Brandon Cornejo
4 years ago
8 changed files with 1316 additions and 637 deletions
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9acks/templates/base.html
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1265acks/templates/srd/Chapter00.html
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381acks/templates/wandering_monster.html
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18acks/views.py
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267acks/wandering_monster.py
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1roll20/macros/initiative.macro
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1roll20/macros/roll-stats.macro
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11roll20/macros/scavenge.macro
1265
acks/templates/srd/Chapter00.html
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{% extends "base.html" %} |
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{% set active_page = "wandering_monster" %} |
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|
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{% block title %}Wandering Monsters{% endblock %} |
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{% block content %} |
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top"> |
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<h1 class="uk-text-center"><strong>Adventurer Conqueror King</strong>Wandering Monsters</h1> |
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</div> |
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|
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<form id="wandering_form" autocomplete="off"> |
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<div class="uk-margin uk-text-center"> |
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<span class="uk-margin-right">Where is the party?</span> |
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<button class="uk-button uk-button-default" type="button" id="dungeon_select">Dungeon</button> |
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<button class="uk-button uk-button-default" type="button" id="wilderness_select">Wilderness</button> |
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</div> |
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|
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<div class="uk-margin"> |
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<div id="dungeon_content" class="uk-hidden"> |
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<hr class="uk-divider-icon"/> |
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|
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<div class="uk-margin" uk-grid> |
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<div class="uk-width-1-3"> |
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<h2 class="uk-text-left">Dungeon Monster</h2> |
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<h3>Configure</h3> |
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|
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<div class="uk-margin uk-text-meta"> |
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<strong>Frequency:</strong> When in a dungeon, the Judge should make an encounter throw every 2 turns. A throw of 6+ on a 1d6 indicates a wandering monster is encountered. |
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</div> |
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<div class="uk-margin"> |
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<div> |
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<label for="dungeon_level" class="uk-margin-right"><strong>Current dungeon level:</strong></label> |
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<select name="dungeon_level" id="dungeon_level" class="uk-select uk-width-1-5"> |
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<option value="1" selected>1</option> |
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<option value="2">2</option> |
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<option value="3">3</option> |
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<option value="4">4</option> |
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<option value="5">5</option> |
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<option value="6">6+</option> |
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</select> |
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</div> |
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|
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<div class="uk-margin"> |
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<button type="button" class="uk-button uk-button-primary" id="dungeon_generate_button">Roll</button> |
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</div> |
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</div> |
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</div> |
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<div class="uk-width-1-5"> </div> |
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<div id="dungeon_output" class="uk-width-expand uk-hidden"> |
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<div id="roll_result" class="uk-margin uk-text-muted"></div> |
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<div class="uk-card uk-card-secondary uk-card-body"> |
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<h3 id="wm_entity" class="uk-card-title uk-text-center uk-margin uk-text-success uk-margin-medium-bottom"></h3> |
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|
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<div class="uk-margin uk-column-1-2 uk-column-divider uk-text-meta"> |
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<div class="uk-margin"><strong>Quantity:</strong> <span id="wm_quantity"/></div> |
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<div class="uk-margin"><strong>Reaction:</strong> <span id="wm_reaction"/></div> |
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<div class="uk-margin"><strong>Dungeon Level:</strong> <span id="wm_dungeon_level"/></div> |
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|
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<div class="uk-margin"><strong>Distance:</strong> <span id="wm_distance"/></div> |
