Single NPC gen, spell list, world map, roll20-hitdice
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@ -111,6 +111,10 @@ class Spell(BaseModel):
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def is_arcane(self):
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return bool(self.arcane and self.arcane > 0)
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@property
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def dom_id(self):
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return self.name.lower().replace("*", "").replace("'", "").replace(",", "").replace(" ", "_")
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@property
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def roll20_format(self):
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spell_dict = {
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@ -127,18 +127,20 @@ def calc_armour(armour_mod, armours):
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armourval = len(armours) - 1
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return armours[armourval]
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def generate_npc(base_level, data):
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def generate_npc(base_level, data, guild_id=False):
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npc = CharacterNPC()
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npc.guild = npc_class(['Demi-Human'])
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if not guild_id:
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npc.guild = npc_class(['Demi-Human'])
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else:
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npc.guild = CharacterClass.query.filter_by(id=guild_id).first()
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npc.level = npc_baselevel(base_level)
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if npc.level > npc.guild.maximum_level:
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npc.level = npc.guild.maximum_level
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npc.alignment = npc_alignment()
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abilities = npc_abilities()
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npc.update(npc_abilities())
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npc.hit_points = calc_hp(attribute_mod(npc.constitution), npc.guild.hit_die_size, npc.level)
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npc.armour = calc_armour(npc.guild.armour_modifier, data['armours'])
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@ -194,7 +196,7 @@ def name_party(party):
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return party
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def create_party(base_level):
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def load_db_data():
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data = {
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'armours': EquipmentArmour.query.all(),
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'ranged': {
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@ -224,6 +226,16 @@ def create_party(base_level):
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spells.extend(data['spells']['divine'][spell.divine])
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data['spells']['divine'][spell.divine] = spells
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return data
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def create_npc(base_level, guild_id):
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data = load_db_data()
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if guild_id:
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return name_party([generate_npc(base_level, data, guild_id=guild_id)])[0]
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return name_party([generate_npc(base_level, data)])[0]
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def create_party(base_level):
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data = load_db_data()
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return name_party([generate_npc(base_level, data) for x in range(0, number_encountered())])
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def print_party(party):
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350
acks/npc/templates/generate_single_npc.html
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350
acks/npc/templates/generate_single_npc.html
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@ -0,0 +1,350 @@
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{% extends "base.html" %}
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{% set active_page = "npcsingle" %}
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{% block title %}Single NPC Generation{% endblock %}
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{% block content %}
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
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<h1>Adventurer Conqueror King NPC Generator</h1>
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</div>
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<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
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<div>
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<label for="guild_select">Class: </label>
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<select name="guild_select" id="guild_select" class="uk-select">
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<option value="0">Random</option>
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{% for guild in guilds %}
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<option value="{{ guild.id }}"{% if guild.id == guild_id %} selected{% endif%}>{{ guild.name }}</option>
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{% endfor %}
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</select>
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</div>
