Added spells data, names spreadsheet
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vendored
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.gitignore
vendored
@ -16,3 +16,4 @@ pyvenv.cfg
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# App specific
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data
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config
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logs
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@ -38,7 +38,7 @@ def create_app():
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# Initialize API and load resources
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from flask_potion import Api, ModelResource
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api = Api(app)
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api = Api(app, prefix='/api')
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# from acks.api import api
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# api.init_app(app)
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@ -4,7 +4,8 @@ from .models import (
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EquipmentArmour,
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EquipmentMeleeWeapon,
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EquipmentRangedWeapon,
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CharacterNPC
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CharacterNPC,
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Spell
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)
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class CharacterClassResource(BaseModelResource):
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@ -28,11 +29,16 @@ class CharacterNPCResource(BaseModelResource):
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class Meta(BaseModelResource.Meta):
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model = CharacterNPC
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class SpellResource(BaseModelResource):
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class Meta(BaseModelResource.Meta):
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model = Spell
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resources = [
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CharacterClassResource,
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EquipmentArmourResource,
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EquipmentMeleeWeaponResource,
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EquipmentRangedWeaponResource,
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CharacterNPCResource
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CharacterNPCResource,
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SpellResource
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]
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@ -14,7 +14,8 @@ def populate_npc_database():
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ClassLevelProgression,
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EquipmentArmour,
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EquipmentRangedWeapon,
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EquipmentMeleeWeapon
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EquipmentMeleeWeapon,
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Spell
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)
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def load_csv_data(file_name, cls):
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@ -47,4 +48,13 @@ def populate_npc_database():
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prog.guild_id = classes[prog.guild_id]
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db.session.bulk_save_objects(progressions)
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# Spells
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spells = load_csv_data('default_spells.csv', Spell)
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for spell in spells:
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if spell.arcane == '':
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spell.arcane = 0
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if spell.divine == '':
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spell.divine = 0
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db.session.bulk_save_objects(spells)
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db.session.commit()
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@ -6,6 +6,7 @@ class CharacterClass(BaseModel):
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__tablename__ = 'character_class'
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name = db.Column(db.String(50), unique=True, nullable=False)
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spellcaster = db.Column(db.String(10))
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bucket = db.Column(db.String(50))
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frequency_modifier = db.Column(db.Integer, default=1)
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@ -21,7 +22,15 @@ class CharacterClass(BaseModel):
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ranged_heavy = db.Column(db.Integer)
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def __repr__(self):
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return '<CharacterClass {0}>'.format(self.name)
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return '<CharacterClass: {0}>'.format(self.name)
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@property
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def is_divine_spellcaster(self):
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return self.spellcaster == 'Divine'
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@property
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def is_arcane_spellcaster(self):
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return self.spellcaster == 'Arcane'
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class ClassLevelProgression(BaseModel):
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__tablename__ = 'class_progression'
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@ -35,12 +44,85 @@ class ClassLevelProgression(BaseModel):
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save_staffs_wands = db.Column(db.Integer)
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save_spells = db.Column(db.Integer)
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spellslots1 = db.Column(db.Integer)
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spellslots2 = db.Column(db.Integer)
