Add roll20-side code
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3cc5bb079d
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359
roll20/char_sheet.css
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359
roll20/char_sheet.css
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.sheet-main {
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display: grid;
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width: 800px;
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height: 900px;
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grid-gap: 4px;
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grid-template-columns: 1fr 1fr;
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grid-template-rows: 130px 1fr 1fr 1fr;
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grid-template-areas:"header header"
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"attributes saves"
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"lactions ractions"
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"equipment loot"
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"spells spells";
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}
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.sheet-npc {
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display: grid;
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grid-gap: 4px;
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grid-template-columns: 1fr 1fr;
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}
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.sheet-section {
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padding: 5px;
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border-style: solid;
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}
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.sheet-inner-section {
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padding: 5px;
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}
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/** SECTION LISTING **/
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.sheet-header {
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grid-area: header;
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/*background-color: olive;*/
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}
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.sheet-attributes {
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grid-area: attributes;
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/*background-color: orange;*/
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}
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.sheet-saves {
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grid-area: saves;
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/*background-color: brown;*/
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}
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.sheet-lactions {
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grid-area: lactions;
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/*background-color: coral;*/
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}
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.sheet-ractions {
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grid-area: ractions;
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/*background-color: green;*/
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}
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.sheet-spells {
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grid-area: spells;
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/*grid-column: 1 / span 2;*/
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}
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/** INNER GRIDS **/
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div.sheet-grid-container-2col {
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display: grid;
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grid-template-columns: 1fr 1fr;
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}
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div.sheet-header-grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-rows: 30px 1fr;
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row-gap: 5px;
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column-gap: 5px;
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}
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div.sheet-header-field-grid {
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padding: 5px 15px;
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display: grid;
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grid-template-columns: 80px 1fr;
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}
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div.sheet-stat-grid {
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display: grid;
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grid-template-columns: 50px 50px 50px 50px;
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row-gap: 5px;
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}
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div.sheet-stat2-grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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row-gap: 5px;
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column-gap: 5px;
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}
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div.sheet-movement-grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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row-gap: 5px;
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}
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div.sheet-saves-grid {
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display: grid;
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grid-template-columns: 100px auto auto auto;
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row-gap: 5px;
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column-gap: 10px;
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}
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div.sheet-attacks-grid {
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display: grid;
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grid-template-columns: 1fr 50px 50px 50px;
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row-gap: 5px;
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column-gap: 10px;
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margin-bottom: 5px;
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}
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div.sheet-proficiencies-grid {
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display: grid;
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grid-template-columns: 1fr 50px 50px;
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row-gap: 5px;
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column-gap: 10px;
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margin-bottom: 5px;
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}