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<div class="uk-margin"><strong>Surprise:</strong> <span id="wm_surprise"/></div> |
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<div class="uk-margin"><strong>Roll/Adjust:</strong> <span id="wm_adjust"/></div> |
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<div class="uk-margin"><strong>Monster Table:</strong> <span id="wm_monster_table"/></div> |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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|
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<div id="wilderness_content" class="uk-hidden"> |
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<hr class="uk-divider-icon"> |
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|
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<div class="uk-margin" uk-grid> |
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<div class="uk-width-1-3"> |
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<h2 class="uk-text-left">Wilderness Monster</h2> |
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<h3>Configure</h3> |
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|
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<div class="uk-margin uk-text-meta"> |
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<strong>Frequency:</strong> When the characters in the wilderness, the Judge should make an encounter throw once per day if they are stationary or in settled terrain. Otherwise, the Judge should make an encounter throw each time the adventurers enter a new 6-mile hex. |
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</div> |
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<div class="uk-margin"> |
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<div> |
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<label for="terrain_type" class="uk-margin-right"><strong>Current terrain type:</strong></label> |
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<select name="terrain_type" id="terrain_type" class="uk-select uk-width-1-1"> |
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<option value="1" selected>Clear, Grass, Scrub</option> |
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<option value="2">Woods</option> |
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<option value="3">River</option> |
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<option value="4">Swamp</option> |
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<option value="5">Mountains, Hills</option> |
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<option value="6">Barren, Desert</option> |
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<option value="7">Inhabited</option> |
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<option value="8">City</option> |
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<option value="9">Ocean</option> |
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<option value="10">Jungle</option> |
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</select> |
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</div> |
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|
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<div class="uk-margin"> |
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<button type="button" class="uk-button uk-button-primary" id="wilderness_generate_button">Roll</button> |
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</div> |
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</div> |
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</div> |
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<div class="uk-width-1-5"> |
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|
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</div> |
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<div id="wilderness_output" class="uk-width-expand uk-hidden"> |
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<div id="roll_result" class="uk-margin uk-text-muted"></div> |
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<div class="uk-card uk-card-secondary uk-card-body"> |
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<h3 id="wm_entity" class="uk-card-title uk-text-center uk-margin uk-text-success"></h3> |
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|
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<div class="uk-margin uk-column-1-2 uk-column-divider uk-text-meta"> |
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<div><strong>Surprise:</strong> <span id="wm_surprise"/></div> |
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<div><strong>Reaction:</strong> <span id="wm_reaction"/></div> |
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<div><strong>Monster Table:</strong> <span id="wm_monster_table"/></div> |
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<div><strong>Terrain Type:</strong> <span id="wm_terrain_type"/></div> |
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</div> |
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<div id="wilderness_distance_table" class="uk-margin uk-text-meta uk-flex uk-flex-center uk-margin-large-top"> |
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<table> |
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<thead> |
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<tr> |
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<th style="text-align: left">Terrain</th> |
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<th style="text-align: left">Encounter Distance (yards)</th> |
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</tr> |
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</thead> |
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<tbody> |
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<tr> |
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<td style="text-align: left">Badlands</td> |
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<td style="text-align: left">2d6x10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Desert</td> |
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<td style="text-align: left">4d6x10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Fields, Fallow</td> |
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<td style="text-align: left">4d6x10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Fields, Ripe</td> |