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spellslots3 = db.Column(db.Integer)
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spellslots4 = db.Column(db.Integer)
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spellslots5 = db.Column(db.Integer)
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spellslots6 = db.Column(db.Integer)
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guild_id = db.Column(db.Integer, db.ForeignKey('character_class.id'), nullable=False)
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guild = db.relationship('CharacterClass', backref=db.backref('progressions', lazy=True))
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def __repr__(self):
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return '<LevelProgression {0} {1}>'.format(self.level, self.guild.name)
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def spell_slots(self, level=None):
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if level > self.guild.maximum_level:
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level = self.guild.maximum_level
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spellslots = [
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self.spellslots1,
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self.spellslots2,
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self.spellslots3,
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self.spellslots4,
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self.spellslots5,
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self.spellslots6
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]
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if level:
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return spellslots[level - 1]
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return spellslots
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def __repr__(self):
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return '<LevelProgression: {0} {1}>'.format(self.level, self.guild.name)
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class Spell(BaseModel):
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__tablename__ = 'spells'
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name = db.Column(db.String(50), unique=True, nullable=False)
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range = db.Column(db.String(50))
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duration = db.Column(db.String(50))
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arcane = db.Column(db.Integer, nullable=False)
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divine = db.Column(db.Integer, nullable=False)
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description = db.Column(db.Text(1000), nullable=False)
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def __repr__(self):
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return '<Spell: {0} ({1})>'.format(self.name, self.school)
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def level_for(self, npc):
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return self.arcane if npc.is_arcane_spellcaster else self.divine
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@property
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def school(self):
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if self.is_arcane and self.is_divine:
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return 'Multi'
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if self.is_arcane:
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return 'Arcane'
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if self.is_divine:
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return 'Divine'
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@property
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def is_divine(self):
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return bool(self.divine and self.divine > 0)
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@property
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def is_arcane(self):
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return bool(self.arcane and self.arcane > 0)
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@property
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def roll20_format(self):
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spell_dict = {
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'id': self.id,
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'name': self.name,
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'range': self.range,
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'duration': self.duration,
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'divine': self.divine,
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'is_divine': self.is_divine,
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'arcane': self.arcane,
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'is_arcane': self.is_arcane,
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'description': self.description #.replace('"', '\\"').replace("'", "\\'")
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}
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return spell_dict
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class EquipmentArmour(BaseModel):
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__tablename__ = 'eq_armour'
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@ -50,7 +132,7 @@ class EquipmentArmour(BaseModel):
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ac_mod = db.Column(db.Integer, nullable=False)
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def __repr__(self):
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return '<EquipmentArmour {0}>'.format(self.name)
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return '<EquipmentArmour: {0}>'.format(self.name)
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class EquipmentRangedWeapon(BaseModel):
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__tablename__ = 'eq_ranged_wep'
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@ -61,7 +143,7 @@ class EquipmentRangedWeapon(BaseModel):
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damage_die = db.Column(db.String(10), nullable=False)
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def __repr__(self):
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return '<EquipmentRangedWeapon {0}>'.format(self.name)
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return '<EquipmentRangedWeapon: {0}>'.format(self.name)