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div.sheet-equipment-grid {
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display: grid;
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grid-template-columns: 1fr 75px;
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row-gap: 5px;
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column-gap: 10px;
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margin-bottom: 5px;
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}
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div.sheet-currency-grid {
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display: grid;
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grid-template-columns: 1fr 1fr 1fr 1fr 1fr;
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row-gap: 5px;
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column-gap: 10px;
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}
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div.sheet-spells-grid {
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display: grid;
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grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr;
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row-gap: 5px;
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column-gap: 10px;
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margin-bottom: 5px;
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}
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/** GENERAL ELEMENT STYLE **/
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input.sheet-line-input {
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width: 214px!important;
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border: 0;
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outline: 0;
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border-bottom: 1px solid black;
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background: rgba(0, 0, 0, 0.0);
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border-radius: 0px;
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}
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input.sheet-name-input {
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width: 100%;
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}
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div.sheet-spells-grid span {
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text-align: center;
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}
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div.sheet-spells.grid input {
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padding-left: 50px;
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margin-left: 50px;
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}
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.sheet-stat-input {
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width: 100%;
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text-align: center;
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background: rgba(255, 255, 255, 0.25);
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}
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.sheet-stat-span {
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text-align: center;
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text-transform: uppercase;
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font-weight: bold;
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font-size: 16px;
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font-family: "Candal";
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}
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.sheet-initiative-span {
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font-weight: bold;
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font-size: 18px;
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grid-column: 1 / span 2;
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}
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input.sheet-currency-input {
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font-size: 11px;
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width: 60px!important;
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}
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input.sheet-spells-input {
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width: 60px!important;
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margin-left: 22px;
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}
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.sheet-text-center {
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text-align: center;
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}
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.sheet-title-line {
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font-weight: bold;
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font-size: 18px;
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}
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.sheet-textarea {
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outline: 0;
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border-radius: 0;
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box-sizing: content-box;
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background-color: rgba(255, 255, 255, 0.3);
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overflow-y: hidden;
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padding: 10px;
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max-width: 90%;
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resize: none;
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}
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.sheet-roll-button {
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font-size: 1.6em;
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border-radius: 0.25em;
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}
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.sheet-header-field-grid select {
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margin: 5px 0px;
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}
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.sheet-header-field-grid span {
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margin: 5px 0px;
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}
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.sheet-hidden {
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display: none;
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}
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.sheet-margin-top {
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margin-top: 35px;
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}
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.sheet-grid-span-1-2 {
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grid-column: 1 / span 2;
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}
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.sheet-grid-span-4-2 {
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grid-column: 4 / span 2;