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<td style="text-align: left">5d10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Fields, Wild</td> |
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<td style="text-align: left">3d6x5</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Forest, Heavy or Jungle</td> |
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<td style="text-align: left">5d4</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Forest, Light</td> |
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<td style="text-align: left">5d8</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Marsh</td> |
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<td style="text-align: left">8d10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Mountains</td> |
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<td style="text-align: left">4d6x10</td> |
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</tr> |
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<tr> |
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<td style="text-align: left">Plains</td> |
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<td style="text-align: left">5d20x10</td> |
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</tr> |
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</tbody> |
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</table> |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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<hr class="uk-divider-icon"> |
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<div> |
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<h3 class="uk-text-center">Roll Modifiers</h3> |
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<div class="uk-margin-bottom uk-margin-xlarge-left uk-margin-xlarge-right" uk-grid> |
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<div class="uk-width-1-3 uk-flex-column uk-padding"> |
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<div class="uk-margin-right">Encounter: <input type="number" id="check_mod" min="-10" max="10" class="uk-input uk-width-1-4 uk-margin-left" value="0" onclick="this.select();"></div> |
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<div class="uk-text-meta uk-margin-small-top">Adjustment to chance of encountering a wandering monster at all.</div> |
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</div> |
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<div class="uk-width-1-3 uk-flex-column uk-padding"> |
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<div class="uk-margin-right">Surprise: <input type="number" id="surprise_mod" min="-10" max="10" class="uk-input uk-width-1-4 uk-margin-left" value="0" onclick="this.select();"></div> |
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<div class="uk-text-meta uk-margin-small-top">Adjustments to surprise for vigilance, lighting, noises, and any other bonuses/penalties.</div> |
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</div> |
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<div class="uk-width-1-3 uk-flex-column uk-padding"> |
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<div class="uk-margin-right">Reaction: <input type="number" id="reaction_mod" min="-10" max="10" class="uk-input uk-width-1-4 uk-margin-left" value="0" onclick="this.select()"></div> |
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<div class="uk-text-meta uk-margin-small-top">Charisma modifier of "lead" character, other situational bonuses/penalties.</div> |
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</div> |
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</div> |
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</div> |
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</form> |
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{% endblock %} |
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{% block head %} |
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<style> |
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div#wilderness_distance_table { |
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font-size: .835rem; |
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} |
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</style> |
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{% endblock %} |
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{% block scripts %} |
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<script type="text/javascript"> |
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window.addEventListener('DOMContentLoaded', () => { |
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var dungeon_select = document.querySelector('button#dungeon_select'); |
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var wilderness_select = document.querySelector('button#wilderness_select'); |
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dungeon_select.addEventListener("click", toggleLocation); |
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wilderness_select.addEventListener("click", toggleLocation); |
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var dungeon_roll = document.querySelector('button#dungeon_generate_button'); |
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dungeon_roll.addEventListener("click", generateWanderingDungeonMonster); |
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var wilderness_roll = document.querySelector('button#wilderness_generate_button'); |
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wilderness_roll.addEventListener("click", generateWanderingWildernessMonster); |
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}); |
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function toggleLocation(e) { |
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var dungeon_select = document.querySelector('button#dungeon_select'); |
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var wilderness_select = document.querySelector('button#wilderness_select'); |
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var dungeon_content = document.querySelector('div#dungeon_content'); |
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var wilderness_content = document.querySelector('div#wilderness_content'); |