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<div class="uk-margin-left">
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<label for="base_level">Base level of npc to generate: </label>
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<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" min="0" max="14">
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</div>
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<div class="uk-margin-left">
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<button class="uk-button uk-button-primary" onclick="generateNPC();">Generate</button>
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</div>
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</div>
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<hr class="uk-divider-icon">
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{% if npc %}
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<div class="uk-flex uk-flex-between uk-margin-large-top">
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<h3 class="uk-display-inline-block">Generated NPC</h3>
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<div class="uk-text-right uk-display-inline-block">
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<a class="uk-button uk-button-small uk-button-secondary uk-border-rounded" onclick="showExportModal();">Roll20 Export</a>
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</div>
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</div>
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<div class="uk-flex-center" uk-grid>
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<div class="uk-card uk-card-body uk-card-default uk-box-shadow-hover-large">
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<h4 class="uk-card-title uk-margin-small-top">{{ npc.name }}</h4>
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<div class="uk-card-badge uk-label uk-label-primary">{{ npc.guild.name }}</div>
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<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom">
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<div>
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<div class="uk-text-bold">Level</div>
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<div>{{ npc.level }}</div>
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</div>
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<div>
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<div class="uk-text-bold">HP</div>
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<div>{{ npc.hp }}</div>
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</div>
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<div>
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<div class="uk-text-bold">AC</div>
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<div>{{ npc.armour.ac_mod }}</div>
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</div>
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</div>
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<div class="uk-flex uk-flex-around stat-block">
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<div>
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<div title="{{ npc.str_mod }}">{{ npc.str }}</div>
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<div title="{{ npc.str_mod }}">Str</div>
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</div>
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<div>
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<div title="{{ npc.int_mod }}">{{ npc.int }}</div>
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<div title="{{ npc.int_mod }}">Int</div>
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</div>
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<div>
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<div title="{{ npc.wis_mod }}">{{ npc.wis }}</div>
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<div title="{{ npc.wis_mod }}">Wis</div>
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</div>
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<div>
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<div title="{{ npc.dex_mod }}">{{ npc.dex }}</div>
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<div title="{{ npc.dex_mod }}">Dex</div>
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</div>
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<div>
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<div title="{{ npc.con_mod }}">{{ npc.con }}</div>
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<div title="{{ npc.con_mod }}">Con</div>
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</div>
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<div>
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<div title="{{ npc.chr_mod }}">{{ npc.chr }}</div>
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<div title="{{ npc.chr_mod }}">Chr</div>
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</div>
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</div>
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<hr class="uk-divider-small uk-text-center">
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<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom save-block uk-margin-top">
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<div>
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<div title="Petrification & Paralysis">{{ npc.save_pp }}</div>
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<div title="Petrification & Paralysis">P & P</div>
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</div>
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<div>
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<div title="Poison & Death">{{ npc.save_pd }}</div>
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<div title="Poison & Death">P & D</div>
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</div>
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<div>
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<div title="Blast & Breath">{{ npc.save_bb }}</div>
