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181 lines
7.1 KiB
181 lines
7.1 KiB
#CLASS {missiontimers_letters} {kill};
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#CLASS {missiontimers_letters} {open};
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#NOP =======================
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#NOP ===== VARIABLES =====
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#NOP =======================
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#NOP [1 = Local, 2 = Close-by, 3 = Far Away, 4 = Distant Lands, 5 = Difficult Customer]
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#VAR {dead_letter_rewards} {
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{4 Ankh-Morpork dollars}{1}
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{8 Ankh-Morpork dollars}{2}
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{3 Djelian talents and 5 Djelian tooni}{3}
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{4 Lancre crowns and 2 Lancre shillings}{3}
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{7 Ephebian decadrachmae and 2 Ephebian stater}{3}
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{2 Ankh-Morpork ten-dollars}{3}
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{2 Genuan forins and 5 Genuan livres}{3}
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{1 Klatchian ten dinar and 2 Klatchian two dinar coins}{3}
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{1 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{3}
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{7 Lancre crowns and 5 Lancre shillings}{4}
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{2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{4}
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{6 Djelian talents and 5 Djelian tooni}{4}
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{4 Genuan forins and 3 Genuan livres}{4}
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{3 Ankh-Morpork ten-dollars and 2 Ankh-Morpork dollars}{4}
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{1 Ephebian mina and 5 Ephebian decadrachmae}{4}
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{3 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{5}
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{4 Ankh-Morpork ten-dollars and 5 Ankh-Morpork dollars}{5}
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{1 Lancre sovereign and 1 Lancre tencrown}{5}
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{2 Ephebian minae}{5}
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{1 Genuan ducat and 2 Genuan forins}{5}
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}
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#VARIABLE {missions[letter]} {
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{last_difficulty}{0}
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}
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#NOP =======================
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#NOP ===== Aliases =====
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#NOP =======================
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#ALIAS {/letter_returned} {
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#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T};
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#line sub variable {
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#format {delayname} {letter_retry_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now request another letter from Frank.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][retry_list][$GMCP[charinfo][capname]]};
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} {600};
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};
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#unvar {delayname};
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};
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#ALIAS {^return letter$} {
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#send { return letter};
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/letter_returned
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};
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#ALIAS {^give letter to {f|F}rank$} {
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#send { give letter to Frank};
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/letter_returned
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};
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#NOP =======================
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#NOP ===== Actions =====
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#NOP =======================
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#ACTION {^You have been awarded %d experience points and given %2.$} {
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#nop You have been awarded 60407 experience points and given 2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu.
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#var {missions[letter][last_difficulty]} {0};
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#if {&dead_letter_rewards[%2]} {
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#var {missions[letter][last_difficulty]} {$dead_letter_rewards[%2]};
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};
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};
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#ACTION {^You salute smartly as you deliver a letter} {
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#nop If we don't have a difficulty match, we can't act.
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#if {"$missions[letter][last_difficulty]" == "0"} {
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#return;
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};
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#nop If we know the difficulty, set the appropriate timer;
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#switch {$missions[letter][last_difficulty]} {
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#case {1} {
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#nop Local;
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#if {&missions[letter][active_list][$GMCP[charinfo][capname]][local]} { #break; };
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#format {missions[letter][active_list][$GMCP[charinfo][capname]][local]} {%T};
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#line sub variable {
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#format {delayname} {letter_local_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now do another local letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][local]};
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} {3600};
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};
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#unvar {delayname};
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};
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#case {2} {
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#nop Closeby;
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#if {&missions[letter][active_list][$GMCP[charinfo][capname]][close]} { #break; };
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#format {missions[letter][active_list][$GMCP[charinfo][capname]][close]} {%T};
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#line sub variable {
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#format {delayname} {letter_close_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now do another close-by letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][close]};
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} {3600};
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};
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#unvar {delayname};
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};
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#case {3} {
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#nop Faraway;
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#if {&missions[letter][active_list][$GMCP[charinfo][capname]][far]} { #break; };
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#format {missions[letter][active_list][$GMCP[charinfo][capname]][far]} {%T};
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#line sub variable {
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#format {delayname} {letter_far_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now do another far away letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][far]};
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} {3600};
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};
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#unvar {delayname};
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};
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#case {4} {
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#nop Distantland;
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#if {&missions[letter][active_list][$GMCP[charinfo][capname]][distant]} { #break; };
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#format {missions[letter][active_list][$GMCP[charinfo][capname]][distant]} {%T};
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#line sub variable {
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#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now do another distant land letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][distant]};
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} {3600};
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};
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#unvar {delayname};
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};
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#case {5} {
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#nop Difficultcustomer;
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#if {&missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} { #break; };
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#format {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} {%T};
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#line sub variable {
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#format {delayname} {letter_difficult_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {letter_timer_line} {%c[MT] %c*%c %s can now do another difficult customer letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$letter_timer_line};
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#unvar {letter_timer_line};
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#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]};
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} {3600};
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};
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#unvar {delayname};
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};
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};
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#var {missions[letter][last_difficulty]} {0};
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};
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#CLASS {missiontimers_letters} {close};
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