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}
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input.sheet-input-big {
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width: 55px!important;
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}
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/** INDIVIDUAL ELEMENT STYLES **/
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.sheet-system-title {
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margin-bottom: 10px;
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}
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.sheet-stat-title {
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text-align: center;
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grid-column: 1 / span 4;
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}
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.sheet-movement-title {
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text-align: center;
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grid-column: 1 / span 2;
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}
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.sheet-saves-title {
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text-align: center;
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grid-column: 1 / span 4;
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}
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.sheet-attack-title {
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text-align: center;
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grid-column: 1 / span 4;
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margin-top: 10px;
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}
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.sheet-proficiency-title {
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text-align: center;
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grid-column: 1 / span 3;
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margin-top: 25px;
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}
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.sheet-equipment-title {
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text-align: center;
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grid-column: 1 / span 2;
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}
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.sheet-currency-title {
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text-align: center;
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grid-column: 1 / span 5;
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margin-top: 25px;
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}
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.sheet-spells-title {
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text-align: center;
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grid-column: 1 / span 7;
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}
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.sheet-exp-title {
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text-align: center;
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grid-column: 1 / span 5;
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}
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.sheet-hp-span {
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font-size: 28px;
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text-align: center;
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text-transform: uppercase;
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font-weight: bold;
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vertical-align: bottom;
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grid-column: 1 / span 2;
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}
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.sheet-hp-input {
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width: 75%;
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float: right;
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}
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.sheet-ac-wrapper {
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grid-column: 1 / span 2;
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text-align: center;
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}
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.sheet-hp-mod-input {
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width: 75%;
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float: left;
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}
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.sheet-ac-input {
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width: 50%;
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}
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.sheet-exp-current {
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grid-column: 1 / span 2;
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}
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.sheet-exp-needed {
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grid-column: 3 / span 2;
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}
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.sheet-exp-current > input, .sheet-exp-needed > input {
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width: 150px;
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}
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.sheet-lootbox {
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grid-column: 1 / span 5;
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}
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div.sheet-npc-rsection, div.sheet-npc-lsection {
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padding: 5px;
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border: 4px solid black;
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border-radius: 4px;
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margin-left: 10px;
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}
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.sheet-spells-grid-daily > input {
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text-align: center;
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}
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/** Roll Templates **/
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.sheet-rolltemplate-acks {}
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.sheet-rolltemplate-acks div.sheet-acks-container {
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border: 2px solid black;
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border-radius: 3px;
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margin-bottom: 5px;
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}
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.sheet-rolltemplate-acks div.sheet-acks-header {
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background-color: rgba(112, 32, 130, 1);
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border-bottom: 1px solid black;
