A Twitch.tv viewer reward and games system.
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var Parser = require('./Parser');
var Sequences = require('./sequences');
var Packets = require('./packets');
var Auth = require('./Auth');
var Stream = require('stream').Stream;
var Util = require('util');
var PacketWriter = require('./PacketWriter');
module.exports = Protocol;
Util.inherits(Protocol, Stream);
function Protocol(options) {
Stream.call(this);
options = options || {};
this.readable = true;
this.writable = true;
this._parser = new Parser({onPacket: this._parsePacket.bind(this)});
this._config = options.config || {};
this._connection = options.connection;
this._callback = null;
this._fatalError = null;
this._quitSequence = null;
this._handshakeSequence = null;
this._destroyed = false;
this._queue = [];
this._handshakeInitializationPacket = null;
}
Protocol.prototype.write = function(buffer) {
this._parser.write(buffer);
return true;
};
Protocol.prototype.handshake = function(cb) {
return this._handshakeSequence = this._enqueue(new Sequences.Handshake(this._config, cb));
};
Protocol.prototype.query = function(options, cb) {
return this._enqueue(new Sequences.Query(options, cb));
};
Protocol.prototype.changeUser = function(options, cb) {
return this._enqueue(new Sequences.ChangeUser(options, cb));
};
Protocol.prototype.ping = function(cb) {
return this._enqueue(new Sequences.Ping(cb));
};
Protocol.prototype.stats = function(cb) {
return this._enqueue(new Sequences.Statistics(cb));
};
Protocol.prototype.quit = function(cb) {
return this._quitSequence = this._enqueue(new Sequences.Quit(cb));
};
Protocol.prototype.end = function() {
var expected = (this._quitSequence && this._queue[0] === this._quitSequence);
if (expected) {
this._quitSequence.end();
this.emit('end');
return;
}
var err = new Error('Connection lost: The server closed the connection.');
err.fatal = true;
err.code = 'PROTOCOL_CONNECTION_LOST';
this._delegateError(err);
};
Protocol.prototype.pause = function() {
this._parser.pause();
};
Protocol.prototype.resume = function() {
this._parser.resume();
};
Protocol.prototype._enqueue = function(sequence) {
if (!this._validateEnqueue(sequence)) {
return sequence;
}
this._queue.push(sequence);
var self = this;
sequence
.on('error', function(err) {
self._delegateError(err, sequence);
})
.on('packet', function(packet) {
self._emitPacket(packet);
})
.on('end', function() {
self._dequeue();
});
if (this._queue.length === 1) {
this._parser.resetPacketNumber();
sequence.start();
}
return sequence;
};
Protocol.prototype._validateEnqueue = function(sequence) {
var err;
var prefix = 'Cannot enqueue ' + sequence.constructor.name + ' after ';
if (this._quitSequence) {
err = new Error(prefix + 'invoking quit.');
err.code = 'PROTOCOL_ENQUEUE_AFTER_QUIT';
} else if (this._destroyed) {
err = new Error(prefix + 'being destroyed.');
err.code = 'PROTOCOL_ENQUEUE_AFTER_DESTROY';
} else if (this._handshakeSequence && sequence.constructor === Sequences.Handshake) {
err = new Error(prefix + 'already enqueuing a Handshake.');
err.code = 'PROTOCOL_ENQUEUE_HANDSHAKE_TWICE';
} else {
return true;
}
var self = this;
err.fatal = false;
sequence
.on('error', function(err) {
self._delegateError(err, sequence);
})
.end(err);
return false;
};
Protocol.prototype._parsePacket = function() {
var sequence = this._queue[0];
var Packet = this._determinePacket(sequence);
var packet = new Packet();
// Special case: Faster dispatch, and parsing done inside sequence
if (Packet === Packets.RowDataPacket) {
sequence.RowDataPacket(packet, this._parser, this._connection);
if (this._config.debug) {
this._debugPacket(true, packet);
}
return;
}
packet.parse(this._parser);
if (this._config.debug) {
this._debugPacket(true, packet);
}
if (Packet === Packets.HandshakeInitializationPacket) {
this._handshakeInitializationPacket = packet;
}
sequence[Packet.name](packet);
};
Protocol.prototype._emitPacket = function(packet) {
var packetWriter = new PacketWriter();
packet.write(packetWriter);
this.emit('data', packetWriter.toBuffer(this._parser));
if (this._config.debug) {
this._debugPacket(false, packet)
}
};
Protocol.prototype._determinePacket = function(sequence) {
var firstByte = this._parser.peak();
if (sequence.determinePacket) {
var Packet = sequence.determinePacket(firstByte, this._parser);
if (Packet) {
return Packet;
}
}
switch (firstByte) {
case 0x00: return Packets.OkPacket;
case 0xfe: return Packets.EofPacket;
case 0xff: return Packets.ErrorPacket;
}
throw new Error('Could not determine packet, firstByte = ' + firstByte);
};
Protocol.prototype._dequeue = function() {
// No point in advancing the queue, we are dead
if (this._fatalError) {
return;
}
this._queue.shift();
var sequence = this._queue[0];
if (!sequence) {
this.emit('drain');
return;
}
this._parser.resetPacketNumber();
if (sequence.constructor == Sequences.ChangeUser) {
sequence.start(this._handshakeInitializationPacket);
return;
}
sequence.start();
};
Protocol.prototype.handleNetworkError = function(err) {
err.fatal = true;
var sequence = this._queue[0];
if (sequence) {
sequence.end(err)
} else {
this._delegateError(err);
}
};
Protocol.prototype._delegateError = function(err, sequence) {
// Stop delegating errors after the first fatal error
if (this._fatalError) {
return;
}
if (err.fatal) {
this._fatalError = err;
}
if (this._shouldErrorBubbleUp(err, sequence)) {
// Can't use regular 'error' event here as that always destroys the pipe
// between socket and protocol which is not what we want (unless the
// exception was fatal).
this.emit('unhandledError', err);
} else if (err.fatal) {
this._queue.forEach(function(sequence) {
sequence.end(err);
});
}
// Make sure the stream we are piping to is getting closed
if (err.fatal) {
this.emit('end', err);
}
};
Protocol.prototype._shouldErrorBubbleUp = function(err, sequence) {
if (sequence) {
if (sequence.hasErrorHandler()) {
return false;
} else if (!err.fatal) {
return true;
}
}
return (err.fatal && !this._hasPendingErrorHandlers());
};
Protocol.prototype._hasPendingErrorHandlers = function() {
return this._queue.some(function(sequence) {
return sequence.hasErrorHandler();
});
};
Protocol.prototype.destroy = function() {
this._destroyed = true;
this._parser.pause();
};
Protocol.prototype._debugPacket = function(incoming, packet) {
var headline = (incoming)
? '<-- '
: '--> ';
headline = headline + packet.constructor.name;
console.log(headline);
console.log(packet);
console.log('');
};