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class EquipmentMeleeWeapon(BaseModel):
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__tablename__ = 'eq_melee_wep'
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@ -73,7 +155,7 @@ class EquipmentMeleeWeapon(BaseModel):
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two_handed = db.Column(db.Boolean, nullable=False)
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def __repr__(self):
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return '<EquipmentMeleeWeapon {0}>'.format(self.name)
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return '<EquipmentMeleeWeapon: {0}>'.format(self.name)
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class CharacterNPC(BaseModel):
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__tablename__ = 'npcs'
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@ -90,6 +172,8 @@ class CharacterNPC(BaseModel):
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constitution = db.Column(db.Integer, nullable=False)
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charisma = db.Column(db.Integer, nullable=False)
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spells = db.Column(db.String(200))
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guild_id = db.Column(db.Integer, db.ForeignKey('character_class.id'), nullable=False)
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guild = db.relationship('CharacterClass', backref=db.backref('npcs', lazy=True))
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@ -103,7 +187,7 @@ class CharacterNPC(BaseModel):
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armour = db.relationship('EquipmentArmour')
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def __repr__(self):
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return '<CharacterNPC {0}>'.format(self.name)
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return '<CharacterNPC: {0}>'.format(self.name)
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@staticmethod
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def calculate_attr_mod(attr):
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@ -124,6 +208,35 @@ class CharacterNPC(BaseModel):
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mod = 3
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return mod
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def spell_slots(self, level=None):
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if level > self.guild.maximum_level:
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level = self.guild.maximum_level
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return self.current_progression.spell_slots(level)
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def spells_known(self, level=None):
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if level:
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if level > self.guild.maximum_level:
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level = self.guild.maximum_level
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# Return for a specific level
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if self.is_arcane_spellcaster:
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return (self.spell_slots(level) + self.wis_mod)
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return self.spell_slots(level)
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# Return for all levels
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if self.is_arcane_spellcaster:
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return [self.spell_slots(x) + self.wis_mod for x in range(1,6)]
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return [self.spell_slots(x) for x in range(1,6)]
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def spell_list(self, level=None):
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spell_ids = self.spells.split(',')
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spells = Spell.query.filter(Spell.id.in_(spell_ids)).all()
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spells_by_level = {}
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for spell in spells:
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spells_by_level.setdefault(spell.level_for(self), []).append(spell)
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return spells_by_level
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@property
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def roll20_format(self):
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npc_dict = {
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@ -260,8 +373,16 @@ class CharacterNPC(BaseModel):
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def hp(self):
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return self.hit_points
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@property
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def is_divine_spellcaster(self):
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return self.guild.is_divine_spellcaster
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@property
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def is_arcane_spellcaster(self):
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return self.guild.is_arcane_spellcaster
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def update(self, kwargs):
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# Allows us to update like a dict, used for inserting attributes zip
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self.__dict__.update(kwargs)
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admin_models = [CharacterClass, ClassLevelProgression, EquipmentArmour, EquipmentRangedWeapon, EquipmentMeleeWeapon, CharacterNPC]
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admin_models = [CharacterClass, ClassLevelProgression, EquipmentArmour, EquipmentRangedWeapon, EquipmentMeleeWeapon, CharacterNPC, Spell]
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@ -1,3 +1,4 @@
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import csv
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import requests
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from math import floor, ceil
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@ -8,7 +9,8 @@ from .models import (
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EquipmentArmour,
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EquipmentRangedWeapon,
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EquipmentMeleeWeapon,
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CharacterNPC