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padding: 5px;
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line-height: 1.6em;
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font-size: 1.2em;
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font-weight: bold;
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color: #FFF;
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text-align: center;
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}
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.sheet-rolltemplate-acks div.sheet-acks-subheader {
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font-weight: bold;
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text-align: center;
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color: rgb(112, 32, 130);
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font-size: 1.1em;
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}
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.sheet-rolltemplate-acks div.sheet-acks-row {
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/*border-bottom: 1px solid black;*/
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padding: 10px;
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}
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.sheet-rolltemplate-acks div.sheet-acks-row .inlinerollresult {
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float: right;
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}
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.sheet-rolltemplate-acks div.sheet-acks-row .sheet-acks-target-value {
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float: right;
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border: none;
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background-color: transparent;
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color: green;
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}
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.sheet-rolltemplate-acks div.sheet-acks-row:nth-child(odd) {
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background-color: rgba(217, 217, 214, 1);
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}
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.sheet-rolltemplate-acks div.sheet-acks-row:nth-child(even) {
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background-color: rgba(233, 233, 233, 1);
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}
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.sheet-rolltemplate-acks div.sheet-ask-desc {
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font-size: 0.7em;
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color: rgb(115, 115, 115);
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}
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div.sheet-main { display: grid; }
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div.sheet-npc { display: none; }
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/*input.sheet-block-switch { display: none; };*/
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input.sheet-block-switch:checked ~ div.sheet-main { display: none; }
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input.sheet-block-switch:checked ~ div.sheet-npc { display: grid; }
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714
roll20/char_sheet.html
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714
roll20/char_sheet.html
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<input type="checkbox" class="sheet-block-switch" name="attr_npcsheet" value="1"><span> NPC? (DO NOT CLICK)</span><br/><br/>
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<div class="main">
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<div class="header section">
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<div class="header-grid">
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<div class="header-field-grid">
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<span>Name</span>
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<input class="line-input" name="attr_character_name">
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</div>
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<div>
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<h2>Adventurer Conqueror King</h2>
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</div>
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<div class="header-field-grid">
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<span>Title</span>
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<input class="line-input" type="text" name="attr_classtitle" value="the Unknown">
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<span>Class</span>
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<select name="attr_class">
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<option>Fighter</option>
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<option>Mage</option>
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<option>Cleric</option>
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<option>Thief</option>
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<option>Assassin</option>
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<option>Bard</option>
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<option>Bladedancer</option>
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<option>Explorer</option>
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</select>
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</div>
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<div class="header-field-grid">
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<span>Alignment</span>
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<input class="line-input" type="text" name="attr_align" value="">
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<span>Level</span>
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<input class="line-input" type="text" name="attr_level" value="0">
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</div>
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</div>
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</div>
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<div class="attributes section">
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<div class="grid-container-2col">
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<div class="stat-grid">
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<div class="sheet-stat-title">
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<h3>Attributes</h3>
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</div>
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<span>Value</span><span></span><span>Modifier</span><span></span>
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<!-- Strength -->
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<input class="sheet-stat-input" type="text" name="attr_str" value="10">
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<span class="sheet-stat-span">Str</span>
