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var generateUUID = (function() { "use strict";
var a = 0, b = []; return function() { var c = (new Date()).getTime() + 0, d = c === a; a = c; for (var e = new Array(8), f = 7; 0 <= f; f--) { e[f] = "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz".charAt(c % 64); c = Math.floor(c / 64); } c = e.join(""); if (d) { for (f = 11; 0 <= f && 63 === b[f]; f--) { b[f] = 0; } b[f]++; } else { for (f = 0; 12 > f; f++) { b[f] = Math.floor(64 * Math.random()); } } for (f = 0; 12 > f; f++){ c += "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz".charAt(b[f]); } return c; }; }()),
generateRowID = function () { "use strict"; return generateUUID().replace(/_/g, "Z"); };
var addAttr = function(char_id, name, value, max) { let obj = { name: name, current: value, characterid: char_id };
if(max) { obj.max = max; } return createObj("attribute", obj); };
on("chat:message", function(msg) { if(msg.type == "api" && msg.content.indexOf("!acksimport ") !== -1) { var data = msg.content.replace("!acksimport ", ""); var npcs = JSON.parse(data); for(let c of npcs) { sendChat(msg.who, "Creating NPC: " + c.name); // Create the character sheet for this NPC
let sheet = createObj("character", { name: c.name }); sheet.set('bio', "A generated npc character."); sheet.set('gmnotes', "Generated by Atr0phyACKS");
// Add all of their attributes and mods
addAttr(sheet.id, "str", c.attributes.str, null); addAttr(sheet.id, "int", c.attributes.int, null); addAttr(sheet.id, "wis", c.attributes.wis, null); addAttr(sheet.id, "dex", c.attributes.dex, null); addAttr(sheet.id, "con", c.attributes.con, null); addAttr(sheet.id, "chr", c.attributes.chr, null); addAttr(sheet.id, "str_mod", c.attribute_mods.str, null); addAttr(sheet.id, "int_mod", c.attribute_mods.int, null); addAttr(sheet.id, "wis_mod", c.attribute_mods.wis, null); addAttr(sheet.id, "dex_mod", c.attribute_mods.dex, null); addAttr(sheet.id, "con_mod", c.attribute_mods.con, null); addAttr(sheet.id, "chr_mod", c.attribute_mods.chr, null); // Add their Hit Points
addAttr(sheet.id, "hp", c.hp, c.hp); // Set the guild and level
addAttr(sheet.id, "class", c.guild, null); addAttr(sheet.id, "level", c.level, null); addAttr(sheet.id, "align", c.alignment, null);
// Set the AC and attack throw
addAttr(sheet.id, "ac", c.armour.ac_mod, null); addAttr(sheet.id, "attack_throw", c.attack_throw, null); addAttr(sheet.id, "attack_throw_vis", c.attack_throw, null); // Set the saves
addAttr(sheet.id, "save_pp", c.saves.pp, null); addAttr(sheet.id, "save_pd", c.saves.pd, null); addAttr(sheet.id, "save_bb", c.saves.bb, null); addAttr(sheet.id, "save_sw", c.saves.sw, null); addAttr(sheet.id, "save_sp", c.saves.sp, null); /* Add our Repeating Sections */ // for armour
let armour_name = "repeating_equipment_" + generateRowID(); addAttr(sheet.id, armour_name + "_equipment_name", c.armour.name, null);
// for weapons
let melee_name = "repeating_attacks_" + generateRowID(); addAttr(sheet.id, melee_name + "_attack_name", c.melee.name, null); addAttr(sheet.id, melee_name + "_attack_throw_mod", c.melee.throw_mod, null); addAttr(sheet.id, melee_name + "_attack_dmg", c.melee.damage, null); if(c.spells) { for(spell of c.spells) { let spell_name = "repeating_spells_" + generateRowID(); addAttr(sheet.id, spell_name + "_spell_name", spell.name, null); addAttr(sheet.id, spell_name + "_spell_effect", Base64.decode(spell.description), null); addAttr(sheet.id, spell_name + "_spell_range", spell.range, null); addAttr(sheet.id, spell_name + "_spell_roll", spell.roll || 0, null); if(spell.is_arcane) { addAttr(sheet.id, spell_name + "_spell_school", "Arcane", null); addAttr(sheet.id, spell_name + "_spell_level", spell.arcane, null); } if(spell.is_divine) { addAttr(sheet.id, spell_name + "_spell_school", "Divine", null); addAttr(sheet.id, spell_name + "_spell_level", spell.divine, null); } } } } } if(msg.type == "api" && msg.content.indexOf("!acksdeleteall") !== -1) { let characters = findObjs({type: 'character'});
for(let character of characters) { character.get('gmnotes', function(val) { if(val === "Generated by Atr0phyACKS") { sendChat(msg.who, "Deleting generated NPC: " + character.get('name')); character.remove(); } }); } } });
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