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CharacterNPC,
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Spell
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)
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@ -77,9 +79,7 @@ def select_melee_weapon(guild, data):
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weapons.extend(data['melee']['medium'])
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for x in range(0, guild.melee_light):
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weapons.extend(data['melee']['light'])
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selection = randint(0, len(weapons) - 1)
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return weapons[selection]
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return choice(weapons)
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def select_ranged_weapon(guild, data):
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weapons = []
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@ -90,9 +90,23 @@ def select_ranged_weapon(guild, data):
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if not weapons:
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return None
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return choice(weapons)
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selection = randint(0, len(weapons) - 1)
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return weapons[selection]
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def select_spell_list(npc, data):
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npc_spell_list = []
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overall_spell_list = []
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if npc.is_arcane_spellcaster:
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overall_spell_list = data['spells']['arcane']
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if npc.is_divine_spellcaster:
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overall_spell_list = data['spells']['divine']
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for level, known in enumerate(npc.spells_known(), start=1):
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level_set = set()
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while len(level_set) < known:
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level_set.add(choice(overall_spell_list[level]).id)
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npc_spell_list.extend(level_set)
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return ','.join(str(sid) for sid in npc_spell_list)
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def calc_hp(conmod, hit_die_size, level):
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hp = 0
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@ -118,6 +132,8 @@ def generate_npc(base_level, data):
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npc.guild = npc_class(['Demi-Human'])
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npc.level = npc_baselevel(base_level)
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if npc.level > npc.guild.maximum_level:
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npc.level = npc.guild.maximum_level
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npc.alignment = npc_alignment()
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abilities = npc_abilities()
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@ -128,10 +144,11 @@ def generate_npc(base_level, data):
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npc.armour = calc_armour(npc.guild.armour_modifier, data['armours'])
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npc.melee = select_melee_weapon(npc.guild, data)
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npc.ranged = select_ranged_weapon(npc.guild, data)
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npc.spells = select_spell_list(npc, data)
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return npc
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def name_party(party):
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def name_party_api(party):
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male_names = requests.get(
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'http://names.drycodes.com/{}'.format(ceil(len(party))),
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params={'nameOptions': 'boy_names', 'separator': 'space'}
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@ -150,6 +167,33 @@ def name_party(party):
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return party
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def load_name_data():
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names = []
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surnames = []
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with open('acks/npc/data/fantasy_names.csv', newline='') as data:
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reader = csv.DictReader(data)
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for row in reader:
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for k,v in row.items():
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if v == '1':
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row[k] = True
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elif v == '':
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row[k] = False
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if row['Family Name']:
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surnames.append(row['Name'])
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else:
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names.append(row['Name'])
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return (names, surnames)
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def name_party(party):
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names, surnames = load_name_data()
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shuffle(names)
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shuffle(surnames)
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for i in range(0, len(party)):
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party[i].name = '{} {}'.format(choice(names), choice(surnames))
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return party
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def create_party(base_level):
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data = {
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'armours': EquipmentArmour.query.all(),
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@ -162,8 +206,24 @@ def create_party(base_level):
