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import click
from flask.cli import AppGroup
from ..models import db
npc_cli = AppGroup('npc')
@npc_cli.command('create classes')
def create_classes():
from .models import CharacterClass
classes = []
classes.append(CharacterClass(
name = 'Elven Nightblade',
bucket = 'Demi-Human',
prime_requisite = 'D+I',
hit_die_size = 6,
maximum_level = 11,
armour_modifier = -4,
melee_light = 1,
melee_medium = 2,
melee_heavy = 0,
ranged_light = 0,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Elven Spellsword',
bucket = 'Demi-Human',
prime_requisite = 'S+I',
hit_die_size = 6,
maximum_level = 10,
armour_modifier = -4,
melee_light = 0,
melee_medium = 1,
melee_heavy = 0,
ranged_light = 0,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Explorer',
bucket = 'Campaign',
prime_requisite = 'S+D',
hit_die_size = 6,
maximum_level = 14,
armour_modifier = -3,
melee_light = 1,
melee_medium = 1,
melee_heavy = 0,
ranged_light = 0,
ranged_heavy = 1
))
classes.append(CharacterClass(
name = 'Bladedancer',
bucket = 'Campaign',
prime_requisite = 'W+D',
hit_die_size = 6,
maximum_level = 14,
armour_modifier = -2,
melee_light = 0,
melee_medium = 1,
melee_heavy = 0,
ranged_light = 0,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Cleric',
bucket = 'Core',
prime_requisite = 'WIS',
hit_die_size = 6,
maximum_level = 14,
armour_modifier = 0,
melee_light = 1,
melee_medium = 3,
melee_heavy = 1,
ranged_light = 1,
ranged_heavy = 3
))
classes.append(CharacterClass(
name = 'Fighter',
bucket = 'Core',
prime_requisite = 'STR',
hit_die_size = 8,
maximum_level = 14,
armour_modifier = 1,
melee_light = 1,
melee_medium = 4,
melee_heavy = 1,
ranged_light = 1,
ranged_heavy = 1
))
classes.append(CharacterClass(
name = 'Thief',
bucket = 'Core',
prime_requisite = 'DEX',
hit_die_size = 4,
maximum_level = 14,
armour_modifier = -6,
melee_light = 1,
melee_medium = 1,
melee_heavy = 0,
ranged_light = 1,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Mage',
bucket = 'Core',
prime_requisite = 'INT',
hit_die_size = 4,
maximum_level = 14,
armour_modifier = -8,
melee_light = 1,
melee_medium = 0,
melee_heavy = 0,
ranged_light = 0,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Assassin',
bucket = 'Campaign',
prime_requisite = 'S+D',
hit_die_size = 6,
maximum_level = 14,
armour_modifier = -6,
melee_light = 1,
melee_medium = 2,
melee_heavy = 0,
ranged_light = 1,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Bard',
bucket = 'Campaign',
prime_requisite = 'D+H',
hit_die_size = 6,
maximum_level = 14,
armour_modifier = -3,
melee_light = 1,
melee_medium = 2,
melee_heavy = 0,
ranged_light = 1,
ranged_heavy = 0
))
classes.append(CharacterClass(
name = 'Dwarven Vaultguard',
bucket = 'Demi-Human',
prime_requisite = 'STR',
hit_die_size = 8,
maximum_level = 13,
armour_modifier = -1,
melee_light = 0,
melee_medium = 3,
melee_heavy = 1,
ranged_light = 1,
ranged_heavy = 1
))
classes.append(CharacterClass(
name = 'Dwarven Craftpriest',
bucket = 'Demi-Human',
prime_requisite = 'WIS',
hit_die_size = 6,
maximum_level = 10,
armour_modifier = -2,
melee_light = 0,
melee_medium = 1,
melee_heavy = 0,
ranged_light = 1,
ranged_heavy = 0
))
db.session.bulk_save_objects(classes)
db.session.commit()