TinTin++ setup for Aardwolf MUD
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59 lines
2.3 KiB

#ALIAS {||gmcp_prompt_statmon}
{
#variable tier {$GMCP[CHAR][BASE][tier]};
#math {tier_level} {$tier*10 + $current_level};
#variable str {$GMCP[CHAR][STATS][str]};
#variable base_str {$GMCP[CHAR][MAXSTATS][maxstr]};
#variable int {$GMCP[CHAR][STATS][int]};
#variable base_int {$GMCP[CHAR][MAXSTATS][maxint]};
#variable wis {$GMCP[CHAR][STATS][wis]};
#variable base_wis {$GMCP[CHAR][MAXSTATS][maxwis]};
#variable dex {$GMCP[CHAR][STATS][dex]};
#variable base_dex {$GMCP[CHAR][MAXSTATS][maxdex]};
#variable con {$GMCP[CHAR][STATS][con]};
#variable base_con {$GMCP[CHAR][MAXSTATS][maxcon]};
#variable luck {$GMCP[CHAR][STATS][luck]};
#variable base_luck {$GMCP[CHAR][MAXSTATS][maxluck]};
#math hp_percent {((1.00*$GMCP[CHAR][VITALS][hp]) / $GMCP[CHAR][MAXSTATS][maxhp])*100};
#math mana_percent {((1.00*$GMCP[CHAR][VITALS][mana])/$GMCP[CHAR][MAXSTATS][maxmana])*100};
#math moves_percent {((1.00*$GMCP[CHAR][VITALS][moves])/$GMCP[CHAR][MAXSTATS][maxmoves])*100};
#variable hr {$GMCP[CHAR][STATS][hr]};
#variable dr {$GMCP[CHAR][STATS][dr]};
#variable position {$GMCP[CHAR][STATUS][pos]};
#variable hp {$GMCP[CHAR][VITALS][hp]};
#variable maxhp {$GMCP[CHAR][MAXSTATS][maxhp]};
#variable mana {$GMCP[CHAR][VITALS][mana]};
#variable maxmana {$GMCP[CHAR][MAxSTATS][maxmana]};
#variable moves {$GMCP[CHAR][VITALS][moves]};
#variable maxmoves {$GMCP[CHAR][MAXSTATS][maxmoves]};
#variable gold {$GMCP[CHAR][WORTH][gold]};
#variable qp {$GMCP[CHAR][WORTH][qp]};
#variable tp {$GMCP[CHAR][WORTH][tp]};
#variable align {$GMCP[CHAR][STATUS][align]};
#variable tnl {$GMCP[CHAR][STATUS][tnl]};
#variable current_level {$GMCP[CHAR][STATUS][level]};
#variable pos_number {$GMCP[CHAR][STATUS][state]};
#variable mob_fighting {$GMCP[CHAR][STATUS][enemy]};
#variable enemy_hp {$GMCP[CHAR][STATUS][enemypct]};
#variable hunger {$GMCP[CHAR][STATUS][hunger]};
#variable thirst {$GMCP[CHAR][STATUS][thirst]};
#format {movecolor} {%c} {light yellow};
#if {$hp_percent == 0.00}
{
protocol gmcp sendchar
};
#variable {prompt} {<120>$hp_percent HP <150>| <140>$mana_percent MANA <150>| $movecolor$moves_percent MV};
#if {$pos_number == 8}
{
#variable fighting y;
#variable {prompt} {$prompt <150>| <110>Enemy $enemy_hp}
};
#else
{
#variable fighting n
};
#variable {prompt} {$prompt<099>};
#showme {$prompt} {2}
}
{5}