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if(e.target.id === "dungeon_select") { |
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wilderness_content.classList.add("uk-hidden"); |
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dungeon_content.classList.remove("uk-hidden"); |
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|
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dungeon_select.classList.add("uk-button-secondary"); |
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dungeon_select.classList.remove("uk-button-default"); |
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wilderness_select.classList.add("uk-button-default"); |
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wilderness_select.classList.remove("uk-button-secondary"); |
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} |
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if(e.target.id === "wilderness_select") { |
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dungeon_content.classList.add("uk-hidden"); |
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wilderness_content.classList.remove("uk-hidden"); |
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wilderness_select.classList.add("uk-button-secondary"); |
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wilderness_select.classList.remove("uk-button-default"); |
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dungeon_select.classList.add("uk-button-default"); |
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dungeon_select.classList.remove("uk-button-secondary"); |
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} |
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} |
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function generateWanderingDungeonMonster() { |
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resetOutputAreas(); |
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var dungeon_level_select = document.querySelector('select#dungeon_level'); |
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var surprise_mod = document.querySelector('input#surprise_mod'); |
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var reaction_mod = document.querySelector('input#reaction_mod'); |
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var check_mod = document.querySelector('input#check_mod'); |
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var payload = { |
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type: "dungeon", |
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dungeon_level: parseInt(dungeon_level_select.value), |
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surprise_mod: parseInt(surprise_mod.value) || 0, |
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reaction_mod: parseInt(reaction_mod.value) || 0, |
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check_mod: parseInt(check_mod.value) || 0 |
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} |
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fetch("{{ url_for('default_views.generate_wandering_monster') }}", { |
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method: 'POST', |
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headers: {'Content-Type': 'application/json'}, |
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body: JSON.stringify(payload) |
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}).then(response => response.json()).then(populateDungeonResponse); |
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} |
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function generateWanderingWildernessMonster() { |
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resetOutputAreas(); |
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var terrain_type_select = document.querySelector('select#terrain_type'); |
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var surprise_mod = document.querySelector('input#surprise_mod'); |
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var reaction_mod = document.querySelector('input#reaction_mod'); |
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var check_mod = document.querySelector('input#check_mod'); |
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var payload = { |
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type: "wilderness", |
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terrain_type: parseInt(terrain_type_select.value), |
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surprise_mod: parseInt(surprise_mod.value) || 0, |
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reaction_mod: parseInt(reaction_mod.value) || 0, |
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check_mod: parseInt(check_mod.value) || 0 |
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} |
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fetch("{{ url_for('default_views.generate_wandering_monster') }}", { |
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method: 'POST', |
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headers: {'Content-Type': 'application/json'}, |
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body: JSON.stringify(payload) |
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}).then(response => response.json()).then(populateWildernessResponse); |
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} |
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function resetOutputAreas() { |
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document.querySelector('div#dungeon_output').classList.remove('uk-animation-fade'); |
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document.querySelector('div#wilderness_output').classList.remove('uk-animation-fade'); |
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|
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document.querySelector('div#dungeon_output').classList.add('uk-hidden'); |
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document.querySelector('div#wilderness_output').classList.add('uk-hidden'); |
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} |
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|
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function populateDungeonResponse(data) { |
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var result_flag = document.querySelector('div#dungeon_output div#roll_result'); |
