TinTin++ Configs for DiscworldMUD
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

111 lines
4.4 KiB

#CLASS {missiontimers_sausages} {kill};
#CLASS {missiontimers_sausages} {open};
#NOP =======================
#NOP ===== VARIABLES =====
#NOP =======================
#VARIABLE {missions[sausage]} {
{current_difficulty}{1}
{current_primer}{1}
}
#NOP =======================
#NOP ===== Aliases =====
#NOP =======================
#ALIAS {/sd_prep} {
#send {frimble Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt a lobster, gather spices};
};
#ALIAS {/sd_start} {
#send {frimble You have four hours to deliver 100 fresh pepper lobster sausages to Sam Slager.};
};
#ALIAS {/sd_resign} {
#send {frimble Sam Slager says to you: I'll have to take care of this one later.};
};
#ALIAS {/sd_complete} {
#send {frimble Sam Slager gives you 5 Ankh-Morpork ten-dollars, 9 Ankh-Morpork dollars, one Ankh-Morpork half-dollar and 5 Ankh-Morpork pence.};
};
#ALIAS {/sausage_mission_end} {
#unaction {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$};
#unaction {Sam Slager says to you: I'll have to take care of this one later.$};
#unaction {Sam Slager gives you %%1{dollar|pence}%%3$};
};
#ALIAS {/sausage_mission_start} {
#unaction {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$};
#var {missions[sausage][current_difficulty]} {$missions[sausage][current_primer]};
#nop [A mission started, start checking for resignations];
#action {Sam Slager says to you: I'll have to take care of this one later.$} {
/sausage_mission_end;
#format {missions[sausage][retry_list][$GMCP[charinfo][capname]]} {%T};
#line sub variable {
#delay {600} {
#format {sausage_retry_line} {%c[MT] %c*%c %s%c can now ask for a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][capname]} {bold blue};
#echo {$sausage_retry_line};
#unvar {sausage_retry_line};
#unvar {missions[sausage][retry_list][$GMCP[charinfo][capname]]};
};
};
};
#nop [A mission started, start checking for completions];
#action {Sam Slager gives you %%1{dollar|pence}%%3$} {
/sausage_mission_end;
#if {"$missions[sausage][current_difficulty]" == "1"} {
#format {missions[sausage][active_list][$GMCP[charinfo][capname]][easy]} {%T};
#line sub variable {
#format {delayname} {sausage_easy_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$sausage_timer_line};
#unvar {sausage_timer_line};
#unvar {missions[sausage][active_list][$GMCP[charinfo][capname]][easy]};
} {3600};
};
#unvar {delayname};
};
#else {
#format {missions[sausage][active_list][$GMCP[charinfo][capname]][hard]} {%T};
#line sub variable {
#format {delayname} {sausage_hard_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#echo {$sausage_timer_line};
#unvar {sausage_timer_line};
#unvar {missions[sausage][active_list][$GMCP[charinfo][capname]][hard]};
} {3600};
};
#unvar {delayname};
};
};
};
#ALIAS {/sausage_mission_prep} {
#action {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$} {
/sausage_mission_start;
};
}
#NOP =======================
#NOP ===== Actions =====
#NOP =======================
#NOP ==[Sausage Missions]==
#ACTION {Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, gather %2} {
#var {missions[sausage][current_primer]} {2};
/sausage_mission_prep;
};
#ACTION {Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, make %2} {
#var {missions[sausage][current_primer]} {1};
/sausage_mission_prep
};
#CLASS {missiontimers_sausages} {close};