TinTin++ setup for Aardwolf MUD
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#class char kill
#class char open
#event {IAC SB GMCP char.vitals IAC SE}
{
#if {$debug} { #showme %1 };
#var {GMCPDATA[CHAR][VITALS]} {%0};
#var {hp} {$GMCPDATA[CHAR][VITALS][hp]};
#var {mana} {$GMCPDATA[CHAR][VITALS][mana]};
#var {moves} {$GMCPDATA[CHAR][VITALS][moves]};
prompt_statmon;
}
#event {IAC SB GMCP char.maxstats IAC SE}
{
#if {$debug} { #showme %1 };
#var {GMCPDATA[CHAR][MAXSTATS]} {%0};
#var {maxhp} {$GMCPDATA[CHAR][MAXSTATS][maxhp]};
#var {maxmana} {$GMCPDATA[CHAR][MAXSTATS][maxmana]};
#var {maxmoves} {$GMCPDATA[CHAR][MAXSTATS][maxmoves]};
#nop Actual stats below are yet unusued.
#var {maxstr} {$GMCPDATA[CHAR][MAXSTATS][maxstr]};
#var {maxint} {$GMCPDATA[CHAR][MAXSTATS][maxint]};
#var {maxwis} {$GMCPDATA[CHAR][MAXSTATS][maxwis]};
#var {maxdex} {$GMCPDATA[CHAR][MAXSTATS][maxdex]};
#var {maxcon} {$GMCPDATA[CHAR][MAXSTATS][maxcon]};
#var {maxluck} {$GMCPDATA[CHAR][MAXSTATS][maxluck]};
prompt_statmon;
}
#event {IAC SB GMCP char.status IAC SE}
{
#variable {GMCPDATA[CHAR][STATUS]} {%0};
#if {$debug} {#showme %1};
#var {level} {$GMCPDATA[CHAR][STATUS][level]};
#var {tnl} {$GMCPDATA[CHAR][STATUS][tnl]};
#var {hunger} {$GMCPDATA[CHAR][STATUS][hunger]};
#var {thirst} {$GMCPDATA[CHAR][STATUS][thirst]};
#var {align} {$GMCPDATA[CHAR][STATUS][align]};
#var {state} {$GMCPDATA[CHAR][STATUS][state]};
#var {position} {$GMCPDATA[CHAR][STATUS][pos]};
#var {enemy} {$GMCPDATA[CHAR][STATUS][enemy]};
#var {enemy_health} {$GMCPDATA[CHAR][STATUS][enemypct]};
prompt_statmon;
}
#class char close