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230 lines
8.7 KiB
230 lines
8.7 KiB
{% extends "base.html" %}
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{% set active_page = "shares_calc" %}
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{% block title %}Spoil Shares Calculator{% endblock %}
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{% block content %}
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
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<h1 class="uk-text-center"><strong>Legends of Palisma</strong>Spoil Shares Calculator</h1>
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</div>
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<div class="uk-grid-divider" uk-grid>
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<div class="uk-width-1-3">
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<h3>Session Info</h3>
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<form class="uk-form-horizontal uk-margin-large" autocomplete=off>
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<div class="uk-margin">
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<label class="uk-form-label" for="player_count">Number of players</label>
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<div class="uk-form-controls">
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<select name="player_count" id="player_count" class="uk-select">
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<option value="1">1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="5">5</option>
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<option value="6">6</option>
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<option value="7">7</option>
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<option value="8">8</option>
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</select>
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="hench_count">Number of henchmen</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="hench_count" name="hench_count" type="number" value="0">
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="gp_recovered">GP value recovered</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="gp_recovered" name="gp_recovered" type="number" value="0">
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</div>
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</div>
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<div class="uk-margin">
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<label class="uk-form-label" for="xp_earned">XP earned from monsters</label>
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<div class="uk-form-controls">
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<input class="uk-input" id="xp_earned" name="xp_earned" type="number" value="0">
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</div>
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</div>
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<button type="button" id="share_calc_button" class="uk-button uk-button-primary">Calculate</button>
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</form>
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</div>
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<div class="uk-width-1-3">
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<h4>Henchmen GP Shares</h4>
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<table id="hench_shares" class="uk-table">
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<thead>
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<tr>
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<th>Bonus XP Rate</th>
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<th>Share Per-Henchman</th>
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</tr>
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</thead>
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<tbody></tbody>
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</table>
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</div>
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<div class="uk-width-1-3">
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<h4>Player XP Shares</h4>
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<table id="player_shares" class="uk-table">
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<thead>
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<tr>
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<th>Bonus XP Rate</th>
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<th>Share Per-Player</th>
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</tr>
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</thead>
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<tbody></tbody>
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</table>
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<h4>Player GP Share</h4>
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<span id="pc_gp_share"></span>
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<div id="share_button_container" class="uk-margin-large-top uk-hidden">
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<button type="button" class="uk-button uk-button-secondary uk-button-small" id="export_button" title="Will copy a chat message to be pasted into Roll20.">Share</button>
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<button type="button" class="uk-button uk-button-default uk-button-small" id="clear_button">Reset</button>
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</div>
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</div>
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</div>
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<textarea id="export-data" class="uk-textarea uk-hidden"></textarea>
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{% endblock %}
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{% block head %}
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<style>
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</style>
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{% endblock %}
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{% block scripts %}
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<script type="text/javascript">
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var lastCalculatedShares = null;
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window.addEventListener('DOMContentLoaded', () => {
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var calc = document.querySelector('button#share_calc_button');
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calc.addEventListener("click", calculateShares);
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var share = document.querySelector('button#export_button');
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share.addEventListener("click", clipboardShare);
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var clear = document.querySelector('button#clear_button');
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clear.addEventListener("click", resetPage);
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});
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function calculateShares() {
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document.querySelector('div#share_button_container').classList.remove('uk-hidden');
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var player_shares = document.querySelector('table#player_shares > tbody');
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var hench_shares = document.querySelector('table#hench_shares > tbody');
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var pc_gp_share = document.querySelector('span#pc_gp_share');
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player_shares.innerHTML = '';
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hench_shares.innerHTML = '';
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pc_gp_share.innerText = '';
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var player_count = parseInt(document.querySelector('select#player_count').value);
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var hench_count = parseInt(document.querySelector('input#hench_count').value);
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var gp = parseInt(document.querySelector('input#gp_recovered').value);
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var xp = parseInt(document.querySelector('input#xp_earned').value);
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lastCalculatedShares = {pc: player_count, hc: hench_count, gp: gp, xp: xp};
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let total_xp = gp + xp;
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let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
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for(let i = 0; i < 5; i ++) {
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// Build player rows
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const row = document.createElement("tr");
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const c1 = document.createElement("td");
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const c2 = document.createElement("td");
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c1.appendChild(document.createTextNode(`@ ${5 * i}%`));
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c2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`));
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row.appendChild(c1);
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row.appendChild(c2);
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player_shares.appendChild(row);
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// Build hench rows
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const hrow = document.createElement("tr");
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const hc1 = document.createElement("td");
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const hc2 = document.createElement("td");
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hc1.appendChild(document.createTextNode(`@ ${5 * i}%`));
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hc2.appendChild(document.createTextNode(`${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`));
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hrow.appendChild(hc1);
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hrow.appendChild(hc2);
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hench_shares.appendChild(hrow);
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}
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var pc_gp_share = document.querySelector('span#pc_gp_share');
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let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
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pc_gp_share.appendChild(document.createTextNode(`${gpshare} gold per player.`));
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}
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function clipboardShare() {
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if(!lastCalculatedShares) {
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return;
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}
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var btn = document.querySelector('button#export_button');
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btn.classList.remove('uk-animation-shake');
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var lcs = lastCalculatedShares;
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var [player_count, hench_count, gp, xp] = [lcs.pc, lcs.hc, lcs.gp, lcs.xp];
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let total_xp = gp + xp;
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let pc_base_xp_share = total_xp / (player_count + hench_count / 2.0);
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var [ps, hs] = [{}, {}];
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for(let i = 0; i < 5; i ++) {
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// Build player rows
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ps[`@ ${5 * i}%`] = `${Math.floor(pc_base_xp_share * (1 + 0.05 * i))} xp`;
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// Build hench rows
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hs[`@ ${5 * i}%`] = `${Math.floor(pc_base_xp_share * (1 + 0.05 * i) / 2.0)} xp`;
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}
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let gpshare = Math.floor(gp / (player_count + hench_count / 6.0))
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{% raw %}
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let response = '&{template:acks}{{name=Spoil Shares}}';
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response += `{{**Player Gold Share** = [[${gpshare}]]}}`;
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response += '{{**Player XP Share**=\n'
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for(const [k, v] of Object.entries(ps)) {
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response += `${k} bonus: *${v}*\n`;
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}
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response += '}}';
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response += '{{**Henchmen XP Share**=\n'
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for(const [k, v] of Object.entries(hs)) {
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response += `${k} bonus: *${v}*\n`;
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}
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response += `}}{{desc=${player_count} players, ${hench_count} henchmen sharing ${gp} gold XP and ${xp} monster XP.}}`;
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{% endraw %}
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let export_data = document.querySelector('#export-data');
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export_data.value = response;
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export_data.classList.remove('uk-hidden');
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export_data.select();
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document.execCommand("copy");
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export_data.classList.add('uk-hidden');
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btn.classList.add('uk-animation-shake');
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}
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function resetPage() {
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document.querySelector('div#share_button_container').classList.add('uk-hidden');
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document.querySelector('table#player_shares > tbody').innerHTML = '';
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document.querySelector('table#hench_shares > tbody').innerHTML = '';
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document.querySelector('span#pc_gp_share').innerText = '';
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document.querySelector('select#player_count').value = 1;
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document.querySelector('input#hench_count').value = 0;
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document.querySelector('input#gp_recovered').value = 0;
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document.querySelector('input#xp_earned').value = 0;
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}
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</script>
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{% endblock %}
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