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<div title="Blast & Breath">B & B</div>
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</div>
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<div>
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<div title="Staffs & Wands">{{ npc.save_sw }}</div>
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<div title="Staffs & Wands">S & W</div>
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</div>
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<div>
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<div title="Spells">{{ npc.save_sp }}</div>
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<div title="Spells">Spells</div>
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</div>
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</div>
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<ul uk-tab>
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<li class="uk-active"><a href="">Equipment</a></li>
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<li {% if not npc.is_divine_spellcaster and not npc.is_arcane_spellcaster %}class="uk-disabled"{% endif %}><a href="">Spells</a></li>
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</ul>
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<ul class="uk-switcher uk-margin">
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<li>
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<table class="uk-table uk-table-hover uk-table-small item-table">
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<thead>
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<tr> <th>Name</th><th>Worth</th><th>Thr</th><th>Dmg</th> </tr>
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</thead>
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<tbody>
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<tr>
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<td>{{ npc.melee.name }}</td>
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<td>{{ npc.melee.gp_value }}gp</td>
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<td>{{ npc.attack_throw }}</td>
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<td>{{ npc.melee.damage_die }}</td>
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</tr>
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{% if npc.ranged %}
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<tr>
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<td>{{ npc.ranged.name }}</td>
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<td>{{ npc.ranged.gp_value }}gp</td>
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<td>{{ npc.attack_throw }}</td>
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<td>{{ npc.ranged.damage_die }}</td>
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</tr>
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{% endif %}
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<tr>
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<td>{{ npc.armour.name }}</td>
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<td>{{ npc.armour.gp_value }}gp</td>
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<td></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</li>
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<li>
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<table class="uk-table uk-table-hover uk-table-small spell-table">
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<thead>
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<tr> <th>Name</th><th>Range</th><th>Duration</th><th>Level</th> </tr>
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</thead>
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<tbody>
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{% for level in npc.spell_list() %}
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{% for spell in npc.spell_list()[level] %}
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<tr>
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<td data-spell-id="{{ spell.id }}" onclick="showSpellModal();">{{ spell.name }}</td>
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<td>{{ spell.range }}</td>
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<td>{{ spell.duration }}</td>
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<td>{{ spell.level_for(npc) }}</td>
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</tr>
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{% endfor %}
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{% endfor %}
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</tbody>
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</table>
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</li>
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</ul>
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</div>
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</div>
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{% endif %}
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<div id="spell-modal" uk-modal>
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<div class="uk-modal-dialog uk-margin-auto-vertical">
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<button class="uk-modal-close-default" type="button" uk-close></button>
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<div class="uk-modal-header">
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<h2 class="uk-modal-title"><span id="spell-modal-title">{Spell Title}</h2>
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</div>
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<div class="uk-modal-body">
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<ul>
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<li>Range: <span id="spell-modal-range">{Spell Range}</span></li>
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<li>Duration: <span id="spell-modal-duration">{Spell Duration}</span></li>
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<li><span id="spell-modal-school">{Spell School}</span></li>
