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add roll20 party import script

master
Brandon Cornejo 2 years ago
parent
commit
a683cd9007
  1. 126
      roll20/npc_party_import.js

126
roll20/npc_party_import.js

@ -0,0 +1,126 @@
var generateUUID = (function() {
"use strict";
var a = 0, b = [];
return function() {
var c = (new Date()).getTime() + 0, d = c === a;
a = c;
for (var e = new Array(8), f = 7; 0 <= f; f--) {
e[f] = "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz".charAt(c % 64);
c = Math.floor(c / 64);
}
c = e.join("");
if (d) {
for (f = 11; 0 <= f && 63 === b[f]; f--) {
b[f] = 0;
}
b[f]++;
} else {
for (f = 0; 12 > f; f++) {
b[f] = Math.floor(64 * Math.random());
}
}
for (f = 0; 12 > f; f++){
c += "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz".charAt(b[f]);
}
return c;
};
}()),
generateRowID = function () {
"use strict";
return generateUUID().replace(/_/g, "Z");
};
var addAttr = function(char_id, name, value, max) {
let obj = {
name: name,
current: value,
characterid: char_id
};
if(max) {
obj.max = max;
}
return createObj("attribute", obj);
};
on("chat:message", function(msg) {
if(msg.type == "api" && msg.content.indexOf("!acksimport ") !== -1) {
var data = msg.content.replace("!acksimport ", "");
var npcs = JSON.parse(data);
for(let c of npcs) {
sendChat(msg.who, "Creating NPC: " + c.name);
// Create the character sheet for this NPC
let sheet = createObj("character", {
name: c.name
});
sheet.set('bio', "A generated npc character.");
sheet.set('gmnotes', "Generated by Atr0phyACKS");
// Add all of their attributes and mods
addAttr(sheet.id, "str", c.attributes.str, null);
addAttr(sheet.id, "int", c.attributes.int, null);
addAttr(sheet.id, "wis", c.attributes.wis, null);
addAttr(sheet.id, "dex", c.attributes.dex, null);
addAttr(sheet.id, "con", c.attributes.con, null);
addAttr(sheet.id, "chr", c.attributes.chr, null);
addAttr(sheet.id, "str_mod", c.attribute_mods.str, null);
addAttr(sheet.id, "int_mod", c.attribute_mods.int, null);
addAttr(sheet.id, "wis_mod", c.attribute_mods.wis, null);
addAttr(sheet.id, "dex_mod", c.attribute_mods.dex, null);
addAttr(sheet.id, "con_mod", c.attribute_mods.con, null);
addAttr(sheet.id, "chr_mod", c.attribute_mods.chr, null);
// Add their Hit Points
addAttr(sheet.id, "hp", c.hp, c.hp);
// Set the guild and level
addAttr(sheet.id, "class", c.guild, null);
addAttr(sheet.id, "level", c.level, null);
addAttr(sheet.id, "align", c.alignment, null);
// Set the AC and attack throw
addAttr(sheet.id, "ac", c.armour.ac_mod, null);
addAttr(sheet.id, "attack_throw", c.attack_throw, null);
addAttr(sheet.id, "attack_throw_vis", c.attack_throw, null);
// Set the saves
addAttr(sheet.id, "save_pp", c.saves.pp, null);
addAttr(sheet.id, "save_pd", c.saves.pd, null);
addAttr(sheet.id, "save_bb", c.saves.bb, null);
addAttr(sheet.id, "save_sw", c.saves.sw, null);
addAttr(sheet.id, "save_sp", c.saves.sp, null);
/* Add our Repeating Sections */
// for armour
let armour_name = "repeating_equipment_" + generateRowID();
addAttr(sheet.id, armour_name + "_equipment_name", c.armour.name, null);
// for weapons
let melee_name = "repeating_attacks_" + generateRowID();
addAttr(sheet.id, melee_name + "_attack_name", c.melee.name, null);
addAttr(sheet.id, melee_name + "_attack_throw_mod", c.melee.throw_mod, null);
addAttr(sheet.id, melee_name + "_attack_dmg", c.melee.damage, null);
}
}
if(msg.type == "api" && msg.content.indexOf("!acksdeleteall") !== -1) {
let characters = findObjs({type: 'character'});
for(let character of characters) {
character.get('gmnotes', function(val) {
if(val === "Generated by Atr0phyACKS") {
sendChat(msg.who, "Deleting generated NPC: " + character.get('name'));
character.remove();
}
});
}
}
});
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