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<input class="sheet-stat-input" type="text" name="attr_str_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Strength Throw}} {{roll=[[1d20 + @{str_mod}]]}}' name='roll_StrengthCheck'></button>
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<!-- Intelligence -->
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<input class="sheet-stat-input" type="text" name="attr_int" value="10">
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<span class="sheet-stat-span">Int</span>
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<input class="sheet-stat-input" type="text" name="attr_int_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Intelligence Throw}} {{roll=[[1d20 + @{int_mod}]]}}' name='roll_IntelligenceCheck'></button>
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<!-- Wisdom -->
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<input class="sheet-stat-input" type="text" name="attr_wis" value="10">
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<span class="sheet-stat-span">Wis</span>
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<input class="sheet-stat-input" type="text" name="attr_wis_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Wisdom Throw}} {{roll=[[1d20 + @{wis_mod}]]}}' name='roll_WisdomCheck'></button>
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<!-- Dexterity -->
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<input class="sheet-stat-input" type="text" name="attr_dex" value="10">
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<span class="sheet-stat-span">Dex</span>
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<input class="sheet-stat-input" type="text" name="attr_dex_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Dexterity Throw}} {{roll=[[1d20 + @{dex_mod}]]}}' name='roll_DexterityCheck'></button>
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<!-- Constitution -->
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<input class="sheet-stat-input" type="text" name="attr_con" value="10">
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<span class="sheet-stat-span">Con</span>
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<input class="sheet-stat-input" type="text" name="attr_con_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Constitution Throw}} {{roll=[[1d20 + @{con_mod}]]}}' name='roll_ConstitutionCheck'></button>
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<!-- Charisma -->
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<input class="sheet-stat-input" type="text" name="attr_chr" value="10">
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<span class="sheet-stat-span">Chr</span>
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<input class="sheet-stat-input" type="text" name="attr_chr_mod" value="0">
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<button class="sheet-roll-button" type='roll' value='&{template:acks} {{name=Charisma Throw}} {{roll=[[1d20 + @{chr_mod}]]}}' name='roll_CharismaCheck'></button>
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</div>
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<div class="stat2-grid">
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<!-- Hit Points -->
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<span class="sheet-hp-span">HP</span>
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<span class="sheet-text-center">Current</span><span class="sheet-text-center">Maximum</span>
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<div><input class="sheet-stat-input sheet-hp-input" type="text" name="attr_hp"></div>
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<div><input class="sheet-stat-input sheet-hp-mod-input" type="text" name="attr_hp_max"></div>
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<!-- Hit Points -->
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<span class="sheet-hp-span">AC</span>
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<div class="sheet-ac-wrapper"><input class="sheet-stat-input sheet-ac-input" type="text" name="attr_ac" value="0"></div>
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</div>
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</div>
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</div>
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<div class="saves section">
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<div class="grid-container-2col">
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<div class="movement-grid">
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<div class="sheet-movement-title">
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<h3>Movement</h3>
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</div>
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<span class="sheet-save-span">Base</span>
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<input class="sheet-stat-input sheet-input-big" type="text" name="attr_base_movement" value="120">
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<span class="sheet-save-span">Combat</span>
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<input class="sheet-stat-input sheet-input-big" type="text" name="attr_combat_movement" value="floor(@{base_movement} / 3)" disabled="true">
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<span class="sheet-save-span">Chrg/Run</span>
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<input class="sheet-stat-input sheet-input-big" type="text" name="attr_charge_movement" value="@{base_movement}" disabled="true">
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<span class="sheet-save-span">Climb</span>
|
||||
<input class="sheet-stat-input sheet-input-big" type="text" name="attr_climb_movement">
|
||||
|
||||
<span class="sheet-save-span">Stealth</span>
|
||||
<input class="sheet-stat-input sheet-input-big" type="text" name="attr_stealth_movement" value="floor(@{base_movement} / 2)" disabled="true">
|
||||
|
||||
<span class="sheet-save-span">Daily</span>
|
||||
<input class="sheet-stat-input sheet-input-big" type="text" name="attr_daily_movement" value="floor(@{base_movement} * 2 / 10)" disabled="true">
|
||||
</div>
|
||||
<div class="saves-grid">
|
||||
<div class="sheet-saves-title">
|
||||
<h3>Saving Throws</h3>
|
||||
</div>
|
||||
|
||||
<span></span><span>Throw</span><span>Modifier</span><span></span>
|
||||
|
||||
<span class="sheet-save-span">Petrif. & Paral.</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pp"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pp_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Petrification & Paralysis}} {{roll=[[1d20 + @{save_pp_mod}]]}} {{target=[[@{save_pp}]]}}" name="roll_PPSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Poison & Death</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pd"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pd_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Poison & Death}} {{roll=[[1d20 + @{save_pd_mod}]]}} {{target=[[@{save_pd}]]}}" name="roll_PDSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Blast & Breath</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_bb"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_bb_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Blast & Breath}} {{roll=[[1d20 + @{save_bb_mod}]]}} {{target=[[@{save_bb}]]}}" name="roll_BBSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Staffs & Wands</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sw"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sw_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Staffs & Wands}} {{roll=[[1d20 + @{save_sw_mod}]]}} {{target=[[@{save_sw}]]}}" name="roll_SWSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Spells</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sp"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sp_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Spells}} {{roll=[[1d20 + @{save_sp_mod}]]}} {{target=[[@{save_sp}]]}}" name="roll_SPSave"></button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="lactions section">