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</ul>
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<p id="spell-modal-desc">{Spell Description}</p>
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</div>
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</div>
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</div>
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<div id="party-export-modal" uk-modal>
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<div class="uk-modal-dialog uk-margin-auto-vertical">
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<button class="uk-modal-close-default" type="button" uk-close></button>
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<div class="uk-modal-header">
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<h2 class="uk-modal-title">Roll20 Export</h2>
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</div>
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<div class="uk-modal-body">
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<div class="uk-margin">
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<h5>Characters to Export:</h5>
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<div id="pe_selects" class="uk-grid-small uk-grid uk-child-width-auto">
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{% if npc %}
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<label><input class="uk-checkbox" type="checkbox" name="ch[[ loop.index ]]" onchange="prepareSelectiveExport();" checked> {{ npc.name }}</label>
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{% endif %}
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</div>
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<div class="uk-margin uk-align-right">
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<div class="uk-button-group">
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<button id="pe_none" class="uk-button uk-button-small uk-button-default" onclick="partyExportToggle();">None</button>
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<button id="pe_all" class="uk-button uk-button-small uk-button-secondary" onclick="partyExportToggle();">All</button>
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</div>
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</div>
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</div>
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<textarea id="party-export-show" class="uk-textarea uk-text-small" rows="10"></textarea>
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<textarea id="party-export-data" class="uk-textarea uk-hidden"></textarea>
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</div>
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<div class="uk-modal-footer uk-text-right">
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<button class="uk-button uk-button-default uk-modal-close" type="button">Cancel</button>
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<button class="uk-button uk-button-primary" type="button" onclick="exportParty();">Copy</button>
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</div>
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</div>
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</div>
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<br>
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<style>
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table.item-table, table.item-table th, table.spell-table, table.spell-table th {
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font-size: 12px;
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}
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div.stat-block > div {
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text-align: center;
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padding: 3px;
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width: 26px;
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}
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div.stat-block > div > div:first-child {
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font-weight: bold;
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color: green;
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}
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div.stat-block > div > div:last-child {
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font-weight: bold;
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font-size: 12px;
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color: #888;
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}
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div.save-block > div > div:first-child {
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font-weight: bold;
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color: purple;
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}
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div.save-block > div > div:last-child {
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font-weight: bold;
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font-size: 12px;
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color: #888;
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}
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div.acks-npc-card {
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width: 400px;
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}
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</style>
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<script type="text/javascript">
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var party = [];
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function generateNPC() {
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// Base level
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let bl = document.querySelector('#base_level').value;
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if(bl < 0) { bl = 0; }
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if(bl > 14) { bl = 14; }