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|
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// If we didn't get a Monster back |
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if(data.check) { |
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result_flag.innerText = `Danger! The party has encountered a foe! (${data.check_roll})`; |
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|
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result_flag.classList.remove('uk-text-success'); |
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result_flag.classList.add('uk-text-warning'); |
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|
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// Populate data-points |
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document.querySelector('div#dungeon_output #wm_entity').innerText = data.entity; |
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document.querySelector('div#dungeon_output #wm_monster_table').innerText = data.monster_table; |
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document.querySelector('div#dungeon_output #wm_dungeon_level').innerText = data.dungeon_level; |
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document.querySelector('div#dungeon_output #wm_quantity').innerText = data.quantity; |
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document.querySelector('div#dungeon_output #wm_adjust').innerText = `${data.roll} (${data.initial}) / ${data.adjustment}`;; |
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document.querySelector('div#dungeon_output #wm_distance').innerText = data.distance + '\'';; |
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document.querySelector('div#dungeon_output #wm_surprise').innerText = `${data.surprise[0]} (${data.surprise[1]})`; |
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document.querySelector('div#dungeon_output #wm_reaction').innerText = `${data.reaction[0]} (${data.reaction[1]})`; |
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|
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document.querySelector('div#dungeon_output > div.uk-card').classList.remove('uk-hidden'); |
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} else { |
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result_flag.innerText = `Safety! The party hasn't encountered a monster... this time. (${data.check_roll})`; |
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|
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result_flag.classList.remove('uk-text-warning'); |
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result_flag.classList.add('uk-text-success'); |
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|
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document.querySelector('div#dungeon_output > div.uk-card').classList.add('uk-hidden'); |
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} |
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|
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// Unhide the appropriate content box |
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document.querySelector('div#wilderness_output').classList.add('uk-hidden'); |
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document.querySelector('div#dungeon_output').classList.remove('uk-hidden'); |
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|
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// Hit a fancy animation |
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document.querySelector('div#dungeon_output').classList.add('uk-animation-fade'); |
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|
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// Reset the form to prepare for next values |
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document.querySelector('form#wandering_form').reset(); |
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} |
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|
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function populateWildernessResponse(data) { |
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var result_flag = document.querySelector('div#wilderness_output div#roll_result'); |
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|
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// Did we get a monster returned? |
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if(data.check) { |
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result_flag.innerText = `Danger! The party has encountered a foe! (${data.check_roll})`; |
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|
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result_flag.classList.remove('uk-text-success'); |
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result_flag.classList.add('uk-text-warning'); |
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document.querySelector('#wilderness_output h3#wm_entity').innerText = data.entity; |
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document.querySelector('#wilderness_output span#wm_surprise').innerText = `${data.surprise[0]} (${data.surprise[1]})`; |
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document.querySelector('#wilderness_output span#wm_reaction').innerText = `${data.reaction[0]} (${data.reaction[1]})`; |
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document.querySelector('#wilderness_output span#wm_monster_table').innerText = data.monster_table; |
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document.querySelector('#wilderness_output span#wm_terrain_type').innerText = data.terrain_type; |
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document.querySelector('div#wilderness_output > div.uk-card').classList.remove('uk-hidden'); |
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} else { |
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result_flag.innerText = `Safety! The party hasn't encountered a monster... this time. (${data.check_roll})`; |
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|
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result_flag.classList.remove('uk-text-warning'); |
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result_flag.classList.add('uk-text-success'); |
