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355 lines
13 KiB
355 lines
13 KiB
{% extends "base.html" %}
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{% set active_page = "npcsingle" %}
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{% block title %}Single NPC Generation{% endblock %}
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{% block content %}
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<div class="uk-flex uk-flex-center uk-margin-bottom uk-margin-top">
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<h1 class="uk-text-center"><strong>Adventurer Conqueror King</strong>NPC Generator</h1>
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</div>
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<div class="uk-flex uk-flex-bottom uk-flex-center uk-margin-large-bottom">
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<div>
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<label for="guild_select">Class: </label>
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<select name="guild_select" id="guild_select" class="uk-select">
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<option value="0">Random</option>
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{% for guild in guilds %}
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<option value="{{ guild.id }}"{% if guild.id == guild_id %} selected{% endif%}>{{ guild.name }}</option>
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{% endfor %}
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</select>
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</div>
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<div class="uk-margin-left">
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<label for="base_level">Base level of npc to generate: </label>
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<input type="number" name="base_level" id="base_level" class="uk-input" value="{{ base_level if base_level else 1 }}" min="0" max="14">
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</div>
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<div class="uk-margin-left">
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<button class="uk-button uk-button-primary" onclick="generateNPC();">Generate</button>
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</div>
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</div>
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<hr class="uk-divider-icon">
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{% if npc %}
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<div class="uk-flex uk-flex-between uk-margin-large-top">
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<h3 class="uk-display-inline-block">Generated NPC</h3>
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<div class="uk-text-right uk-display-inline-block">
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<a class="uk-button uk-button-small uk-button-secondary uk-border-rounded" onclick="showExportModal();">Roll20 Export</a>
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</div>
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</div>
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<div class="uk-flex-center" uk-grid>
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<div class="uk-card uk-card-body uk-card-default uk-box-shadow-hover-large">
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<h4 class="uk-card-title uk-margin-small-top">{{ npc.name }}</h4>
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<div class="uk-card-badge uk-label uk-label-primary">{{ npc.guild.name }}</div>
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<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom">
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<div>
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<div class="uk-text-bold">Level</div>
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<div>{{ npc.level }}</div>
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</div>
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<div>
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<div class="uk-text-bold">HP</div>
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<div>{{ npc.hp }}</div>
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</div>
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<div>
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<div class="uk-text-bold">AC</div>
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<div>{{ npc.armour.ac_mod }}</div>
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</div>
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</div>
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<div class="uk-flex uk-flex-around stat-block">
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<div>
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<div title="{{ npc.str_mod }}">{{ npc.str }}</div>
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<div title="{{ npc.str_mod }}">Str</div>
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</div>
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<div>
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<div title="{{ npc.int_mod }}">{{ npc.int }}</div>
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<div title="{{ npc.int_mod }}">Int</div>
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</div>
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<div>
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<div title="{{ npc.wis_mod }}">{{ npc.wis }}</div>
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<div title="{{ npc.wis_mod }}">Wis</div>
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</div>
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<div>
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<div title="{{ npc.dex_mod }}">{{ npc.dex }}</div>
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<div title="{{ npc.dex_mod }}">Dex</div>
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</div>
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<div>
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<div title="{{ npc.con_mod }}">{{ npc.con }}</div>
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<div title="{{ npc.con_mod }}">Con</div>
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</div>
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<div>
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<div title="{{ npc.chr_mod }}">{{ npc.chr }}</div>
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<div title="{{ npc.chr_mod }}">Chr</div>
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</div>
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</div>
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<hr class="uk-divider-small uk-text-center">
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<div class="uk-flex uk-flex-around uk-text-center uk-margin-bottom save-block uk-margin-top">
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<div>
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<div title="Petrification & Paralysis">{{ npc.save_pp }}</div>
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<div title="Petrification & Paralysis">P & P</div>
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</div>
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<div>
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<div title="Poison & Death">{{ npc.save_pd }}</div>
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<div title="Poison & Death">P & D</div>
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</div>
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<div>
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<div title="Blast & Breath">{{ npc.save_bb }}</div>
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<div title="Blast & Breath">B & B</div>
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</div>
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<div>
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<div title="Staffs & Wands">{{ npc.save_sw }}</div>
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<div title="Staffs & Wands">S & W</div>
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</div>
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<div>
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<div title="Spells">{{ npc.save_sp }}</div>
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<div title="Spells">Spells</div>
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</div>
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</div>
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<ul uk-tab>
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<li class="uk-active"><a href="">Equipment</a></li>
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<li {% if not npc.is_divine_spellcaster and not npc.is_arcane_spellcaster %}class="uk-disabled"{% endif %}><a href="">Spells</a></li>