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'medium': EquipmentMeleeWeapon.query.filter_by(bucket='Medium').all(),
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'heavy': EquipmentMeleeWeapon.query.filter_by(bucket='Heavy').all()
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},
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'spells': {
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'divine': {},
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'arcane': {},
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}
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}
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for spell in Spell.query.all():
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if spell.is_arcane:
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spells = [spell]
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if data['spells']['arcane'] and spell.arcane in data['spells']['arcane']:
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spells.extend(data['spells']['arcane'][spell.arcane])
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data['spells']['arcane'][spell.arcane] = spells
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if spell.is_divine:
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spells = [spell]
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if data['spells']['divine'] and spell.divine in data['spells']['divine']:
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spells.extend(data['spells']['divine'][spell.divine])
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data['spells']['divine'][spell.divine] = spells
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return name_party([generate_npc(base_level, data) for x in range(0, number_encountered())])
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def print_party(party):
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@ -9,7 +9,7 @@
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<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
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<div>
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<label for="base_level">Base level of party to generate: </label>
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<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" >
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<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" min="0" max="14">
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</div>
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<div class="uk-margin-left">
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<button class="uk-button uk-button-primary" onclick="generateParty();">Generate</button>
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@ -97,7 +97,7 @@
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</div>
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<ul uk-tab>
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<li class="uk-active"><a href="">Equipment</a></li>
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<li {% if not npc.spellcaster %}class="uk-disabled"{% endif %}><a href="">Spells</a></li>
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<li {% if not npc.is_divine_spellcaster and not npc.is_arcane_spellcaster %}class="uk-disabled"{% endif %}><a href="">Spells</a></li>
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</ul>
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<ul class="uk-switcher uk-margin">
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<li>
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@ -130,31 +130,21 @@
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</table>
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</li>
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<li>
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<table class="uk-table uk-table-hover uk-table-small item-table">
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<table class="uk-table uk-table-hover uk-table-small spell-table">
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<thead>
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<tr> <th>Name</th><th>Worth</th><th>Thr</th><th>Dmg</th> </tr>
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<tr> <th>Name</th><th>Range</th><th>Duration</th><th>Level</th> </tr>
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</thead>
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<tbody>
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<tr>
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<td>{{ npc.melee.name }}</td>
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<td>{{ npc.melee.gp_value }}gp</td>
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<td>{{ npc.attack_throw }}</td>
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<td>{{ npc.melee.damage_die }}</td>
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</tr>
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{% if npc.ranged %}
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<tr>
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<td>{{ npc.ranged.name }}</td>
|
||||
<td>{{ npc.ranged.gp_value }}gp</td>
|
||||
<td>{{ npc.attack_throw }}</td>
|
||||
<td>{{ npc.ranged.damage_die }}</td>
|
||||
</tr>
|
||||
{% endif %}
|
||||
<tr>
|
||||
<td>{{ npc.armour.name }}</td>
|
||||
<td>{{ npc.armour.gp_value }}gp</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
{% for level in npc.spell_list() %}
|
||||
{% for spell in npc.spell_list()[level] %}
|
||||
<tr>
|
||||
<td data-spell-id="{{ spell.id }}" onclick="showSpellModal();">{{ spell.name }}</td>
|
||||
<td>{{ spell.range }}</td>
|
||||
<td>{{ spell.duration }}</td>
|
||||
<td>{{ spell.level_for(npc) }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
@ -166,6 +156,23 @@
|
||||
|
||||
{% endif %}
|
||||
|
||||
<div id="spell-modal" uk-modal>
|
||||
<div class="uk-modal-dialog uk-margin-auto-vertical">
|
||||
<button class="uk-modal-close-default" type="button" uk-close></button>
|
||||
<div class="uk-modal-header">
|
||||
<h2 class="uk-modal-title"><span id="spell-modal-title">{Spell Title}</h2>
|
||||
</div>
|
||||
<div class="uk-modal-body">
|
||||
<ul>
|
||||
<li>Range: <span id="spell-modal-range">{Spell Range}</span></li>
|
||||
<li>Duration: <span id="spell-modal-duration">{Spell Duration}</span></li>
|
||||
<li><span id="spell-modal-school">{Spell School}</span></li>
|
||||
</ul>
|
||||
<p id="spell-modal-desc">{Spell Description}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="party-export-modal" uk-modal>
|
||||
<div class="uk-modal-dialog uk-margin-auto-vertical">
