 2 Klatchian two dinar coins}{3}
{1 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{3}
{7 Lancre crowns and 5 Lancre shillings}{4}
{2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{4}
{6 Djelian talents and 5 Djelian tooni}{4}
{4 Genuan forins and 3 Genuan livres}{4}
{3 Ankh-Morpork ten-dollars and 2 Ankh-Morpork dollars}{4}
{1 Ephebian mina and 5 Ephebian decadrachmae}{4}
{3 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{5}
{4 Ankh-Morpork ten-dollars and 5 Ankh-Morpork dollars}{5}
{1 Lancre sovereign and 1 Lancre tencrown}{5}
{2 Ephebian minae}{5}
{1 Genuan ducat and 2 Genuan forins}{5}
}
#VARIABLE {missions[letter]} {
{last_difficulty}{0}
}
#NOP =======================
#NOP ===== Aliases =====
#NOP =======================
#ALIAS {/letter_returned} {
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T};
#line sub variable {
#format {delayname} {letter_retry_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now request another letter from Frank.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][retry_list][$GMCP[charinfo][capname]]};
} {600};
};
#unvar {delayname};
};
#ALIAS {^return letter$} {
#send { return letter};
/letter_returned
};
#ALIAS {^give letter to {f|F}rank$} {
#send { give letter to Frank};
/letter_returned
};
#NOP =======================
#NOP ===== Actions =====
#NOP =======================
#ACTION {^You have been awarded %d experience points and given %2.$} {
#nop You have been awarded 60407 experience points and given 2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu.
#var {missions[letter][last_difficulty]} {0};
#if {&dead_letter_rewards[%2]} {
#var {missions[letter][last_difficulty]} {$dead_letter_rewards[%2]};
};
};
#ACTION {^You salute smartly as you deliver a letter} {
#nop If we don't have a difficulty match, we can't act.
#if {"$missions[letter][last_difficulty]" == "0"} {
#return;
};
#nop If we know the difficulty, set the appropriate timer;
#switch {$missions[letter][last_difficulty]} {
#case {1} {
#nop Local;
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][local]} { #break; };
#format {missions[letter][active_list][$GMCP[charinfo][capname]][local]} {%T};
#line sub variable {
#format {delayname} {letter_local_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another local letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][local]};
} {3600};
};
#unvar {delayname};
};
#case {2} {
#nop Closeby;
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][close]} { #break; };
#format {missions[letter][active_list][$GMCP[charinfo][capname]][close]} {%T};
#line sub variable {
#format {delayname} {letter_close_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another close-by letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][close]};
} {3600};
};
#unvar {delayname};
};
#case {3} {
#nop Faraway;
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][far]} { #break; };
#format {missions[letter][active_list][$GMCP[charinfo][capname]][far]} {%T};
#line sub variable {
#format {delayname} {letter_far_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another far away letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][far]};
} {3600};
};
#unvar {delayname};
};
#case {4} {
#nop Distantland;
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][distant]} { #break; };
#format {missions[letter][active_list][$GMCP[charinfo][capname]][distant]} {%T};
#line sub variable {
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another distant land letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][distant]};
} {3600};
};
#unvar {delayname};
};
#case {5} {
#nop Difficultcustomer;
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} { #break; };
#format {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} {%T};
#line sub variable {
#format {delayname} {letter_difficult_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another difficult customer letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]};
} {3600};
};
#unvar {delayname};
};
};
#var {missions[letter][last_difficulty]} {0};
};
#CLASS {missiontimers_letters} {close};