TinTin++ setup for Aardwolf MUD
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Development ToDo List
Improve the installation and setup phase.
- installation script
- optional install of tintin/tmux
- basic map with some newbie areas mapped
Provide some in-game (in-client) commands for help/docs and control.
- map control
- map custom exits, portals, speedwalking (paths.tin)
- channel gagging
Add more commenting to the settings.
Separate the "core" components from the "plug-ins"
- .tin vs .tt and/or directories
Remove redundancy, fix bugs, add functionality to settings.