A Twitch.tv viewer reward and games system.
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var Sequence = require('./Sequence');
var Util = require('util');
var Packets = require('../packets');
var Auth = require('../Auth');
module.exports = ChangeUser;
Util.inherits(ChangeUser, Sequence);
function ChangeUser(options, callback) {
Sequence.call(this, callback);
this._user = options.user;
this._password = options.password;
this._database = options.database;
this._charsetNumber = options.charsetNumber;
this._currentConfig = options.currentConfig;
}
ChangeUser.prototype.start = function(handshakeInitializationPacket) {
var scrambleBuff = handshakeInitializationPacket.scrambleBuff();
scrambleBuff = Auth.token(this._password, scrambleBuff);
var packet = new Packets.ComChangeUserPacket({
user : this._user,
scrambleBuff : scrambleBuff,
database : this._database,
charsetNumber : this._charsetNumber,
});
this._currentConfig.user = this._user;
this._currentConfig.password = this._password;
this._currentConfig.database = this._database;
this._currentConfig.charsetNumber = this._charsetNumber;
this.emit('packet', packet);
};
ChangeUser.prototype['ErrorPacket'] = function(packet) {
var err = this._packetToError(packet);
err.fatal = true;
this.end(err);
};