|
||||
<div class="attacks-grid">
|
||||
<!-- Initiative -->
|
||||
<span class="sheet-initiative-span">Initiative</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_initiative_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Initiative Roll}} {{subheader=@{character_name}}} {{roll=[[1d6 + @{initiative_mod} &{tracker}]]}}" name="roll_Initiative"></button></div>
|
||||
|
||||
<span class="sheet-initiative-span">Attack Throw</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_attack_throw_vis" value="@{attack_throw}" disabled="true"></div>
|
||||
<div><input class="sheet-stat-input sheet-hidden" type="text" name="attr_attack_throw"></div>
|
||||
</div>
|
||||
<div class="attacks-grid">
|
||||
<div class="sheet-attack-title">
|
||||
<h3>Weapons & Attacks</h3>
|
||||
</div>
|
||||
<span>Attack Name</span><span>Th. Mod</span><span>Damage</span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_attacks">
|
||||
<div class="attacks-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_attack_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_attack_throw_mod"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_attack_dmg"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{attack_name} Attack}} {{roll=[[1d20 + @{attack_throw_mod}]]}} {{target=[[@{attack_throw}]]}} {{damage=[[@{attack_dmg}]]}}" name="roll_Attack"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<div class="proficiencies-grid">
|
||||
<div class="sheet-proficiency-title">
|
||||
<h3>Proficiencies</h3>
|
||||
</div>
|
||||
<span>Proficiency</span><span>Desc</span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_proficiencies">
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_proficiency_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_proficiency_desc"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{proficiency_name} Proficency}} {{desc=@{proficiency_desc}}}" name="roll_Proficiency"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="ractions section">
|
||||
<div class="proficiencies-grid">
|
||||
<div class="sheet-proficiency-title">
|
||||
<h3>Class & Race Abilities</h3>
|
||||
</div>
|
||||
<span>Ability Name</span><span>Throw</span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_abilities">
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_ability_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_ability_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{ability_name}}} {{@subheader=Class/Race Ability}} {{roll=[[1d20]]}} {{target=@{ability_throw}}}" name="roll_Ability"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<div class="proficiencies-grid">
|
||||
<div class="sheet-proficiency-title">
|
||||
<h3>Actions</h3>
|
||||
</div>
|
||||
<span>Action Name</span><span>Throw</span><span></span>
|
||||
</div>
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_opendoor_name" value="Open Door" disabled>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_opendoor_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_OpenDoor"></button></div>
|
||||
</div>
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_detectdoor_name" value="Detect Secret Door" disabled>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_detectdoor_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_DetectDoor"></button></div>
|
||||
</div>
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_hearnoise_name" value="Hear Noise" disabled>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_hearnoise_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_HearNoise"></button></div>
|
||||
</div>
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_findtraps_name" value="Find Traps" disabled>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_findtraps_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="?{Spell|Cure Light Wounds, **Cure Light Wounds** Target Regains [[1d8+5]] HP. | Cure Moderate Wounds, **Cure Moderate Wounds** Target Regains [[2d8+8]] HP. | Cure Serious Wounds, **Cure Serious Wounds** Target Regains [[3d8+8]] HP.}" name="roll_FindTraps"></button></div>
|
||||
</div>
|
||||
<fieldset class="repeating_actions">
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_action_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_action_throw"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="/roll 1d20" name="roll_Action"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div class="equipment section">
|
||||
<div class="equipment-grid">
|
||||
<div class="sheet-equipment-title">
|
||||
<h3>Equipment & Magic Items</h3>
|
||||
</div>
|
||||
<span>Item Name</span><span>Encumb.</span>
|
||||
</div>
|
||||
<fieldset class="repeating_equipment">
|
||||
<div class="equipment-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_equipment_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_equipment_encumb"></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="loot section">
|
||||
<div class="currency-grid">
|
||||
<div class="sheet-exp-title">
|
||||
<h3>Experience</h3>
|
||||
</div>
|
||||
<span>Current</span><span></span><span>Needed</span><span></span><span>Bonus</span>
|
||||
<div class="sheet-exp-current"><input type="text" name="attr_exp_current"></div>
|
||||
<div class="sheet-exp-needed"><input type="text" name="attr_exp_needed"></div>
|
||||
<div><input class="sheet-currency-input" type="text" name="attr_exp_bonus"></div>
|
||||
|
||||
|
||||
<div class="sheet-currency-title">
|
||||
<h3>Loot</h3>
|
||||
</div>
|
||||
<span>Copper</span><span>Silver</span><span>Electrum</span><span>Gold</span><span>Platinum</span>
|
||||
<input class="currency-input" type="text" name="attr_cp">
|
||||
<input class="currency-input" type="text" name="attr_sp">
|
||||
<input class="currency-input" type="text" name="attr_ep">
|
||||
<input class="currency-input" type="text" name="attr_gp">
|
||||
<input class="currency-input" type="text" name="attr_pp">
|
||||
|
||||
<div class="sheet-lootbox"><textarea class="sheet-textarea" wrap="off" name="attr_loot"></textarea></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="spells section">
|
||||
<div class="spells-grid spells-grid-daily">
|
||||
<div class="sheet-spells-title">
|
||||
<h3>Spells Per Day</h3>
|
||||
</div>
|
||||
<span></span><span>One</span><span>Two</span><span>Three</span><span>Four</span><span>Five</span><span>Six</span>
|
||||
<span>Used</span>
|
||||