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document.querySelector('div#wilderness_output > div.uk-card').classList.add('uk-hidden'); |
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} |
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|
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// Unhide the appropriate content box |
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document.querySelector('div#dungeon_output').classList.add('uk-hidden'); |
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document.querySelector('div#wilderness_output').classList.remove('uk-hidden'); |
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|
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// Hit a fancy animation |
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document.querySelector('div#wilderness_output').classList.add('uk-animation-fade'); |
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|
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// Reset the form to prepare for next values |
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document.querySelector('form#wandering_form').reset(); |
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} |
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</script> |
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{% endblock %} |
@ -0,0 +1,267 @@ |
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import math |
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import random |
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|
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import dice |
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|
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DUNGEON_WANDERING_MONSTER_LEVEL = { |
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# 1 2 3 4 5 6 7 8 9 0 1 2 |
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1: [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3], |
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2: [1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 4], |
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3: [1, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 5], |
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4: [2, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 6], |
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5: [3, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6], |
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6: [4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6], |
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} |
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|
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DUNGEON_RANDOM_MONSTERS_BY_LEVEL = { |
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1: [ |
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("Goblin", "2d4"), ("Kobold", "4d4"), ("Morlock", "1d12"), |
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("Orc", "2d4"), ("Beetle, Fire", "1d8"), ("Centipede, Giant", "2d4"), |
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("Ferret, Giant", "1d8"), ("Rat, Giant", "3d6"), ("Men, Brigand", "2d4"), |
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("Skeleton", "3d4"), ("Stirge", "1d10"), ("NPC Party (Lvl 1)", "1d4+2") |
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], |
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2: [ |
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("Gnoll", "1d6"), ("Hobgoblin", "1d6"), ("Lizardman", "2d4"), |
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("Troglodyte", "1d8"), ("Bat, Giant", "1d10"), |
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("Fly, Giant Carnivorous", "1d8"), ("Locust, Cavern", "1d10"), |
|||
("Snake, Pit Viper", "1d8"), ("Ghoul", "1d6"), ("Men, Berserker", "1d6"), |
|||
("Zombie", "2d4"), ("NPC Party (Lvl 2)", "1d4+2") |
|||
], |
|||
3: [ |
|||
("Bugbear", "2d4"), ("Lycanthrope, Werewolf", "1d6"), ("Ogre", "1d6"), |
|||
("Throghrin", "1d6"), ("Ant, Giant", "2d4"), ("Lizard, Drago", "1d3"), |
|||
("Scorpion, Giant", "1d6"), ("Wolf, Dire", "1d4"), |
|||
("Carcass Scavenger", "1d3"), ("Gargoyle", "1d6"), ("Wight", "1d6"), |
|||
("NPC Party (Lvl 4)", "1d4+2") |
|||
], |
|||
4: [ |
|||
("Lycanthrope, Werebear", "1d4"), ("Lycanthrope, Weretiger", "1d4"), |
|||
("Minotaur", "1d6"), ("Boar, Giant", "1d4"), ("Owl Bear", "1d4"), |
|||
("Phase Tiger", "1d4"), ("Rhagodessa, Giant", "1d4"), |
|||
("Snake, Giant Python", "1d4"), ("Cockatrice", "1d4"), ("Medusa", "1d3"), |
|||
("Wraith", "1d4"), ("NPC Party (Lvl 5)", "1d4+2") |
|||
], |
|||
5: [ |
|||
("Ettin", "1d2"), ("Giant, Hill", "1d4"), ("Giant, Stone", "1d2"), |
|||
("Troll", "1d8"), ("Ankheg", "1d6"), ("Caecilian", "1d3"), |
|||
("Basilisk", "1d6"), ("Hell Hound, Greater", "2d4"), |
|||
("Salamander, Flame", "1d4+1"), ("Spectre", "1d4"), ("Wyvern", "1d2"), |
|||
("NPC Party (Lvl 8)", "1d4+3") |
|||
], |
|||
6: [ |
|||
("Cyclops", "1`"), ("Giant, Cloud", "1d2"), ("Purple Worm", "1d2"), |
|||
("Demon Boar", "1d4"), ("Dragon (20 HD)", "1"), ("Hydra (12 HD)", "1"), |
|||
("Gorgon", "1d2"), ("Lamia", "1"), ("Remorhaz (15 HD)", "1"), |
|||
("Skittering Maw", "1"), ("Vampire (9 HD)", "1d4"), |
|||
("NPC Party (Lvl 14)", "1d4+3") |
|||
] |
|||
} |
|||
|
|||
WILDERNESS_TYPE_BY_ID = { |
|||
1: ["Clear", "Grass", "Scrub"], |
|||
2: ["Woods"], |
|||
3: ["River"], |
|||
4: ["Swamp"], |
|||
5: ["Mountains", "Hills"], |
|||
6: ["Barren", "Desert"], |
|||
7: ["Inhabited"], |
|||
8: ["City"], |
|||
9: ["Ocean"], |
|||
10: ["Jungle"], |
|||
} |
|||
|
|||
WILDERNESS_FREQUENCY_BY_TERRAIN = { |
|||
1: 6, # Clear, Grass, Scrub |
|||
2: 5, # Woods |
|||
3: 5, # River |
|||
4: 4, # Swamp |
|||
5: 4, # Mountains, Hills |
|||
6: 4, # Barren, Desert |
|||
7: 6, # Inhabited |
|||
8: 6, # City |
|||
9: 5, # Ocean |
|||
10: 4, # Jungle |
|||
} |
|||
|
|||
WILDERNESS_ENCOUNTER_BY_TERRAIN = { |
|||
1: ["Men", "Flyer", "Humanoid", "Animal", "Animal", "Unusual", "Dragon", "Insect"], |
|||
2: ["Men", "Flyer", "Humanoid", "Insect", "Unusual", "Animal", "Animal", "Dragon"], |
|||
3: ["Men", "Flyer", "Humanoid", "Insect", "Swimmer", "Swimmer", "Animal", "Dragon"], |
|||
4: ["Men", "Flyer", "Humanoid", "Swimmer", "Undead", "Undead", "Insect", "Dragon"], |
|||
5: ["Men", "Flyer", "Humanoid", "Unusual", "Animal", "Humanoid", "Dragon", "Flyer"], |
