A Twitch.tv viewer reward and games system.
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'use strict';
var Node = require('./node');
/** * Initialize a new `Block` with an optional `node`. * * @param {Node} node * @api public */
var Block = module.exports = function Block(node){ this.nodes = []; if (node) this.push(node); };
// Inherit from `Node`.
Block.prototype = Object.create(Node.prototype); Block.prototype.constructor = Block;
Block.prototype.type = 'Block';
/** * Block flag. */
Block.prototype.isBlock = true;
/** * Replace the nodes in `other` with the nodes * in `this` block. * * @param {Block} other * @api private */
Block.prototype.replace = function(other){ other.nodes = this.nodes; };
/** * Pust the given `node`. * * @param {Node} node * @return {Number} * @api public */
Block.prototype.push = function(node){ return this.nodes.push(node); };
/** * Check if this block is empty. * * @return {Boolean} * @api public */
Block.prototype.isEmpty = function(){ return 0 == this.nodes.length; };
/** * Unshift the given `node`. * * @param {Node} node * @return {Number} * @api public */
Block.prototype.unshift = function(node){ return this.nodes.unshift(node); };
/** * Return the "last" block, or the first `yield` node. * * @return {Block} * @api private */
Block.prototype.includeBlock = function(){ var ret = this , node;
for (var i = 0, len = this.nodes.length; i < len; ++i) { node = this.nodes[i]; if (node.yield) return node; else if (node.textOnly) continue; else if (node.includeBlock) ret = node.includeBlock(); else if (node.block && !node.block.isEmpty()) ret = node.block.includeBlock(); if (ret.yield) return ret; }
return ret; };
/** * Return a clone of this block. * * @return {Block} * @api private */
Block.prototype.clone = function(){ var clone = new Block; for (var i = 0, len = this.nodes.length; i < len; ++i) { clone.push(this.nodes[i].clone()); } return clone; };
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