TinTin++ Configs for DiscworldMUD
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#CLASS {missiontimers} {kill};
#CLASS {missiontimers} {open};
#NOP ==[ Load Sausage Mission stuff ]==
#READ {src/missiontimers/sausage_lite.tin};
#ALIAS {missions} {
#if {&missions} { #echo {Mission Timers:}; } { #return; };
#if {&missions[sausage]} {
#foreach {$missions[sausage][active_list][%*]} {player} {
#showme {\t$player is cooling down on sausage missions.};
};
#foreach {$missions[sausage][retry_list][%*]} {player} {
#showme {\t$player is not able to request a new sausage mission.};
};
};
};
#nop "#event {RECEIVED OUTPUT} {%0}" catches all the things.... one event trigger
#nop and process a bunch of stuff?
#CLASS {missiontimers} {close};