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Gp/Xp spoil share calculator page

master
Brandon Cornejo 4 years ago
parent
commit
7d9b8ac6e0
  1. 1
      acks/templates/base.html
  2. 145
      acks/templates/shares_calc.html
  3. 3
      acks/views.py

1
acks/templates/base.html

@ -2,6 +2,7 @@
('/npc/spells', 'spells', 'Spells', false),
('/worldmap', 'worldmap', 'Maps', false),
('/player_tokens', 'tokens', 'Tokens', false),
('/shares_calculator', 'shares_calc', 'Spoil Shares', false),
('https://reddit.com/r/PalismaACKS/wiki', 'redditwiki', 'Wiki', true),
] %}
{% set judge_bar = [

145
acks/templates/shares_calc.html

@ -0,0 +1,145 @@
{% extends "base.html" %}
{% set active_page = "shares_calc" %}
{% block title %}Spoil Shares Calculator{% endblock %}
{% block content %}
<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
<h1 class="uk-text-center"><strong>Adventurer Conqueror King</strong>Spoil Shares Calculator</h1>
</div>
<div class="uk-grid-divider" uk-grid>
<div class="uk-width-1-3">
<h3>Session Info</h3>
<form class="uk-form-horizontal uk-margin-large">
<div class="uk-margin">
<label class="uk-form-label" for="player_count">Number of players</label>
<div class="uk-form-controls">
<select name="player_count" id="player_count" class="uk-select">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="hench_count">Number of henchmen</label>
<div class="uk-form-controls">
<input class="uk-input" id="hench_count" name="hench_count" type="number" value="0">
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="gp_recovered">GP value recovered</label>
<div class="uk-form-controls">
<input class="uk-input" id="gp_recovered" name="gp_recovered" type="number" value="0">
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="xp_earned">XP earned from monsters</label>
<div class="uk-form-controls">
<input class="uk-input" id="xp_earned" name="xp_earned" type="number" value="0">
</div>
</div>
<button type="button" id="share_calc_button" class="uk-button uk-button-primary">Calculate</button>
</form>
</div>
<div class="uk-width-1-3">
<h4>Henchmen GP Shares</h4>
<table id="hench_shares" class="uk-table">
<thead>
<tr>
<th>Bonus XP Rate</th>
<th>Share Per-Henchman</th>
</tr>
</thead>
<tbody></tbody>
</table>
</div>
<div class="uk-width-1-3">
<h4>Player XP Shares</h4>
<table id="player_shares" class="uk-table">
<thead>
<tr>
<th>Bonus XP Rate</th>
<th>Share Per-Player</th>
</tr>
</thead>
<tbody></tbody>
</table>
<h4>Player GP Share</h4>
<span id="pc_gp_share"></span>
</div>
</div>
{% endblock %}
{% block head %}
<style>
</style>
{% endblock %}
{% block scripts %}
<script type="text/javascript">
window.addEventListener('DOMContentLoaded', () => {
var calc = document.querySelector('button#share_calc_button');
calc.addEventListener("click", calculateShares);
});
function calculateShares() {
var player_shares = document.querySelector('table#player_shares > tbody');
var hench_shares = document.querySelector('table#hench_shares > tbody');
player_shares.innerHTML = '';
hench_shares.innerHTML = '';
var player_count = parseInt(document.querySelector('select#player_count').value);
var hench_count = parseInt(document.querySelector('input#hench_count').value);
var gp = parseInt(document.querySelector('input#gp_recovered').value);
var xp = parseInt(document.querySelector('input#xp_earned').value);
let total_xp = gp + xp;
let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
let response = '';
for(let i = 0; i < 5; i ++) {
// Build player rows
const row = document.createElement("tr");
const c1 = document.createElement("td");
const c2 = document.createElement("td");
c1.appendChild(document.createTextNode(`@ ${5 * i}%`));
c2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`));
row.appendChild(c1);
row.appendChild(c2);
player_shares.appendChild(row);
// Build hench rows
const hrow = document.createElement("tr");
const hc1 = document.createElement("td");
const hc2 = document.createElement("td");
hc1.appendChild(document.createTextNode(`@ ${5 * i}%`));
hc2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`));
hrow.appendChild(hc1);
hrow.appendChild(hc2);
hench_shares.appendChild(hrow);
}
var pc_gp_share = document.querySelector('span#pc_gp_share');
let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
pc_gp_share.appendChild(document.createTextNode(`${gpshare} gold per player.`));
}
</script>
{% endblock %}

3
acks/views.py

@ -95,3 +95,6 @@ def generate_wandering_monster():
monster = wandering_monster.generate_wilderness_monster(data['check_mod'], data['terrain_type'], data['reaction_mod'], data['surprise_mod'])
return monster
@default_views.route('/shares_calculator')
def shares_calculator():
return render_template('shares_calc.html')
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