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</ul>
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<ul class="uk-switcher uk-margin">
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<li>
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<table class="uk-table uk-table-hover uk-table-small item-table">
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<thead>
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<tr> <th>Name</th><th>Worth</th><th>Thr</th><th>Dmg</th> </tr>
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</thead>
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<tbody>
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<tr>
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<td>{{ npc.melee.name }}</td>
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<td>{{ npc.melee.gp_value }}gp</td>
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<td>{{ npc.attack_throw }}</td>
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<td>{{ npc.melee.damage_die }}</td>
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</tr>
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{% if npc.ranged %}
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<tr>
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<td>{{ npc.ranged.name }}</td>
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<td>{{ npc.ranged.gp_value }}gp</td>
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<td>{{ npc.attack_throw }}</td>
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<td>{{ npc.ranged.damage_die }}</td>
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</tr>
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{% endif %}
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<tr>
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<td>{{ npc.armour.name }}</td>
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<td>{{ npc.armour.gp_value }}gp</td>
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<td></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</li>
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<li>
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<table class="uk-table uk-table-hover uk-table-small spell-table">
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<thead>
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<tr> <th>Name</th><th>Range</th><th>Duration</th><th>Level</th> </tr>
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</thead>
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<tbody>
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{% for level in npc.spell_list() %}
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{% for spell in npc.spell_list()[level] %}
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<tr>
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<td data-spell-id="{{ spell.id }}" onclick="showSpellModal();">{{ spell.name }}</td>
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<td>{{ spell.range }}</td>
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<td>{{ spell.duration }}</td>
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<td>{{ spell.level_for(npc) }}</td>
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</tr>
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{% endfor %}
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{% endfor %}
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</tbody>
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</table>
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</li>
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</ul>
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</div>
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</div>
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{% endif %}
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<div id="spell-modal" uk-modal>
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<div class="uk-modal-dialog uk-margin-auto-vertical">
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<button class="uk-modal-close-default" type="button" uk-close></button>
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<div class="uk-modal-header">
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<h2 class="uk-modal-title"><span id="spell-modal-title">{Spell Title}</h2>
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</div>
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<div class="uk-modal-body">
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<ul>
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<li>Range: <span id="spell-modal-range">{Spell Range}</span></li>
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<li>Duration: <span id="spell-modal-duration">{Spell Duration}</span></li>
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<li><span id="spell-modal-school">{Spell School}</span></li>
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</ul>
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<p id="spell-modal-desc">{Spell Description}</p>
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</div>
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</div>
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</div>
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<div id="party-export-modal" uk-modal>
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<div class="uk-modal-dialog uk-margin-auto-vertical">
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<button class="uk-modal-close-default" type="button" uk-close></button>
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<div class="uk-modal-header">
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<h2 class="uk-modal-title">Roll20 Export</h2>
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</div>
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<div class="uk-modal-body">
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<div class="uk-margin">
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<h5>Characters to Export:</h5>
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<div id="pe_selects" class="uk-grid-small uk-grid uk-child-width-auto">
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{% if npc %}
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<label><input class="uk-checkbox" type="checkbox" name="ch[[ loop.index ]]" onchange="prepareSelectiveExport();" checked> {{ npc.name }}</label>
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{% endif %}
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</div>
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<div class="uk-margin uk-align-right">
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<div class="uk-button-group">
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<button id="pe_none" class="uk-button uk-button-small uk-button-default" onclick="partyExportToggle();">None</button>
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<button id="pe_all" class="uk-button uk-button-small uk-button-secondary" onclick="partyExportToggle();">All</button>
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</div>
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</div>
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</div>
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<textarea id="party-export-show" class="uk-textarea uk-text-small" rows="10"></textarea>
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<textarea id="party-export-data" class="uk-textarea uk-hidden"></textarea>
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</div>
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<div class="uk-modal-footer uk-text-right">
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<button class="uk-button uk-button-default uk-modal-close" type="button">Cancel</button>
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<button class="uk-button uk-button-primary" type="button" onclick="exportParty();">Copy</button>
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</div>
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</div>
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</div>
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<br>
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<style>
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table.item-table, table.item-table th, table.spell-table, table.spell-table th {
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font-size: 12px;
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}
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div.stat-block > div {
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text-align: center;
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padding: 3px;
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width: 26px;
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}
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div.stat-block > div > div:first-child {
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font-weight: bold;
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color: green;
