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{% extends "base.html" %}
{% set active_page = "npcsingle" %}
{% block title %}Single NPC Generation{% endblock %}
{% block content %}
<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
<h1 class="uk-text-center"><strong>Legends of Palisma</strong>NPC Generator</h1>
</div>
<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
<div>
<label for="guild_select">Class: </label>
<select name="guild_select" id="guild_select" class="uk-select">
<option value="0">Random</option>
{% for guild in guilds %}
<option value="{{ guild.id }}"{% if guild.id == guild_id %} selected{% endif%}>{{ guild.name }}</option>
{% endfor %}
</select>
</div>
<div class="uk-margin-left">
<label for="base_level">Base level of npc to generate: </label>
<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" min="0" max="14">
</div>
<div class="uk-margin-left">
<button class="uk-button uk-button-primary" onclick="generateNPC();">Generate</button>
</div>
</div>
<hr class="uk-divider-icon">
{% if npc %}
<div class="uk-flex uk-flex-between uk-margin-large-top">
<h3 class="uk-display-inline-block">Generated NPC</h3>
<div class="uk-text-right uk-display-inline-block">
<a class="uk-button uk-button-small uk-button-secondary uk-border-rounded" onclick="showExportModal();">Roll20 Export</a>
</div>
</div>
<div class="uk-flex-center" uk-grid>
<div class="uk-card uk-card-body uk-card-default uk-box-shadow-hover-large">
<h4 class="uk-card-title uk-margin-small-top">{{ npc.name }}</h4>
<div class="uk-card-badge uk-label uk-label-primary">{{ npc.guild.name }}</div>
<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom">
<div>
<div class="uk-text-bold">Level</div>
<div>{{ npc.level }}</div>
</div>
<div>
<div class="uk-text-bold">HP</div>
<div>{{ npc.hp }}</div>
</div>
<div>
<div class="uk-text-bold">AC</div>
<div>{{ npc.armour.ac_mod }}</div>
</div>
</div>
<div class="uk-flex uk-flex-around stat-block">
<div>
<div title="{{ npc.str_mod }}">{{ npc.str }}</div>
<div title="{{ npc.str_mod }}">Str</div>
</div>
<div>
<div title="{{ npc.int_mod }}">{{ npc.int }}</div>
<div title="{{ npc.int_mod }}">Int</div>
</div>
<div>
<div title="{{ npc.wis_mod }}">{{ npc.wis }}</div>
<div title="{{ npc.wis_mod }}">Wis</div>
</div>
<div>
<div title="{{ npc.dex_mod }}">{{ npc.dex }}</div>
<div title="{{ npc.dex_mod }}">Dex</div>
</div>
<div>
<div title="{{ npc.con_mod }}">{{ npc.con }}</div>
<div title="{{ npc.con_mod }}">Con</div>
</div>
<div>
<div title="{{ npc.chr_mod }}">{{ npc.chr }}</div>
<div title="{{ npc.chr_mod }}">Chr</div>
</div>
</div>
<hr class="uk-divider-small uk-text-center">
<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom save-block uk-margin-top">
<div>
<div title="Petrification & Paralysis">{{ npc.save_pp }}</div>
<div title="Petrification & Paralysis">P &amp; P</div>
</div>
<div>
<div title="Poison & Death">{{ npc.save_pd }}</div>
<div title="Poison & Death">P &amp; D</div>
</div>
<div>
<div title="Blast & Breath">{{ npc.save_bb }}</div>
<div title="Blast & Breath">B &amp; B</div>
</div>
<div>
<div title="Staffs & Wands">{{ npc.save_sw }}</div>
<div title="Staffs & Wands">S &amp; W</div>
</div>
<div>
<div title="Spells">{{ npc.save_sp }}</div>
<div title="Spells">Spells</div>
</div>
</div>
<ul uk-tab>
<li class="uk-active"><a href="">Equipment</a></li>
<li {% if not npc.is_divine_spellcaster and not npc.is_arcane_spellcaster %}class="uk-disabled"{% endif %}><a href="">Spells</a></li>
</ul>
<ul class="uk-switcher uk-margin">
<li>
<table class="uk-table uk-table-hover uk-table-small item-table">
<thead>
<tr> <th>Name</th><th>Worth</th><th>Thr</th><th>Dmg</th> </tr>
</thead>
<tbody>
<tr>
<td>{{ npc.melee.name }}</td>
<td>{{ npc.melee.gp_value }}gp</td>
<td>{{ npc.attack_throw }}</td>
<td>{{ npc.melee.damage_die }}</td>
</tr>
{% if npc.ranged %}
<tr>
<td>{{ npc.ranged.name }}</td>
<td>{{ npc.ranged.gp_value }}gp</td>
<td>{{ npc.attack_throw }}</td>
<td>{{ npc.ranged.damage_die }}</td>
</tr>
{% endif %}
<tr>
<td>{{ npc.armour.name }}</td>
<td>{{ npc.armour.gp_value }}gp</td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
</li>
<li>
<table class="uk-table uk-table-hover uk-table-small spell-table">
<thead>
<tr> <th>Name</th><th>Range</th><th>Duration</th><th>Level</th> </tr>
</thead>
<tbody>
{% for level in npc.spell_list() %}
{% for spell in npc.spell_list()[level] %}
<tr>
<td data-spell-id="{{ spell.id }}" onclick="showSpellModal();">{{ spell.name }}</td>
<td>{{ spell.range }}</td>
<td>{{ spell.duration }}</td>
<td>{{ spell.level_for(npc) }}</td>
</tr>
{% endfor %}
{% endfor %}
</tbody>
</table>
</li>
</ul>
</div>
</div>
{% endif %}
<div id="spell-modal" uk-modal>
<div class="uk-modal-dialog uk-margin-auto-vertical">
<button class="uk-modal-close-default" type="button" uk-close></button>
<div class="uk-modal-header">
<h2 class="uk-modal-title"><span id="spell-modal-title">{Spell Title}</h2>
</div>
<div class="uk-modal-body">
