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{% extends "base.html" %}
{% set active_page = "shares_calc" %}
{% block title %}Spoil Shares Calculator{% endblock %}
{% block content %}
<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
<h1 class="uk-text-center"><strong>Legends of Palisma</strong>Spoil Shares Calculator</h1>
</div>
<div class="uk-grid-divider" uk-grid>
<div class="uk-width-1-3">
<h3>Session Info</h3>
<form class="uk-form-horizontal uk-margin-large" autocomplete=off>
<div class="uk-margin">
<label class="uk-form-label" for="player_count">Number of players</label>
<div class="uk-form-controls">
<select name="player_count" id="player_count" class="uk-select">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="hench_count">Number of henchmen</label>
<div class="uk-form-controls">
<input class="uk-input" id="hench_count" name="hench_count" type="number" value="0">
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="gp_recovered">GP value recovered</label>
<div class="uk-form-controls">
<input class="uk-input" id="gp_recovered" name="gp_recovered" type="number" value="0">
</div>
</div>
<div class="uk-margin">
<label class="uk-form-label" for="xp_earned">XP earned from monsters</label>
<div class="uk-form-controls">
<input class="uk-input" id="xp_earned" name="xp_earned" type="number" value="0">
</div>
</div>
<button type="button" id="share_calc_button" class="uk-button uk-button-primary">Calculate</button>
</form>
</div>
<div class="uk-width-1-3">
<h4>Henchmen GP Shares</h4>
<table id="hench_shares" class="uk-table">
<thead>
<tr>
<th>Bonus XP Rate</th>
<th>Share Per-Henchman</th>
</tr>
</thead>
<tbody></tbody>
</table>
</div>
<div class="uk-width-1-3">
<h4>Player XP Shares</h4>
<table id="player_shares" class="uk-table">
<thead>
<tr>
<th>Bonus XP Rate</th>
<th>Share Per-Player</th>
</tr>
</thead>
<tbody></tbody>
</table>
<h4>Player GP Share</h4>
<span id="pc_gp_share"></span>
<div id="share_button_container" class="uk-margin-large-top uk-hidden">
<button type="button" class="uk-button uk-button-secondary uk-button-small" id="export_button" title="Will copy a chat message to be pasted into Roll20.">Share</button>
<button type="button" class="uk-button uk-button-default uk-button-small" id="clear_button">Reset</button>
</div>
</div>
</div>
<textarea id="export-data" class="uk-textarea uk-hidden"></textarea>
{% endblock %}
{% block head %}
<style>
</style>
{% endblock %}
{% block scripts %}
<script type="text/javascript">
var lastCalculatedShares = null;
window.addEventListener('DOMContentLoaded', () => {
var calc = document.querySelector('button#share_calc_button');
calc.addEventListener("click", calculateShares);
var share = document.querySelector('button#export_button');
share.addEventListener("click", clipboardShare);
var clear = document.querySelector('button#clear_button');
clear.addEventListener("click", resetPage);
});
function calculateShares() {
document.querySelector('div#share_button_container').classList.remove('uk-hidden');
var player_shares = document.querySelector('table#player_shares > tbody');
var hench_shares = document.querySelector('table#hench_shares > tbody');
var pc_gp_share = document.querySelector('span#pc_gp_share');
player_shares.innerHTML = '';
hench_shares.innerHTML = '';
pc_gp_share.innerText = '';
var player_count = parseInt(document.querySelector('select#player_count').value);
var hench_count = parseInt(document.querySelector('input#hench_count').value);
var gp = parseInt(document.querySelector('input#gp_recovered').value);
var xp = parseInt(document.querySelector('input#xp_earned').value);
lastCalculatedShares = {pc: player_count, hc: hench_count, gp: gp, xp: xp};
let total_xp = gp + xp;
let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
for(let i = 0; i < 5; i ++) {
// Build player rows
const row = document.createElement("tr");
const c1 = document.createElement("td");
const c2 = document.createElement("td");
c1.appendChild(document.createTextNode(`@ ${5 * i}%`));
c2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`));
row.appendChild(c1);
row.appendChild(c2);
player_shares.appendChild(row);
// Build hench rows
const hrow = document.createElement("tr");
const hc1 = document.createElement("td");
const hc2 = document.createElement("td");
hc1.appendChild(document.createTextNode(`@ ${5 * i}%`));
hc2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`));
hrow.appendChild(hc1);
hrow.appendChild(hc2);
hench_shares.appendChild(hrow);
}
var pc_gp_share = document.querySelector('span#pc_gp_share');
let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
pc_gp_share.appendChild(document.createTextNode(`${gpshare} gold per player.`));
}
function clipboardShare() {
if(!lastCalculatedShares) {
return;
}
var btn = document.querySelector('button#export_button');
btn.classList.remove('uk-animation-shake');
var lcs = lastCalculatedShares;
var [player_count, hench_count, gp, xp] = [lcs.pc, lcs.hc, lcs.gp, lcs.xp];
let total_xp = gp + xp;
let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
var [ps, hs] = [{}, {}];
for(let i = 0; i < 5; i ++) {
// Build player rows
ps[`@ ${5 * i}%`] = `${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`;
// Build hench rows
hs[`@ ${5 * i}%`] = `${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`;
}
let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
{% raw %}
let response = '&{template:acks}{{name=Spoil Shares}}';
response += `{{**Player Gold Share** = [[${gpshare}]]}}`;
response += '{{**Player XP Share**=\n'
for(const [k, v] of Object.entries(ps)) {
response += `${k} bonus: *${v}*\n`;
}
response += '}}';
response += '{{**Henchmen XP Share**=\n'
for(const [k, v] of Object.entries(hs)) {
response += `${k} bonus: *${v}*\n`;
}
response += `}}{{desc=${player_count} players, ${hench_count} henchmen sharing ${gp} gold XP and ${xp} monster XP.}}`;
{% endraw %}
let export_data = document.querySelector('#export-data');
export_data.value = response;
export_data.classList.remove('uk-hidden');
export_data.select();
document.execCommand("copy");
export_data.classList.add('uk-hidden');
btn.classList.add('uk-animation-shake');
}
function resetPage() {
document.querySelector('div#share_button_container').classList.add('uk-hidden');
document.querySelector('table#player_shares > tbody').innerHTML = '';
document.querySelector('table#hench_shares > tbody').innerHTML = '';
document.querySelector('span#pc_gp_share').innerText = '';
document.querySelector('select#player_count').value = 1;
document.querySelector('input#hench_count').value = 0;
document.querySelector('input#gp_recovered').value = 0;
document.querySelector('input#xp_earned').value = 0;
}
</script>
{% endblock %}