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}
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div.stat-block > div > div:last-child {
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font-weight: bold;
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font-size: 12px;
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color: #888;
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}
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div.save-block > div > div:first-child {
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font-weight: bold;
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color: purple;
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}
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div.save-block > div > div:last-child {
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font-weight: bold;
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font-size: 12px;
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color: #888;
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}
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div.acks-npc-card {
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width: 400px;
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}
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h1 strong {
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display: block;
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font-size: 50%;
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opacity: 0.65;
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}
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</style>
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<script type="text/javascript">
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var party = [];
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function generateNPC() {
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// Base level
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let bl = document.querySelector('#base_level').value;
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if(bl < 0) { bl = 0; }
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if(bl > 14) { bl = 14; }
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let gl = document.querySelector('#guild_select').value;
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window.location = "/npc/single/" + bl.toString() + "/" + gl.toString();
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}
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function showSpellModal() {
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spells = new Set();
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{% if npc %}
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{% for level in npc.spell_list() %}
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{% for spell in npc.spell_list()[level] %}
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spells.add({{ spell.roll20_format | tojson }});
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{% endfor %}
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{% endfor %}
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{% endif %}
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var modal_spell, spell_id = event.target.dataset.spellId;
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for(var spell of spells) {
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if(spell.id == spell_id) {
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modal_spell = spell
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}
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}
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// Fill in spell details
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document.querySelector('#spell-modal-title').innerText = modal_spell.name;
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document.querySelector('#spell-modal-desc').innerText = atob(modal_spell.description);
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if(spell.range) {
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document.querySelector('#spell-modal-range').innerText = modal_spell.range;
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}
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if(spell.duration) {
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document.querySelector('#spell-modal-duration').innerText = modal_spell.duration;
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}
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var school = '';
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if(modal_spell.is_arcane) {
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school += 'Arcane ' + modal_spell.arcane + ' ';
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}
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if(modal_spell.is_divine) {
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school += 'Divine ' + modal_spell.divine + ' ';
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}
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document.querySelector('#spell-modal-school').innerText = school;
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UIkit.modal(document.querySelector('#spell-modal')).show();
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}
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function showExportModal() {
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{% if npc %}
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party.push(JSON.parse('{{ npc.roll20_format | tojson }}'));
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{% endif %}
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for(let cb of document.querySelectorAll('#pe_selects > label > input')) {
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cb.checked = true;
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}
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prepareSelectiveExport();
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UIkit.modal(document.querySelector('#party-export-modal')).show();
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}
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function prepareSelectiveExport() {
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var selected_party = [];
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var checkboxes = document.querySelectorAll('#pe_selects > label > input');
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for(let [i, cb] of checkboxes.entries()) {
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if(cb.checked) {
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selected_party.push(party[i]);
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}
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}
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document.querySelector('#party-export-data').value = "!acksimport " + JSON.stringify(selected_party);
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document.querySelector('#party-export-show').value = JSON.stringify(selected_party, undefined, 2);
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}
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function exportParty() {
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let party_data = document.querySelector('#party-export-data')
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party_data.classList.remove('uk-hidden');
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party_data.select();
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document.execCommand("copy");
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party_data.classList.add('uk-hidden');
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UIkit.modal(document.querySelector('#party-export-modal')).hide();
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}
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function partyExportToggle() {
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var checkboxes = document.querySelectorAll('#pe_selects > label > input');
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for(let cb of checkboxes) {
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if(event.target.id === "pe_none") {
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cb.checked = false;
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}
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if(event.target.id === "pe_all") {
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cb.checked = true;
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}
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}
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prepareSelectiveExport();
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}
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</script>
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{% endblock %}
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