|||
6: ["Men", "Flyer", "Humanoid", "Humanoid", "Animanl", "Dragon", "Undead", "Unusual"], |
|||
7: ["Men", "Flyer", "Humanoid", "Men", "Men", "Insect", "Animal", "Dragon"], |
|||
8: ["Men", "Undead", "Humanoid", "Men", "Men", "Men", "Men", "Men", "Men", "Men"], |
|||
9: ["Men", "Flyer", "Insect", "Insect", "Humanoid", "Animal", "Animal", "Dragon"], |
|||
10: ["Men", "Flyer", "Insect", "Insect", "Humanoid", "Animal", "Animal", "Dragon"], |
|||
} |
|||
|
|||
WILDERNESS_ENCOUNTER_SUBTABLES = { |
|||
"Men": { |
|||
"Clear, Grass, Scrub": ["Brigand", "Noble", "Mage", "Fighter", "Thief", "Cleric", "Nomad", "Thief", "NPC Party", "Merchant", "Berserker", "Venturer"], |
|||
"Woods": ["Brigand", "Thief", "NPC Party", "Merchant", "Berserker", "Brigand", "Cleric", "Mage", "Fighter", "Thief", "Brigand", "NPC Party"], |
|||
"River": ["Brigand", "Thief", "NPC Party", "Merchant", "Buccaneer", "Buccaneer", "Cleric", "Mage", "Fighter", "Merchant", "Buccaneer", "NPC Party"], |
|||
"Swamp": ["Brigand", "Thief", "NPC Party", "NPC Party", "Merchant", "Cleric", "Venturer", "Berserker", "Fighter", "Mage", "NPC Party", "Thief"], |
|||
"Barrens, Mountains, Hills": ["Brigand", "Thief", "NPC Party", "Venturer", "Berserker", "NPC Party", "Cleric", "Mage", "Fighter", "Brigand", "NPC Party", "Barbarian"], |
|||
"Desert": ["Nomad", "Nomad", "NPC Party", "Merchant", "Nomad", "Nomad", "Cleric", "Mage", "Fighter", "Noble", "Nomad", "Nomad"], |
|||
"Inhabited": ["Thief", "Venturer", "NPC Party", "NPC Party", "Merchant", "Fighter", "Merchant", "Fighter", "Mage", "Cleric", "Cleric", "Noble"], |
|||
"City": ["Thief", "Venterer", "NPC Party", "NPC Party", "Merchant", "Fighter", "Merchant", "Fighter", "Mage", "Cleric", "Cleric", "Noble"], |
|||
"Ocean": ["Buccaneer", "Pirate", "Merchant", "NPC Party", "Pirate", "Merchant", "Merchant", "Merchant", "Buccaneer", "Pirate", "Merchant", "Pirate"], |
|||
"Jungle": ["Brigand", "Venturer", "Thief", "NPC Party", "Cleric", "Fighter", "Medium", "Berserker", "Brigand", "Barbarian", "NPC Party", "Brigand"], |
|||
}, |
|||
"Humanoid": { |
|||
"Clear, Grass, Scrub": ["Bugbear", "Elf", "Gnoll", "Goblin", "Halfling", "Hobgoblin", "Kobold", "Ogre", "Orc", "Pixie", "Throghrin", "Troll"], |
|||
"Woods": ["Bugbear", "Cyclops", "Dryad", "Elf", "Giant, Hill", "Gnoll", "Goblin", "Hobgoblin", "Ogre", "Orc", "Pixie", "Troll"], |
|||
"River": ["Bugbear", "Elf", "Gnoll", "Hobgoblin", "Lizard Man", "Lizard Man", "Naiad", "Naiad", "Ogre", "Orc", "Sprite", "Troll"], |
|||
"Swamp": ["Gnoll", "Goblin", "Hobgoblin", "Lizard Man", "Lizard Man", "Lizard Man", "Naiad", "Ogre", "Orc", "Troglodyte", "Troll", "Troll"], |
|||
"Hills, Mountain": ["Dwarf", "Giant, Cloud", "Giant, Frost", "Giant, Hill", "Giant, Stone", "Giant, Storm", "Goblin", "Kobold", "Ogre", "Orc", "Troglodyte", "Troll"], |
|||
"Barrens": ["Bugbear", "Giant, Hill", "Goblin", "Gnoll", "Hobgoblin", "Hobgoblin", "Ogre", "Orc", "Orc", "Throghrin", "Troll"], |
|||
"Desert": ["Bugbear", "Gnoll", "Giant, Fire", "Hobgoblin", "Hobgoblin", "Minotaur", "Ogre", "Ogre", "Orc", "Orc", "Troll", "Troll"], |
|||
"City": ["Doppelganger", "Dwarf", "Elf", "Gnome", "Halfling", "Pixie", "Sprite", "Werebear", "Wereboar", "Wererat", "Weretiger", "Werewolf"], |
|||
"Inhabited": ["Doppelganger", "Dwarf", "Elf", "Gnome", "Goblin", "Halfling", "Kobold", "Ogre", "Orc", "Pixie", "Sprite", "Wererat"], |
|||
"Jungle": ["Bugbear", "Cyclops", "Elf", "Giant, Fire", "Giant, Hill", "Gnoll", "Goblin", "Lizard Man", "Ogre", "Orc", "Troglodyte", "Troll"], |
|||
}, |
|||
"Animal": { |
|||
"Clear, Grass, Scrub": ["Herd Animal (Antelope)", "Boar*", "Cat, Lion", "Cat, Panther", "Elephant", "Hawk*", "Horse, Light", "Lizard, Tuatara", "Mule (Donkey)", "Snake, Pit Viper", "Snake, Giant Rattler", "Weasel, Giant"], |
|||
"Woods": ["Herd Animal (Antelope)", "Bat*", "Bear, Grizzly", "Boar*", "Cat, Panther", "Hawk*", "Owl*", "Snake, Pit Viper", "Spider, Black Widow", "Unicorn", "Wolf", "Wolf, Dire"], |
|||
"River": ["Herd Animal (Antelope)", "Bear, Black", "Boar*", "Cat, Panther", "Crab, Giant", "Crocodile*", "Leech, Giant", "Piranha, Giant", "Rat*", "Shrew, Giant", "Swan", "Toad, Giant"], |
|||
"Hills": ["Herd Animal (Antelope)", "Bear, Grizzly", "Boar*", "Cat, Mountain Lion", "Eagle*", "Hawk*", "Horse, Light", "Herd Animal (Sheep)", "Snake, Pit Viper", "Owl*", "Wolf", "Wolf, Dire"], |
|||
"Mountains": ["Herd Animal (Antelope)", "Bear, Cave", "Cat, Mountain Lion", "Eagle*", "Herd Animal (Goat)", "Hawk*", "Mule (Donkey)", "Baboon, Rock", "Snake, Pit Viper", "Snake, Giant Rattler", "Wolf", "Wolf, Dire"], |
|||
"Barrens": ["Herd Animal (Antelope)", "Bear, Cave", "Cat, Mountain Lion", "Eagle*", "Goat, Wild", "Hawk*", "Rock Babooon", "Snake, Pit Viper", "Snake, Giant Rattler", "Spider, Crab", "Wolf, Dire", "Vulture"], |
|||
"Desert": ["Herd Animal (Antelope)", "Herd Animal (Antelope)", "Camel", "Camel", "Cat, Lion", "Hawk*", "Lizard, Gecko", "Lizard, Tuatara", "Snake, Giant Rattler", "Wolf (Wild Dog)", "Wolf, Dire", "Vulture"], |
|||
"Inhabited": ["Herd Animal (Antelope)", "Boar*", "Cat, Panther", "Lizard, Draco", "Lizard, Gecko", "Lizard, Horned", "Monkey", "Shrew, Giant", "Snake, Pit Viper", "Snake, Python", "Snake, Spitting Cobra", "Spider, Crab"], |
|||
"Jungle": ["Goat", "Boar*", "Dog", "Ferret, Giant", "Hawk*", "Horse, Light", "Mule (Donkey)", "Rat*", "Snake, Pit Viper", "Herd Animal (Sheep)", "Weasel, Giant", "Wolf"], |
|||
"Other": ["Bear, Cave", "Cat, Sabre-Tooth Tiger", "Crocodile, Giant", "Mastodon", "Pteranodon", "Rhino, Woolly", "Snake, Python", "Stegosaurus", "Titanothere", "Triceratops", "Tyrannosaurus Rex", "Wolf, Dire"], |
|||
"*": "Roll 1d6: 1-4 Normal or Swarm, 5-6 Giant" |
|||
}, |
|||
"Flyer": { |
|||
"Barrens": ["Cockatrice", "Gargoyle", "Griffon", "Harpy", "Hawk, Giant", "Hippogriff", "Lammasu", "Manticore", "Pegasus", "Roc, Small", "Stirge", "Wyvern"], |
|||
"Desert": ["Chimera", "Cockatrice", "Gargoyle", "Griffon", "Hawk, Giant", "Lammasu", "Manticore", "Pterodactyl", "Roc, Small", "Sphinx", "Wyvern", "Vulture"], |
|||
"Mountains": ["Swarm, Bat", "Chimera", "Cockatrice", "Gargoyle", "Griffon", "Harpy", "Hawk, Giant", "Hippogriff", "Manticore", "Pegasus", "Roc*", "Wyvern"], |
|||
"Woods": ["Bat, Giant", "Swarm, Bat", "Cockatrice", "Griffon", "Hawk, Giant", "Hippogriff", "Pegasus", "Owl, Giant", "Pixie", "Roc, Small", "Sprite", "Stirge"], |