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let gl = document.querySelector('#guild_select').value;
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window.location = "/npc/single/" + bl.toString() + "/" + gl.toString();
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}
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function showSpellModal() {
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spells = new Set();
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{% if npc %}
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{% for level in npc.spell_list() %}
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{% for spell in npc.spell_list()[level] %}
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spells.add({{ spell.roll20_format | tojson }});
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{% endfor %}
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{% endfor %}
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{% endif %}
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var modal_spell, spell_id = event.target.dataset.spellId;
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for(var spell of spells) {
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if(spell.id == spell_id) {
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modal_spell = spell
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}
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}
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// Fill in spell details
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document.querySelector('#spell-modal-title').innerText = modal_spell.name;
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document.querySelector('#spell-modal-desc').innerText = atob(modal_spell.description);
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if(spell.range) {
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document.querySelector('#spell-modal-range').innerText = modal_spell.range;
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}
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if(spell.duration) {
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document.querySelector('#spell-modal-duration').innerText = modal_spell.duration;
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}
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var school = '';
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if(modal_spell.is_arcane) {
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school += 'Arcane ' + modal_spell.arcane + ' ';
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}
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if(modal_spell.is_divine) {
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school += 'Divine ' + modal_spell.divine + ' ';
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}
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document.querySelector('#spell-modal-school').innerText = school;
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UIkit.modal(document.querySelector('#spell-modal')).show();
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}
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function showExportModal() {
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{% if npc %}
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party.push(JSON.parse('{{ npc.roll20_format | tojson }}'));
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{% endif %}
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for(let cb of document.querySelectorAll('#pe_selects > label > input')) {
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cb.checked = true;
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}
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prepareSelectiveExport();
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UIkit.modal(document.querySelector('#party-export-modal')).show();
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}
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function prepareSelectiveExport() {
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var selected_party = [];
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var checkboxes = document.querySelectorAll('#pe_selects > label > input');
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for(let [i, cb] of checkboxes.entries()) {
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if(cb.checked) {
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selected_party.push(party[i]);
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}
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}
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document.querySelector('#party-export-data').value = "!acksimport " + JSON.stringify(selected_party);
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document.querySelector('#party-export-show').value = JSON.stringify(selected_party, undefined, 2);
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}
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function exportParty() {
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let party_data = document.querySelector('#party-export-data')
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party_data.classList.remove('uk-hidden');
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party_data.select();
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document.execCommand("copy");
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party_data.classList.add('uk-hidden');
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UIkit.modal(document.querySelector('#party-export-modal')).hide();
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}
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function partyExportToggle() {
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var checkboxes = document.querySelectorAll('#pe_selects > label > input');
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for(let cb of checkboxes) {
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if(event.target.id === "pe_none") {
