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59 lines
2.3 KiB
59 lines
2.3 KiB
#ALIAS {||gmcp_prompt_statmon}
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{
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#variable tier {$GMCP[CHAR][BASE][tier]};
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#math {tier_level} {$tier*10 + $current_level};
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#variable str {$GMCP[CHAR][STATS][str]};
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#variable base_str {$GMCP[CHAR][MAXSTATS][maxstr]};
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#variable int {$GMCP[CHAR][STATS][int]};
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#variable base_int {$GMCP[CHAR][MAXSTATS][maxint]};
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#variable wis {$GMCP[CHAR][STATS][wis]};
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#variable base_wis {$GMCP[CHAR][MAXSTATS][maxwis]};
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#variable dex {$GMCP[CHAR][STATS][dex]};
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#variable base_dex {$GMCP[CHAR][MAXSTATS][maxdex]};
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#variable con {$GMCP[CHAR][STATS][con]};
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#variable base_con {$GMCP[CHAR][MAXSTATS][maxcon]};
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#variable luck {$GMCP[CHAR][STATS][luck]};
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#variable base_luck {$GMCP[CHAR][MAXSTATS][maxluck]};
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#math hp_percent {((1.00*$GMCP[CHAR][VITALS][hp]) / $GMCP[CHAR][MAXSTATS][maxhp])*100};
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#math mana_percent {((1.00*$GMCP[CHAR][VITALS][mana])/$GMCP[CHAR][MAXSTATS][maxmana])*100};
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#math moves_percent {((1.00*$GMCP[CHAR][VITALS][moves])/$GMCP[CHAR][MAXSTATS][maxmoves])*100};
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#variable hr {$GMCP[CHAR][STATS][hr]};
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#variable dr {$GMCP[CHAR][STATS][dr]};
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#variable position {$GMCP[CHAR][STATUS][pos]};
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#variable hp {$GMCP[CHAR][VITALS][hp]};
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#variable maxhp {$GMCP[CHAR][MAXSTATS][maxhp]};
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#variable mana {$GMCP[CHAR][VITALS][mana]};
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#variable maxmana {$GMCP[CHAR][MAxSTATS][maxmana]};
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#variable moves {$GMCP[CHAR][VITALS][moves]};
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#variable maxmoves {$GMCP[CHAR][MAXSTATS][maxmoves]};
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#variable gold {$GMCP[CHAR][WORTH][gold]};
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#variable qp {$GMCP[CHAR][WORTH][qp]};
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#variable tp {$GMCP[CHAR][WORTH][tp]};
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#variable align {$GMCP[CHAR][STATUS][align]};
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#variable tnl {$GMCP[CHAR][STATUS][tnl]};
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#variable current_level {$GMCP[CHAR][STATUS][level]};
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#variable pos_number {$GMCP[CHAR][STATUS][state]};
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#variable mob_fighting {$GMCP[CHAR][STATUS][enemy]};
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#variable enemy_hp {$GMCP[CHAR][STATUS][enemypct]};
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#variable hunger {$GMCP[CHAR][STATUS][hunger]};
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#variable thirst {$GMCP[CHAR][STATUS][thirst]};
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#format {movecolor} {%c} {light yellow};
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#if {$hp_percent == 0.00}
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{
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protocol gmcp sendchar
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};
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#variable {prompt} {<120>$hp_percent HP <150>| <140>$mana_percent MANA <150>| $movecolor$moves_percent MV};
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#if {$pos_number == 8}
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{
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#variable fighting y;
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#variable {prompt} {$prompt <150>| <110>Enemy $enemy_hp}
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};
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#else
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{
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#variable fighting n
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};
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#variable {prompt} {$prompt<099>};
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#showme {$prompt} {2}
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}
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{5}
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