Gp/Xp spoil share calculator page
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('/npc/spells', 'spells', 'Spells', false),
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('/npc/spells', 'spells', 'Spells', false),
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('/worldmap', 'worldmap', 'Maps', false),
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('/worldmap', 'worldmap', 'Maps', false),
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('/player_tokens', 'tokens', 'Tokens', false),
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('/player_tokens', 'tokens', 'Tokens', false),
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('/shares_calculator', 'shares_calc', 'Spoil Shares', false),
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('https://reddit.com/r/PalismaACKS/wiki', 'redditwiki', 'Wiki', true),
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('https://reddit.com/r/PalismaACKS/wiki', 'redditwiki', 'Wiki', true),
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] %}
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] %}
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{% set judge_bar = [
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{% set judge_bar = [
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145
acks/templates/shares_calc.html
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145
acks/templates/shares_calc.html
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{% extends "base.html" %}
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{% set active_page = "shares_calc" %}
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{% block title %}Spoil Shares Calculator{% endblock %}
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{% block content %}
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
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<h1 class="uk-text-center"><strong>Adventurer Conqueror King</strong>Spoil Shares Calculator</h1>
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</div>
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<div class="uk-grid-divider" uk-grid>
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<div class="uk-width-1-3">
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<h3>Session Info</h3>
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<form class="uk-form-horizontal uk-margin-large">
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<div class="uk-margin">
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<label class="uk-form-label" for="player_count">Number of players</label>
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<div class="uk-form-controls">
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<select name="player_count" id="player_count" class="uk-select">
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<option value="1">1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="5">5</option>
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<option value="6">6</option>
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<option value="7">7</option>
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<option value="8">8</option>
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</select>
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="hench_count">Number of henchmen</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="hench_count" name="hench_count" type="number" value="0">
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="gp_recovered">GP value recovered</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="gp_recovered" name="gp_recovered" type="number" value="0">
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="xp_earned">XP earned from monsters</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="xp_earned" name="xp_earned" type="number" value="0">
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</div>
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</div>
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<button type="button" id="share_calc_button" class="uk-button uk-button-primary">Calculate</button>
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</form>
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</div>
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<div class="uk-width-1-3">
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<h4>Henchmen GP Shares</h4>
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<table id="hench_shares" class="uk-table">
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<thead>
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<tr>
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<th>Bonus XP Rate</th>
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<th>Share Per-Henchman</th>
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</tr>
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</thead>
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<tbody></tbody>
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</table>
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</div>
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<div class="uk-width-1-3">
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<h4>Player XP Shares</h4>
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<table id="player_shares" class="uk-table">
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<thead>
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<tr>
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<th>Bonus XP Rate</th>
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<th>Share Per-Player</th>
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</tr>
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</thead>
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<tbody></tbody>
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</table>
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<h4>Player GP Share</h4>
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<span id="pc_gp_share"></span>
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</div>
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</div>
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{% endblock %}
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{% block head %}
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<style>
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</style>
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{% endblock %}
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{% block scripts %}
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<script type="text/javascript">
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window.addEventListener('DOMContentLoaded', () => {
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var calc = document.querySelector('button#share_calc_button');
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calc.addEventListener("click", calculateShares);
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});
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function calculateShares() {
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var player_shares = document.querySelector('table#player_shares > tbody');
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var hench_shares = document.querySelector('table#hench_shares > tbody');
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player_shares.innerHTML = '';
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hench_shares.innerHTML = '';
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var player_count = parseInt(document.querySelector('select#player_count').value);
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var hench_count = parseInt(document.querySelector('input#hench_count').value);
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var gp = parseInt(document.querySelector('input#gp_recovered').value);
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var xp = parseInt(document.querySelector('input#xp_earned').value);
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let total_xp = gp + xp;
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let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
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let response = '';
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for(let i = 0; i < 5; i ++) {
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// Build player rows
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const row = document.createElement("tr");
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const c1 = document.createElement("td");
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const c2 = document.createElement("td");
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c1.appendChild(document.createTextNode(`@ ${5 * i}%`));
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c2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`));
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row.appendChild(c1);
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row.appendChild(c2);
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player_shares.appendChild(row);
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// Build hench rows
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const hrow = document.createElement("tr");
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const hc1 = document.createElement("td");
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const hc2 = document.createElement("td");
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hc1.appendChild(document.createTextNode(`@ ${5 * i}%`));
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hc2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`));
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hrow.appendChild(hc1);
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hrow.appendChild(hc2);
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hench_shares.appendChild(hrow);
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}
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var pc_gp_share = document.querySelector('span#pc_gp_share');
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let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
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pc_gp_share.appendChild(document.createTextNode(`${gpshare} gold per player.`));
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}
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</script>
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{% endblock %}
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monster = wandering_monster.generate_wilderness_monster(data['check_mod'], data['terrain_type'], data['reaction_mod'], data['surprise_mod'])
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monster = wandering_monster.generate_wilderness_monster(data['check_mod'], data['terrain_type'], data['reaction_mod'], data['surprise_mod'])
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return monster
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return monster
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@default_views.route('/shares_calculator')
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def shares_calculator():
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return render_template('shares_calc.html')
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