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cb.checked = false;
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}
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if(event.target.id === "pe_all") {
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cb.checked = true;
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}
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}
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prepareSelectiveExport();
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}
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</script>
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{% endblock %}
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@ -6,13 +6,29 @@
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
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<h1>Adventurer Conqueror King Spell List</h1>
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</div>
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<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
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<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-small-bottom">
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<div>
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<label for="base_level">TURN INTO FILTER AREA</label>
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<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" >
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<label for="spell_level">Spell Level</label>
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<input type="number" name="spell_level" id="spell_level" class="uk-input" value="0">
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</div>
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<div class="uk-margin-left">
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<button class="uk-button uk-button-primary" onclick="generateParty();">Generate</button>
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<div>
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<label for="divine_toggle">Divine</label>
|
||||
<input type="checkbox" name="divine_toggle" id="divine_toggle" class="uk-checkbox" checked>
|
||||
</div>
|
||||
<div>
|
||||
<label for="arcane_toggle">Arcane</label>
|
||||
<input type="checkbox" name="arcane_toggle" id="arcane_toggle" class="uk-checkbox" checked>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
|
||||
<div>
|
||||
<label for="spell_query">Name Search</label>
|
||||
<input type="text" name="spell_query" id="spell_query" class="uk-input"/>
|
||||
</div>
|
||||
<div class="uk-margin-left">
|
||||
<button class="uk-button uk-button-primary" onclick="applyFilters();">Filter</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -21,7 +37,7 @@
|
||||
{% if spells %}
|
||||
<div class="uk-grid-medium uk-grid-match uk-flex-center" uk-grid>
|
||||
{% for spell in spells %}
|
||||
<div class="acks-npc-card">
|
||||
<div class="acks-npc-card" id="{{ spell.dom_id }}">
|
||||
<div class="uk-card uk-card-body uk-card-default uk-box-shadow-hover-large">
|
||||
<h4 class="uk-card-title uk-margin-small-top">{{ spell.name }}</h4>
|
||||
<ul>
|
||||
@ -39,6 +55,67 @@
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
<script type="text/javascript">
|
||||
var spells = [{% for spell in spells %} {{ spell.roll20_format | tojson }}, {% endfor %}];
|
||||
|
||||
function filterSpell(filters, spell) {
|
||||
function name2id(name) {
|
||||
return "#" + name.toLowerCase().replace(/[\*',]/g, "").replace(/\s/g, "_");
|
||||
}
|
||||
|
||||
let hide = false;
|
||||
|
||||
// Handle search query filtering
|
||||
if(filters.spell_query) {
|
||||
if(spell.name.toLowerCase().indexOf(filters.spell_query.toLowerCase()) < 0) {
|
||||
hide = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle school and level filtering
|
||||
if(!filters.arcane_included && spell.is_arcane) {
|
||||
hide = true;
|
||||
}
|
||||
|
||||
if(!filters.divine_included && spell.is_divine) {
|
||||
hide = true;
|
||||
}
|
||||
|
||||
if(filters.spell_level > 0) {
|
||||
if(spell.is_arcane && spell.arcane != filters.spell_level) {
|
||||
hide = true;
|
||||
}
|
||||
if(spell.is_divine && spell.divine != filters.spell_level) {
|
||||
hide = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Hide this spell-card if appropriate
|
||||
if(hide) {
|
||||
document.querySelector(name2id(spell.name)).classList.add('uk-hidden');
|
||||
}
|
||||
}
|
||||
|
||||
function resetFiltering() {
|
||||
var hidden_spells = document.querySelectorAll("div.acks-npc-card.uk-hidden");
|
||||
for(let hd of hidden_spells) {
|
||||
hd.classList.remove('uk-hidden');
|
||||
}
|
||||
}
|
||||
|
||||
function applyFilters() {
|
||||
resetFiltering();
|
||||
|
||||
filters = {
|
||||
spell_level: document.querySelector('#spell_level').value,
|
||||
spell_query: document.querySelector('#spell_query').value,
|
||||
arcane_included: document.querySelector('#arcane_toggle').checked,
|
||||
divine_included: document.querySelector('#divine_toggle').checked,
|
||||
};
|
||||
|
||||
spells.forEach((spell, index) => { filterSpell(filters, spell); });
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
table.item-table, table.item-table th {
|
||||
font-size: 12px;
|
||||
|
@ -6,8 +6,14 @@ from flask import (
|
||||
Blueprint
|
||||
)
|
||||
|
||||
from .npc_party import create_party
|
||||
from .models import Spell
|
||||
from .npc_party import (
|
||||
create_party,
|
||||
create_npc
|
||||
)
|
||||
from .models import (
|
||||
Spell,
|
||||
CharacterClass
|
||||
)
|
||||
|
||||
|
||||
npc_views = Blueprint(
|
||||
@ -29,6 +35,20 @@ def generate_npc_party(base_level=None):
|
||||
return jsonify([npc.roll20_format for npc in party])
|
||||
return render_template('generate_npc_party.html', party=party, base_level=base_level)
|
||||
|
||||
@npc_views.route('/single')
|
||||
@npc_views.route('/single/<int:base_level>/<int:guild_id>')
|
||||
def generate_single_npc(base_level=None, guild_id=0):
|
||||
guilds = CharacterClass.query.filter(CharacterClass.bucket.notin_(['Demi-Human'])).all()
