A Twitch.tv viewer reward and games system.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
var BIT_16 = Math.pow(2, 16); var BIT_24 = Math.pow(2, 24); // The maximum precision JS Numbers can hold precisely
// Don't panic: Good enough to represent byte values up to 8192 TB
var IEEE_754_BINARY_64_PRECISION = Math.pow(2, 53); var MAX_PACKET_LENGTH = Math.pow(2, 24) - 1;
module.exports = PacketWriter; function PacketWriter() { this._buffer = new Buffer(0); this._offset = 0; }
PacketWriter.prototype.toBuffer = function(parser) { var packets = Math.floor(this._buffer.length / MAX_PACKET_LENGTH) + 1; var buffer = this._buffer; this._buffer = new Buffer(this._buffer.length + packets * 4);
for (var packet = 0; packet < packets; packet++) { this._offset = packet * (MAX_PACKET_LENGTH + 4);
var isLast = (packet + 1 === packets); var packetLength = (isLast) ? buffer.length % MAX_PACKET_LENGTH : MAX_PACKET_LENGTH;
var packetNumber = parser.incrementPacketNumber();
this.writeUnsignedNumber(3, packetLength); this.writeUnsignedNumber(1, packetNumber);
var start = packet * MAX_PACKET_LENGTH; var end = start + packetLength;
this.writeBuffer(buffer.slice(start, end)); }
return this._buffer; };
PacketWriter.prototype.writeUnsignedNumber = function(bytes, value) { this._allocate(bytes);
for (var i = 0; i < bytes; i++) { this._buffer[this._offset++] = (value >> (i * 8)) & 0xff; } };
PacketWriter.prototype.writeFiller = function(bytes) { this._allocate(bytes);
for (var i = 0; i < bytes; i++) { this._buffer[this._offset++] = 0x00; } };
PacketWriter.prototype.writeNullTerminatedString = function(value, encoding) { // Typecast undefined into '' and numbers into strings
value = value || ''; value = value + '';
var bytes = Buffer.byteLength(value, encoding || 'utf-8') + 1; this._allocate(bytes);
this._buffer.write(value, this._offset, encoding); this._buffer[this._offset + bytes - 1] = 0x00;
this._offset += bytes; };
PacketWriter.prototype.writeString = function(value) { // Typecast undefined into '' and numbers into strings
value = value || ''; value = value + '';
var bytes = Buffer.byteLength(value, 'utf-8'); this._allocate(bytes);
this._buffer.write(value, this._offset, 'utf-8');
this._offset += bytes; };
PacketWriter.prototype.writeBuffer = function(value) { var bytes = value.length;
this._allocate(bytes); value.copy(this._buffer, this._offset); this._offset += bytes; };
PacketWriter.prototype.writeLengthCodedNumber = function(value) { if (value === null) { this._allocate(1); this._buffer[this._offset++] = 251; return; }
if (value <= 250) { this._allocate(1); this._buffer[this._offset++] = value; return; }
if (value > IEEE_754_BINARY_64_PRECISION) { throw new Error( 'writeLengthCodedNumber: JS precision range exceeded, your ' + 'number is > 53 bit: "' + value + '"' ); }
if (value <= BIT_16) { this._allocate(3) this._buffer[this._offset++] = 252; } else if (value <= BIT_24) { this._allocate(4) this._buffer[this._offset++] = 253; } else { this._allocate(9); this._buffer[this._offset++] = 254; }
// 16 Bit
this._buffer[this._offset++] = value & 0xff; this._buffer[this._offset++] = (value >> 8) & 0xff;
if (value <= BIT_16) return;
// 24 Bit
this._buffer[this._offset++] = (value >> 16) & 0xff;
if (value <= BIT_24) return;
this._buffer[this._offset++] = (value >> 24) & 0xff;
// Hack: Get the most significant 32 bit (JS bitwise operators are 32 bit)
value = value.toString(2); value = value.substr(0, value.length - 32); value = parseInt(value, 2);
this._buffer[this._offset++] = value & 0xff; this._buffer[this._offset++] = (value >> 8) & 0xff; this._buffer[this._offset++] = (value >> 16) & 0xff;
// Set last byte to 0, as we can only support 53 bits in JS (see above)
this._buffer[this._offset++] = 0; };
PacketWriter.prototype.writeLengthCodedBuffer = function(value) { var bytes = value.length; this.writeLengthCodedNumber(bytes); this.writeBuffer(value); };
PacketWriter.prototype.writeNullTerminatedBuffer = function(value) { this.writeBuffer(value); this.writeFiller(1); // 0x00 terminator
};
PacketWriter.prototype.writeLengthCodedString = function(value) { if (value === null) { this.writeLengthCodedNumber(null); return; }
value = (value === undefined) ? '' : String(value);
var bytes = Buffer.byteLength(value, 'utf-8'); this.writeLengthCodedNumber(bytes);
if (!bytes) { return; }
this._allocate(bytes); this._buffer.write(value, this._offset, 'utf-8'); this._offset += bytes; };
PacketWriter.prototype._allocate = function(bytes) { if (!this._buffer) { this._buffer = new Buffer(bytes); return; }
var bytesRemaining = this._buffer.length - this._offset; if (bytesRemaining >= bytes) { return; }
var oldBuffer = this._buffer;
this._buffer = new Buffer(oldBuffer.length + bytes); oldBuffer.copy(this._buffer); };
|