Brandon Cornejo
5 years ago
5 changed files with 181 additions and 26 deletions
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3acks/npc/npc_party.py
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144roll20/base64.js
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6roll20/char_sheet.css
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35roll20/char_sheet.html
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19roll20/npc_party_import.js
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// Github: https://github.com/shdwjk/Roll20API/blob/master/Base64/Base64.js
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// By: The Aaron, Arcane Scriptomancer
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// Contact: https://app.roll20.net/users/104025/the-aaron
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// modified from: http://www.webtoolkit.info/
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const Base64 = (() => { // eslint-disable-line no-unused-vars
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const version = '0.3.2'; |
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const lastUpdate = 1576507905; |
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const keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; |
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const checkInstall = () => { |
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log('-=> Base64 v'+version+' <=- ['+(new Date(lastUpdate*1000))+']'); |
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}; |
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// private method for UTF-8 encoding
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const utf8_encode = (string) => { |
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let utftext = ''; |
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for (let n = 0; n < string.length; n++) { |
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let c1 = string.charCodeAt(n); |
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if (c1 < 128) { |
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utftext += String.fromCharCode(c1); |
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} |
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else if((c1 > 127) && (c1 < 2048)) { |
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utftext += String.fromCharCode((c1 >> 6) | 192); |
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utftext += String.fromCharCode((c1 & 63) | 128); |
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} |
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else { |
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utftext += String.fromCharCode((c1 >> 12) | 224); |
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utftext += String.fromCharCode(((c1 >> 6) & 63) | 128); |
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utftext += String.fromCharCode((c1 & 63) | 128); |
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} |
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} |
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return utftext; |
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}; |
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// private method for UTF-8 decoding
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const utf8_decode = (utftext) => { |
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let string = ''; |
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let i = 0; |
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while ( i < utftext.length ) { |
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let c1 = utftext.charCodeAt(i); |
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if (c1 < 128) { |
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string += String.fromCharCode(c1); |
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i++; |
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} |
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else if((c1 > 191) && (c1 < 224)) { |
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let c2 = utftext.charCodeAt(i+1); |
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string += String.fromCharCode(((c1 & 31) << 6) | (c2 & 63)); |
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i += 2; |
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} |
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else { |
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let c2 = utftext.charCodeAt(i+1); |
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let c3 = utftext.charCodeAt(i+2); |
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string += String.fromCharCode(((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); |
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i += 3; |
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} |
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} |
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return string; |
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}; |
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const encode = (input) => { |
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let output = ''; |
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let i = 0; |
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input = utf8_encode(input); |
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while (i < input.length) { |
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let chr1 = input.charCodeAt(i++); |
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let chr2 = input.charCodeAt(i++); |
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let chr3 = input.charCodeAt(i++); |
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let enc1 = chr1 >> 2; |
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let enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); |
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let enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); |
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let enc4 = chr3 & 63; |
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if (isNaN(chr2)) { |
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enc3 = enc4 = 64; |
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} else if (isNaN(chr3)) { |
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enc4 = 64; |
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} |
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output = output + |
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keyStr.charAt(enc1) + keyStr.charAt(enc2) + |
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keyStr.charAt(enc3) + keyStr.charAt(enc4); |
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} |
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return output; |
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}; |
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// public method for decoding
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const decode = (input) => { |
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let output = ''; |
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let i = 0; |
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input = input.replace(/[^A-Za-z0-9+/=]/g, ""); |
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while (i < input.length) { |
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let enc1 = keyStr.indexOf(input.charAt(i++)); |
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let enc2 = keyStr.indexOf(input.charAt(i++)); |
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let enc3 = keyStr.indexOf(input.charAt(i++)); |
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let enc4 = keyStr.indexOf(input.charAt(i++)); |
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let chr1 = (enc1 << 2) | (enc2 >> 4); |
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let chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); |
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let chr3 = ((enc3 & 3) << 6) | enc4; |
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output = output + String.fromCharCode(chr1); |
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if (enc3 !== 64) { |
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output = output + String.fromCharCode(chr2); |
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} |
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if (enc4 !== 64) { |
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output = output + String.fromCharCode(chr3); |
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} |
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} |
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output = utf8_decode(output); |
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return output; |
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}; |
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on("ready",()=>{ |
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checkInstall(); |
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}); |
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return { |
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encode: encode, |
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decode: decode |
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}; |
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})(); |
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