TinTin++ setup for Aardwolf MUD
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Development ToDo List
Improve the installation and setup phase. - installation script - optional install of tintin/tmux - basic map with some newbie areas mapped
Provide some in-game (in-client) commands for help/docs and control. - map control - map custom exits, portals, speedwalking (paths.tin) - channel gagging
Add more commenting to the settings. Clean up the formatting.
Separate the "core" components from the "plug-ins" - .tin vs .tt and/or directories
Remove redundancy, fix bugs, add functionality to settings.
Change reports from masaki theme to neutral
Update mapping in gmcp.tin to set room_terrain from GMCP values - eventually expand this to color rooms based on terrain
Add revised lvladd aliases and fix afind,vfind,rfind,mfind,hfind
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