|
||||
|
||||
npc = None
|
||||
if base_level:
|
||||
npc = create_npc(base_level, guild_id)
|
||||
|
||||
# If asked for JSON, return the npc, otherwise render HTML template
|
||||
if request.args.get('format', 'html') == 'json':
|
||||
return jsonify(npc)
|
||||
return render_template('generate_single_npc.html', npc=npc, base_level=base_level, guilds=guilds, guild_id=guild_id)
|
||||
|
||||
@npc_views.route('/spells')
|
||||
def spell_list():
|
||||
spells = Spell.query.all()
|
||||
|
BIN
acks/static/WorldMap.png
Normal file
BIN
acks/static/WorldMap.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 MiB |
@ -2,10 +2,10 @@
|
||||
('/', 'index', 'Home'),
|
||||
('/handbook', 'handbook', 'Handbook'),
|
||||
('/npc/party', 'npcparty', 'NPC Party'),
|
||||
('/npc/single', 'npcsingle', 'Single NPC'),
|
||||
('/npc/spells', 'spells', 'Spells'),
|
||||
('/api/schema', 'api', 'API'),
|
||||
('#', 'treasure', 'Treasure'),
|
||||
('#', 'henchmen', 'Henchmen'),
|
||||
('/worldmap', 'worldmap', 'World Map'),
|
||||
] %}
|
||||
{% set active_page = active_page|default('index') %}
|
||||
|
||||
@ -31,9 +31,10 @@
|
||||
<body>
|
||||
<nav class="uk-navbar-container" uk-navbar>
|
||||
<div class="uk-navbar-left">
|
||||
<a href="" class="uk-hidden@m uk-button-default uk-margin-small-left uk-margin-small-right" uk-toggle="target: #offcanvas-nav" uk-icon="menu"></a>
|
||||
<a href="" class="uk-navbar-item uk-logo">Atr0phy ACKS</a>
|
||||
</div>
|
||||
<div class="uk-navbar-center">
|
||||
<div class="uk-navbar-center uk-visible@m">
|
||||
<ul class="uk-navbar-nav">
|
||||
{% for href, id, label in navigation_bar %}
|
||||
<li {% if id == active_page %} class="uk-active" {% endif %}>
|
||||
@ -43,6 +44,17 @@
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
<div id="offcanvas-nav" uk-offcanvas="overlay: true">
|
||||
<div class="uk-offcanvas-bar uk-flex uk-flex-column">
|
||||
<ul class="uk-nav uk-nav-primary uk-nav-center uk-margin-auto-vertical">
|
||||
{% for href, id, label in navigation_bar %}
|
||||
<li {% if id == active_page %} class="uk-active" {% endif %}>
|
||||
<a href="{{ href|e }}">{{ label|e }}</a>
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="uk-container">
|
||||
{% block content %}{% endblock %}
|
||||
</div>
|
||||
|
15
acks/templates/worldmap.html
Normal file
15
acks/templates/worldmap.html
Normal file
@ -0,0 +1,15 @@
|
||||
{% extends "base.html" %}
|
||||
{% set active_page = "worldmap" %}
|
||||
|
||||
{% block title %}World Map{% endblock %}
|
||||
{% block content %}
|
||||
<br/>
|
||||
<div>
|
||||
<img id="worldmap-img" src="https://acks.atr0phy.net/static/WorldMap.png"/>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block head %}
|
||||
<style>
|
||||
</style>
|
||||
{% endblock %}
|
@ -11,3 +11,7 @@ def index():
|
||||
@default_views.route('/handbook')
|
||||
def handbook():
|
||||
return render_template('handbook.html')
|
||||
|
||||
@default_views.route('/worldmap')
|
||||
def worldmap():
|
||||
return render_template('worldmap.html')
|
||||
|
117
roll20/hit_dice.js
Normal file
117
roll20/hit_dice.js
Normal file
@ -0,0 +1,117 @@
|
||||
var HitDice = HitDice || (function() {
|
||||
'use strict';
|
||||
|
||||
var tokenIds = [],
|
||||
configure = function() {
|
||||
if(!state.HitDice) {
|
||||
state.HitDice = {
|
||||
version: 0.1,
|
||||
config: {
|
||||
bar: 3,
|
||||
hitDiceAttribute: 'npc_hitdice',
|
||||
}
|
||||
};
|
||||
}
|
||||
},
|
||||
handleInput = function(msg) {
|
||||
if (msg.type === "api" && /^!mhd(\b|$)/i.test(msg.content) && playerIsGM(msg.playerid) ) {
|
||||
let who = (getObj('player',msg.playerid)||{get:()=>'API'}).get('_displayname');
|
||||
let count = 0;
|
||||
// WUSSALLTHISTHEN
|
||||
(msg.selected || [])
|
||||
.map(o=>getObj('graphic',o._id))
|
||||
.filter(g=>undefined !== g)
|
||||
.forEach( o => {
|
||||
++count;
|
||||
tokenIds.push(o.id);
|
||||
rollHitDice(o);
|
||||
})
|
||||
;
|
||||
sendChat('',`/w "${who}" Rolling hit dice for ${count} token(s).`);
|
||||
}
|
||||
},
|
||||
findRoll = function(txt){
|
||||
return txt.match(/\d+d\d+(\+\d+)?/)[0] || 0;
|
||||
},
|
||||
|
||||
rollHitDice = function(obj) {
|
||||
var sets = {},
|
||||
bar = 'bar'+state.HitDice.config.bar,
|
||||
hdAttrib,
|
||||
hdExpression = 0,
|
||||
bonus = 0
|
||||
;
|
||||
|
||||
if(_.contains(tokenIds,obj.id)){
|
||||
tokenIds=_.without(tokenIds,obj.id);
|
||||
|
||||
if('graphic' === obj.get('type') &&
|
||||
'token' === obj.get('subtype') &&
|
||||
'' !== obj.get('represents')
|
||||
) {
|
||||
if( obj && '' === obj.get(bar+'_link') ) {
|
||||
hdAttrib = findObjs({
|
||||
type: 'attribute',
|
||||
characterid: obj.get('represents'),
|
||||
name: state.HitDice.config.hitDiceAttribute
|
||||
})[0];
|
||||
|
||||
if( hdAttrib ) {
|
||||
//sendChat('', 'HERE WE ARE');
|
||||
//log(hdAttrib);
|
||||
|
||||
hdExpression = findRoll(hdAttrib.get('current'));
|
||||
sendChat('','/r '+hdExpression+'+'+bonus,function(r){
|
||||
var hp=0;
|
||||
_.each(r,function(subr){
|
||||
var val=JSON.parse(subr.content);
|
||||
if(_.has(val,'total'))
|
||||
{
|
||||
hp+=val.total;
|
||||
}
|
||||
});
|
||||
sets[bar+"_value"] = hp||1;
|
||||
sets[bar+"_max"] = hp||1;
|
||||
obj.set(sets);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
saveTokenId = function(obj){
|
||||
tokenIds.push(obj.id);
|
||||
|
||||
setTimeout((function(id){
|
||||
return function(){
|
||||
var token=getObj('graphic',id);
|
||||
if(token){
|
||||
rollHitDice(token);
|
||||
}
|
||||
};
|
||||
}(obj.id)),100);
|
||||
},
|
||||
|
||||
|
||||
registerEventHandlers = function() {
|
||||
on('chat:message', handleInput);
|
||||
on('add:graphic', saveTokenId);
|
||||
on('change:graphic', rollHitDice);
|
||||
};
|
||||
|
||||
return {
|
||||
configure: configure,
|
||||
RegisterEventHandlers: registerEventHandlers
|
||||
};
|
||||
|
||||
}());
|
||||
|
||||
on('ready',function() {
|
||||
'use strict';
|
||||
|
||||
HitDice.configure();
|
||||
HitDice.RegisterEventHandlers();
|
||||
});
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user