<ul>
<li>Range: <span id="spell-modal-range">{Spell Range}</span></li>
<li>Duration: <span id="spell-modal-duration">{Spell Duration}</span></li>
<li><span id="spell-modal-school">{Spell School}</span></li>
</ul>
<p id="spell-modal-desc">{Spell Description}</p>
</div>
</div>
</div>
<div id="party-export-modal" uk-modal>
<div class="uk-modal-dialog uk-margin-auto-vertical">
<button class="uk-modal-close-default" type="button" uk-close></button>
<div class="uk-modal-header">
<h2 class="uk-modal-title">Roll20 Export</h2>
</div>
<div class="uk-modal-body">
<div class="uk-margin">
<h5>Characters to Export:</h5>
<div id="pe_selects" class="uk-grid-small uk-grid uk-child-width-auto">
{% if npc %}
<label><input class="uk-checkbox" type="checkbox" name="ch[[ loop.index ]]" onchange="prepareSelectiveExport();" checked> {{ npc.name }}</label>
{% endif %}
</div>
<div class="uk-margin uk-align-right">
<div class="uk-button-group">
<button id="pe_none" class="uk-button uk-button-small uk-button-default" onclick="partyExportToggle();">None</button>
<button id="pe_all" class="uk-button uk-button-small uk-button-secondary" onclick="partyExportToggle();">All</button>
</div>
</div>
</div>
<textarea id="party-export-show" class="uk-textarea uk-text-small" rows="10"></textarea>
<textarea id="party-export-data" class="uk-textarea uk-hidden"></textarea>
</div>
<div class="uk-modal-footer uk-text-right">
<button class="uk-button uk-button-default uk-modal-close" type="button">Cancel</button>
<button class="uk-button uk-button-primary" type="button" onclick="exportParty();">Copy</button>
</div>
</div>
</div>
<br>
<style>
table.item-table, table.item-table th, table.spell-table, table.spell-table th {
font-size: 12px;
}
div.stat-block > div {
text-align: center;
padding: 3px;
width: 26px;
}
div.stat-block > div > div:first-child {
font-weight: bold;
color: green;
}
div.stat-block > div > div:last-child {
font-weight: bold;
font-size: 12px;
color: #888;
}
div.save-block > div > div:first-child {
font-weight: bold;
color: purple;
}
div.save-block > div > div:last-child {
font-weight: bold;
font-size: 12px;
color: #888;
}
div.acks-npc-card {
width: 400px;
}
h1 strong {
display: block;
font-size: 50%;
opacity: 0.65;
}
</style>
<script type="text/javascript">
var party = [];
function generateNPC() {
// Base level
let bl = document.querySelector('#base_level').value;
if(bl < 0) { bl = 0; }
if(bl > 14) { bl = 14; }
let gl = document.querySelector('#guild_select').value;
window.location = "/npc/single/" + bl.toString() + "/" + gl.toString();
}
function showSpellModal() {
spells = new Set();
{% if npc %}
{% for level in npc.spell_list() %}
{% for spell in npc.spell_list()[level] %}
spells.add({{ spell.roll20_format | tojson }});
{% endfor %}
{% endfor %}
{% endif %}
var modal_spell, spell_id = event.target.dataset.spellId;
for(var spell of spells) {
if(spell.id == spell_id) {
modal_spell = spell
}
}
// Fill in spell details
document.querySelector('#spell-modal-title').innerText = modal_spell.name;
document.querySelector('#spell-modal-desc').innerText = atob(modal_spell.description);
if(spell.range) {
document.querySelector('#spell-modal-range').innerText = modal_spell.range;
}
if(spell.duration) {
document.querySelector('#spell-modal-duration').innerText = modal_spell.duration;
}
var school = '';
if(modal_spell.is_arcane) {
school += 'Arcane ' + modal_spell.arcane + ' ';
}
if(modal_spell.is_divine) {
school += 'Divine ' + modal_spell.divine + ' ';
}
document.querySelector('#spell-modal-school').innerText = school;
UIkit.modal(document.querySelector('#spell-modal')).show();
}
function showExportModal() {
{% if npc %}
party.push(JSON.parse('{{ npc.roll20_format | tojson }}'));
{% endif %}
for(let cb of document.querySelectorAll('#pe_selects > label > input')) {
cb.checked = true;
}
prepareSelectiveExport();
UIkit.modal(document.querySelector('#party-export-modal')).show();
}
function prepareSelectiveExport() {
var selected_party = [];
var checkboxes = document.querySelectorAll('#pe_selects > label > input');
for(let [i, cb] of checkboxes.entries()) {
if(cb.checked) {
selected_party.push(party[i]);
}
}
document.querySelector('#party-export-data').value = "!acksimport " + JSON.stringify(selected_party);
document.querySelector('#party-export-show').value = JSON.stringify(selected_party, undefined, 2);
}
function exportParty() {
let party_data = document.querySelector('#party-export-data')
party_data.classList.remove('uk-hidden');
party_data.select();
document.execCommand("copy");
party_data.classList.add('uk-hidden');
UIkit.modal(document.querySelector('#party-export-modal')).hide();
}
function partyExportToggle() {
var checkboxes = document.querySelectorAll('#pe_selects > label > input');
for(let cb of checkboxes) {
if(event.target.id === "pe_none") {
cb.checked = false;
}
if(event.target.id === "pe_all") {
cb.checked = true;
}
}
prepareSelectiveExport();
}
</script>
{% endblock %}