TinTin++ Configs for DiscworldMUD
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#CLASS {missiontimers_sausages} {kill};
#CLASS {missiontimers_sausages} {open};
#NOP =======================
#NOP ===== VARIABLES =====
#NOP =======================
#VARIABLE {missions[sausage]} {
{current_difficulty}{1}
{current_primer}{1}
}
#NOP =======================
#NOP ===== Aliases =====
#NOP =======================
#ALIAS {/sausage_mission_start} {
#unaction {^You have four hours to deliver %1 fresh %2 sausages to Sam Slager.$};
#var {missions[sausage][current_difficulty]} {$missions[sausage][current_primer]};
#nop [A mission started, start checking for resignations]
#action {^Sam Slager says to %1 I'll have to take care of this one later.$} {
#unaction {^You have four hours to deliver %1 fresh %2 sausages to Sam Slager.$};
#unaction {^Sam Slager says to %1 I'll have to take care of this one later.$};
#unaction {^Sam Slager gives you %1{dollar|pence}%3$};
#line sub variable {
#delay {600} {
#format {sausage_retry_line} {%c[MH] %c*%c %s%c can now try a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][name]} {bold blue};
#echo {$sausage_retry_line};
#unvar {sausage_retry_line};
};
};
};
#nop [A mission started, start checking for completions]
#action {^Sam Slager gives you %1{dollar|pence}%3$} {
#unaction {^You have four hours to deliver %1 fresh %2 sausages to Sam Slager.$};
#unaction {^Sam Slager says to %1 I'll have to take care of this one later.$};
#unaction {^Sam Slager gives you %1{dollar|pence}%3$};
#if {$missions[sausage][current_difficulty]} {
#format {delayname} {sausage_easy_%s} {$GMCP[charinfo][name]};
#line sub variable {
#delay {$delayname} {
#format {sausage_timer_line} {%c[MH] %c*%c %s last finished an unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][name]};
#echo {$sausage_timer_line};
#unvar {sausage_timer_line};
} {3600};
};
#unvar {delayname};
};
#else {
#line sub variable {
#format {delayname} {sausage_hard_%s} {$GMCP[charinfo][name]};
#delay {$delayname} {
#format {sausage_timer_line} {%c[MH] %c*%c %s last finished a spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][name]};
#echo {$sausage_timer_line};
#unvar {sausage_timer_line};
} {3600};
};
#unvar {delayname};
};
};
};
#NOP =======================
#NOP ===== Actions =====
#NOP =======================
#NOP ==[Sausage Missions]==
#ACTION {^Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, gather spices to mix into the ground meat, make %2 sausages from it, and deliver them to me. Are you up to it?$} {
#var {missions[sausage][current_primer]} {2};
#action {^You have four hours to deliver %1 fresh %2 sausages to Sam Slager.$} { /sausage_mission_start; };
};
#ACTION {^Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, make %2 sausages from it, and deliver them to me. Are you up to it?$} {
#var {missions[sausage][current_primer]} {1};
#action {^You have four hours to deliver %1 fresh %2 sausages to Sam Slager.$} { /sausage_mission_start; };
};
#CLASS {missiontimers_sausages} {close};