|
||||
<button class="uk-modal-close-default" type="button" uk-close></button>
|
||||
@ -202,7 +209,7 @@
|
||||
<br>
|
||||
|
||||
<style>
|
||||
table.item-table, table.item-table th {
|
||||
table.item-table, table.item-table th, table.spell-table, table.spell-table th {
|
||||
font-size: 12px;
|
||||
}
|
||||
div.stat-block > div {
|
||||
@ -237,13 +244,58 @@ div.acks-npc-card {
|
||||
|
||||
function generateParty() {
|
||||
let bl = document.querySelector('#base_level').value;
|
||||
if(bl < 0) { bl = 0; }
|
||||
if(bl > 14) { bl = 14; }
|
||||
window.location = "/npc/party/" + bl.toString();
|
||||
}
|
||||
|
||||
function showSpellModal() {
|
||||
spells = new Set();
|
||||
{% if party %}
|
||||
{% for npc in party %}
|
||||
{% for level in npc.spell_list() %}
|
||||
{% for spell in npc.spell_list()[level] %}
|
||||
spells.add({{ spell.roll20_format | tojson }});
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
{% endif %}
|
||||
|
||||
var modal_spell, spell_id = event.target.dataset.spellId;
|
||||
for(var spell of spells) {
|
||||
if(spell.id == spell_id) {
|
||||
modal_spell = spell
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in spell details
|
||||
document.querySelector('#spell-modal-title').innerText = modal_spell.name;
|
||||
document.querySelector('#spell-modal-desc').innerText = modal_spell.description;
|
||||
|
||||
if(spell.range) {
|
||||
document.querySelector('#spell-modal-range').innerText = modal_spell.range;
|
||||
}
|
||||
|
||||
if(spell.duration) {
|
||||
document.querySelector('#spell-modal-duration').innerText = modal_spell.duration;
|
||||
}
|
||||
|
||||
var school = '';
|
||||
if(modal_spell.is_arcane) {
|
||||
school += 'Arcane ' + modal_spell.arcane + ' ';
|
||||
}
|
||||
if(modal_spell.is_divine) {
|
||||
school += 'Divine ' + modal_spell.divine + ' ';
|
||||
}
|
||||
document.querySelector('#spell-modal-school').innerText = school;
|
||||
|
||||
UIkit.modal(document.querySelector('#spell-modal')).show();
|
||||
}
|
||||
|
||||
function showExportModal() {
|
||||
{% if party %}
|
||||
{% for npc in party %}
|
||||
party.push(JSON.parse('{{ npc.roll20_format | tojson }}'));
|
||||
party.push(JSON.parse('{{ npc.roll20_format | tojson }}'));
|
||||
{% endfor %}
|
||||
{% endif %}
|
||||
|
||||
|
73
acks/npc/templates/spell_list.html
Normal file
73
acks/npc/templates/spell_list.html
Normal file
@ -0,0 +1,73 @@
|
||||
{% extends "base.html" %}
|
||||
{% set active_page = "spells" %}
|
||||
|
||||
{% block title %}Spell List{% endblock %}
|
||||
{% block content %}
|
||||
<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
|
||||
<h1>Adventurer Conqueror King Spell List</h1>
|
||||
</div>
|
||||
<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
|
||||
<div>
|
||||
<label for="base_level">TURN INTO FILTER AREA</label>
|
||||
<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" >
|
||||
</div>
|
||||
<div class="uk-margin-left">
|
||||
<button class="uk-button uk-button-primary" onclick="generateParty();">Generate</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr class="uk-divider-icon">
|
||||
|
||||
{% if spells %}
|
||||
<div class="uk-grid-medium uk-grid-match uk-flex-center" uk-grid>
|
||||
{% for spell in spells %}
|
||||
<div class="acks-npc-card">
|
||||
<div class="uk-card uk-card-body uk-card-default uk-box-shadow-hover-large">
|
||||
<h4 class="uk-card-title uk-margin-small-top">{{ spell.name }}</h4>
|
||||
<ul>
|
||||
<li>Arcane: {{ spell.arcane }}</li>
|
||||
<li>Divine: {{ spell.divine }}</li>
|
||||
<li>Duration: {{ spell.duration }}</li>
|
||||
<li>Range: {{ spell.range }}</li>
|
||||
</ul>
|
||||
<div>
|
||||
{{ spell.description }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
<style>
|
||||
table.item-table, table.item-table th {
|
||||
font-size: 12px;
|
||||
}
|
||||
div.stat-block > div {
|
||||
text-align: center;
|
||||
padding: 3px;
|
||||
width: 26px;
|
||||
}
|
||||
div.stat-block > div > div:first-child {
|
||||
font-weight: bold;
|
||||
color: green;
|
||||
}
|
||||
div.stat-block > div > div:last-child {
|
||||
font-weight: bold;
|
||||
font-size: 12px;
|
||||
color: #888;
|
||||
}
|
||||
div.save-block > div > div:first-child {
|
||||
font-weight: bold;
|
||||
color: purple;
|
||||
}
|
||||
div.save-block > div > div:last-child {
|
||||
font-weight: bold;
|
||||
font-size: 12px;
|
||||
color: #888;
|
||||
}
|
||||
div.acks-npc-card {
|
||||
width: 400px;
|
||||
}
|
||||
</style>
|
||||
{% endblock %}
|
@ -7,6 +7,7 @@ from flask import (
|
||||
)
|
||||
|
||||
from .npc_party import create_party
|
||||
from .models import Spell
|
||||
|
||||
|
||||
npc_views = Blueprint(
|
||||
@ -27,3 +28,8 @@ def generate_npc_party(base_level=None):
|
||||
if request.args.get('format', 'html') == 'json':
|
||||
return jsonify([npc.roll20_format for npc in party])
|
||||
return render_template('generate_npc_party.html', party=party, base_level=base_level)
|
||||
|
||||
@npc_views.route('/spells')
|
||||
def spell_list():
|
||||
spells = Spell.query.all()
|
||||
return render_template('spell_list.html', spells=spells)
|
||||
|
@ -2,8 +2,10 @@
|
||||
('/', 'index', 'Home'),
|
||||
('/handbook', 'handbook', 'Handbook'),
|
||||
('/npc/party', 'npcparty', 'NPC Party'),
|
||||
('#', 'treasure', 'Treasure Generator'),
|
||||
('#', 'henchmen', 'Henchmen')
|
||||
('/npc/spells', 'spells', 'Spells'),
|
||||
('/api/schema', 'api', 'API'),
|
||||
('#', 'treasure', 'Treasure'),
|
||||
('#', 'henchmen', 'Henchmen'),
|
||||
] %}
|
||||
{% set active_page = active_page|default('index') %}
|
||||
|
||||
|
@ -1,11 +1,12 @@
|
||||
from flask import current_app, Blueprint, render_template
|
||||
from flask import current_app, Blueprint, render_template, url_for, redirect
|
||||
|
||||
|
||||
default_views = Blueprint('default_views', __name__, url_prefix='/')
|
||||
|
||||
@default_views.route('/')
|
||||
def index():
|
||||
return render_template('index.html')
|
||||
return redirect(url_for('npc_views.generate_npc_party'))
|
||||
# return render_template('index.html')
|
||||
|
||||
@default_views.route('/handbook')
|
||||
def handbook():
|
||||
|
12
uwsgi.ini
12
uwsgi.ini
@ -4,8 +4,14 @@ module = wsgi:application
|
||||
master = true
|
||||
processes = 4
|
||||
|
||||
socket = ackstools.sock
|
||||
chmod-scoket = 660
|
||||
vacuum = true
|
||||
socket = acks.sock
|
||||
chmod-socket = 777
|
||||
uid = www-data
|
||||
gid = www-data
|
||||
|
||||
vacuum = true
|
||||
die-on-term = true
|
||||
|
||||
logger = file:/home/br4n/code/acks-tools/logs/uwsgi.log
|
||||
|
||||
env = FLASK_SETTINGS_FILE=/home/br4n/code/acks-tools/config/prod.cfg
|
||||
|
Loading…
x
Reference in New Issue
Block a user