|||
"Other": ["Cockatrice", "Fly, Giant Carnivorous", "Gargoyle", "Griffon", "Hawk, Giant", "Hippogriff", "Bee, Killer Giant", "Pegasus", "Pixie", "Roc, Small", "Sprite", "Stirge"], |
|||
"*": "Roll 1d6: 1-3 Small, 4-5 Large, 6 Giant" |
|||
}, |
|||
"Swimmer": { |
|||
"River, Lake": ["Crab, Giant", "Crocodile", "Crocodile", "Crocodile, Large", "Fish, Catfish", "Fish, Piranha", "Fish, Sturgeon", "Leech, Giant", "Lizard Man", "Merman", "Naiad", "Skittering Maw"], |
|||
"Ocean": ["Dragon Turtle", "Hydra, Sea", "Merman", "Octopus, Giant", "Sea Dragon", "Sea Serpent", "Shark*", "Shark*", "Skittering Maw", "Snake, Sea", "Squid, Giant", "Whale"], |
|||
"Swamp": ["Crab, Giant", "Crocodile", "Crocodile, Large", "Crocodile, Giant", "Fish, Catfish", "Insect Swarm", "Insect Swawrm", "Leech, Giant", "Leech, Giant", "Lizard Man", "Lizard Man", "Skittering Maw"], |
|||
"*": "Roll 1d6: 1-2 Bull Shark, 3-4 Mako Shark, 5-6 Great White Shark" |
|||
}, |
|||
"Dragon": { |
|||
"Other": ["Basilisk", "Caecilian", "Chimera", "Dragon*", "Dragon*", "Sphinx", "Hydra/Sea Hydra", "Lamia", "Purple Worm", "Snake, Python", "Salamander", "Wyvern"], |
|||
"*": "Always Black in Swamp, Blue in Mountains, Brown in Desert, Green in Woods, Red in Barrens, Sea in Oceans/Rivers/Lake. Otherwise roll 1d10: 1 Black, 2 Blue, 3 Brown, 4 Green, 5 Metallic, 6 Red, 7 Sea, 8 White, 9 Wyrm, 10 Judge’s Choice.", |
|||
}, |
|||
"Insect": { |
|||
"Other": ["Beetle, Fire", "Beetle, Giant Bombardier", "Beetle, Tiger", "Carcass Scavenger", "Centipede, Giant", "Ant, Giant", "Fly, Giant Carnivorous", "Killer Bee", "Rhagodessa", "Scorpion, Giant", "Spider, Black Widow", "Spider, Crab"], |
|||
}, |
|||
"Undead": { |
|||
"Other": ["Ghoul", "Ghoul", "Mummy", "Mummy", "Skeleton", "Skeleton", "Spectre", "Wight", "Wraith", "Vampire", "Zombie", "Zombie"], |
|||
}, |
|||
"Unusual": { |
|||
"Other": ["Basilisk", "Blink Dog", "Centaur", "Gorgon", "Hellhound", "Lycanthrope", "Medusa", "Phase Tiger", "Rust Monster", "Skittering Maw", "Treant", "Ape, White"], |
|||
} |
|||
} |
|||
|
|||
|
|||
def surprise_roll(mod): |
|||
roll = int(dice.roll("1d6 + {}".format(mod))) |
|||
status = "Surprised" if roll < 3 else "Ready" |
|||
return (status, roll) |
|||
|
|||
def reaction_roll(mod, difference): |
|||
roll = int(dice.roll("2d6 + {}".format(mod))) |
|||
roll += difference |
|||
|
|||
if roll <= 2: |
|||
status = "Hostile, attacks" |
|||
elif roll >= 3 and roll <= 5: |
|||
status = "Unfriendly, may attack" |
|||
elif roll >= 6 and roll <= 8: |
|||
status = "Neutral, uncertain" |
|||
elif roll >= 9 and roll <= 11: |
|||
status = "Indifferent, uninterested" |
|||
elif roll >= 12: |
|||
status = "Friendly, helpful" |
|||
|
|||
return (status, roll) |
|||
|
|||
def check_encounter(mod=0, throw=6): |
|||
roll = int(dice.roll("1d6 + {}".format(mod))) |
|||
return ((roll >= throw), roll) |
|||
|
|||
def generate_dungeon_monster(check_mod, dungeon_level, reaction_mod, surprise_mod): |
|||
check = check_encounter(check_mod) |
|||
if not check[0]: |
|||
return {"check": False, "check_roll": check[1]} |
|||
|
|||
if not dungeon_level in DUNGEON_WANDERING_MONSTER_LEVEL: |
|||
return None |
|||
|
|||
monster_table = random.choice(DUNGEON_WANDERING_MONSTER_LEVEL[dungeon_level]) |
|||
encounter = random.choice(DUNGEON_RANDOM_MONSTERS_BY_LEVEL[monster_table]) |
|||
|
|||
difference = monster_table - dungeon_level |
|||
|
|||
quantity = int(dice.roll(encounter[1])) |
|||
adjusted = quantity |
|||
for _ in range(abs(difference)): |
|||
adjusted = adjusted + (adjusted * 0.5) if difference > 0 else adjusted - (adjusted * 0.5) |
|||
adjusted = math.floor(adjusted) if adjusted > 1 else 1 |
|||
|
|||
distance = int(dice.roll("2d6")) * 10 |
|||
surprise = surprise_roll(surprise_mod) |
|||
reaction = reaction_roll(reaction_mod, difference) |
|||
|
|||
return { |
|||
"dungeon_level": dungeon_level, |
|||
"monster_table": monster_table, |
|||
"entity": encounter[0], |
|||
"quantity": adjusted, |
|||
"initial": quantity, |
|||
"roll": encounter[1], |
|||
"adjustment": difference, |
|||
"distance": distance, |
|||
"surprise": surprise, |
|||
"reaction": reaction, |
|||
"check": True, |
|||
"check_roll": check[1] |
|||
} |
|||
|
|||
def generate_wilderness_monster(check_mod, terrain_type, reaction_mod, surprise_mod): |
|||
check_throw = WILDERNESS_FREQUENCY_BY_TERRAIN[terrain_type] |
|||
check = check_encounter(check_mod, check_throw) |
|||
if not check[0]: |
|||
return {"check": False, "check_roll": check[1]} |
|||
|
|||
encounter_type_roll = int(dice.roll("1d8")) |
|||
encounter_type = WILDERNESS_ENCOUNTER_BY_TERRAIN[terrain_type][encounter_type_roll - 1] |
|||
|
|||
subtable = WILDERNESS_ENCOUNTER_SUBTABLES[encounter_type] |
|||
terrain_type_labels = WILDERNESS_TYPE_BY_ID[terrain_type] |
|||
|
|||
endtable = None |
|||
for k in subtable.keys(): |
|||
for l in terrain_type_labels: |
|||
if l in k: |
|||
endtable = subtable[k] |
|||
if endtable == None and "Other" in subtable: |
|||
endtable = subtable["Other"] |
|||
|
|||
entity_roll = int(dice.roll("1d12")) |
|||
entity = endtable[entity_roll - 1] |
|||
|
|||
surprise = surprise_roll(surprise_mod) |
|||
reaction = reaction_roll(reaction_mod, 0) |
|||
|
|||
return { |
|||
"terrain_type": ', '.join(terrain_type_labels), |
|||
"monster_table": encounter_type, |
|||
"entity": entity, |
|||
"surprise": surprise, |
|||
"reaction": reaction, |
|||
"check": True, |
|||
"check_roll": check[1] |
|||
} |
@ -0,0 +1 @@ |
|||
&{template:acks} {{name=Initiative}} {{roll=[[1d6+@{selected|initiative_mod} &{tracker}]]}} |
@ -0,0 +1 @@ |
|||
&{template:acks} {{name=Character Stat Roll}} {{Strength = [[3d6]]}} {{Dexterity = [[3d6]]}} {{Intelligence = [[3d6]]}} {{Constitution = [[3d6]]}} {{Wisdom = [[3d6]]}} {{Charisma = [[3d6]]}} |
@ -0,0 +1,11 @@ |
|||
?{Equipment Type| |
|||
Bladed Weapon, |
|||
&{template:acks}{{name=Scavenge Gear}}{{subheader=Bladed Weapon}}{{desc=[[1t[Scavenge-Blade]]]}} |
|||
| |
|||
Blunt Weapon, |
|||
&{template:acks}{{name=Scavenge Gear}}{{subheader=Blunt Weapon}}{{desc=[[1t[Scavenge-Blunt]]]}} |
|||
| |
|||
Armor and Equipment, |
|||
&{template:acks}{{name=Scavenge Gear}}{{subheader=Armour and Equipment}}{{desc=[[1t[Scavenge-Other]]]}} |
|||
} |
|||
|
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Reference in new issue