<input class="spells-input" type="text" name="attr_spells_l1">
|
||||
<input class="spells-input" type="text" name="attr_spells_l2">
|
||||
<input class="spells-input" type="text" name="attr_spells_l3">
|
||||
<input class="spells-input" type="text" name="attr_spells_l4">
|
||||
<input class="spells-input" type="text" name="attr_spells_l5">
|
||||
<input class="spells-input" type="text" name="attr_spells_l6">
|
||||
|
||||
<span>Total</span>
|
||||
<input class="spells-input" type="text" name="attr_spells_l1_max">
|
||||
<input class="spells-input" type="text" name="attr_spells_l2_max">
|
||||
<input class="spells-input" type="text" name="attr_spells_l3_max">
|
||||
<input class="spells-input" type="text" name="attr_spells_l4_max">
|
||||
<input class="spells-input" type="text" name="attr_spells_l5_max">
|
||||
<input class="spells-input" type="text" name="attr_spells_l6_max">
|
||||
</div>
|
||||
<div class="spells-grid">
|
||||
<div class="sheet-spells-title sheet-margin-top">
|
||||
<h3>Spellbook</h3>
|
||||
</div>
|
||||
<span class="grid-span-1-2">Spell Name</span><span>Level</span><span class="grid-span-4-2">Effect</span><span>Damage</span><span></span><span></span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_spells">
|
||||
<div class="spells-grid">
|
||||
<input class="sheet-name-input grid-span-1-2" type="text" name="attr_spell_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_spell_level"></div>
|
||||
<div class="grid-span-4-2"><input class="sheet-stat-input" type="text" name="attr_spell_effect"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_spell_damage"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{spell_name}}} {{subheader=Level @{spell_level} Arcane Spell}} {{desc=@{spell_effect}}} {{damage=[[@{spell_damage}]]}}" name="roll_Spell"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="npc">
|
||||
<div class="npc-header sheet-grid-span-1-2 sheet-text-center">
|
||||
<h2>Adventurer Conqueror King System</h2>
|
||||
<h4>NPC/Monster Stat Block</h4>
|
||||
<br><br><br>
|
||||
</div>
|
||||
<div class="npc-lsection">
|
||||
<div class="attacks-grid">
|
||||
<span class="sheet-initiative-span">Attack Throw</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_npc_attack_throw_vis" value="@{npc_attack_throw}" disabled="true"></div>
|
||||
<div><input class="sheet-stat-input sheet-hidden" type="text" name="attr_npc_attack_throw"></div>
|
||||
|
||||
<span class="sheet-initiative-span">Armour Class</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_ac" value="0"></div>
|
||||
<div></div>
|
||||
|
||||
<!-- Initiative -->
|
||||
<span class="sheet-initiative-span">Initiative</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_initiative_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Initiative Roll}} {{subheader=@{character_name}}} {{roll=[[1d6 + @{initiative_mod} &{tracker}]]}}" name="roll_Initiative"></button></div>
|
||||
</div>
|
||||
<div class="attacks-grid">
|
||||
<div class="sheet-attack-title">
|
||||
<h3>Weapons & Attacks</h3>
|
||||
</div>
|
||||
<span>Attack Name</span><span>Th. Mod</span><span>Damage</span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_attacks">
|
||||
<div class="attacks-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_attack_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_attack_throw_mod"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_attack_dmg"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{attack_name} Attack}} {{roll=[[1d20 + @{attack_throw_mod}]]}} {{target=[[@{attack_throw}]]}} {{damage=[[@{attack_dmg}]]}}" name="roll_Attack"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<div class="proficiencies-grid">
|
||||
<div class="sheet-proficiency-title">
|
||||
<h3>Proficiencies</h3>
|
||||
</div>
|
||||
<span>Proficiency</span><span>Desc</span><span></span>
|
||||
</div>
|
||||
<fieldset class="repeating_proficiencies">
|
||||
<div class="proficiencies-grid">
|
||||
<input class="sheet-name-input" type="text" name="attr_proficiency_name">
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_proficiency_desc"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=@{proficiency_name} Proficency}} {{desc=@{proficiency_desc}}}" name="roll_Proficiency"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="npc-rsection">
|
||||
<div class="attacks-grid">
|
||||
<span class="sheet-title-line">Hit Dice</span>
|
||||
<input class="sheet-stat-input" type="text" name="attr_npc_hitdice">
|
||||
<input class="sheet-stat-input" type="text" name="attr_npc_hitdicemod" value="d8">
|
||||
<div><button class="sheet-roll-button" type="roll" value="/w gm &{template:acks}{{name=@{character_name} Hit Dice}}{{roll=[[@{npc_hitdice}@{npc_hitdicemod}]]}}" name="roll_NPCHitDice"></button></div>
|
||||
|
||||
|
||||
<span class="sheet-title-line">Hit Points/Max</span><input class="sheet-stat-input" type="text" name="attr_hp"><input class="sheet-stat-input" type="text" name="attr_hp_max"><span></span>
|
||||
|
||||
<span class="sheet-title-line">Class</span><span></span><span class="sheet-title-line">Level</span><span></span>
|
||||
|
||||
<select name="attr_class">
|
||||
<option>Fighter</option>
|
||||
<option>Mage</option>
|
||||
<option>Cleric</option>
|
||||
<option>Thief</option>
|
||||
<option>Assassin</option>
|
||||
<option>Bard</option>
|
||||
<option>Bladedancer</option>
|
||||
<option>Explorer</option>
|
||||
</select>
|
||||
<span></span>
|
||||
<input class="sheet-stat-input" type="text" name="attr_level">
|
||||
<span></span>
|
||||
</div>
|
||||
<div class="saves-grid">
|
||||
<div class="sheet-saves-title">
|
||||
<h3>Saving Throws</h3>
|
||||
</div>
|
||||
|
||||
<span></span><span>Throw</span><span>Modifier</span><span></span>
|
||||
|
||||
<span class="sheet-save-span">Petrif. & Paral.</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pp"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pp_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Petrification & Paralysis}} {{roll=[[1d20 + @{save_pp_mod}]]}} {{target=[[@{save_pp}]]}}" name="roll_PPSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Poison & Death</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pd"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_pd_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Poison & Death}} {{roll=[[1d20 + @{save_pd_mod}]]}} {{target=[[@{save_pd}]]}}" name="roll_PDSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Blast & Breath</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_bb"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_bb_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Blast & Breath}} {{roll=[[1d20 + @{save_bb_mod}]]}} {{target=[[@{save_bb}]]}}" name="roll_BBSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Staffs & Wands</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sw"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sw_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Staffs & Wands}} {{roll=[[1d20 + @{save_sw_mod}]]}} {{target=[[@{save_sw}]]}}" name="roll_SWSave"></button></div>
|
||||
|
||||
<span class="sheet-save-span">Spells</span>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sp"></div>
|
||||
<div><input class="sheet-stat-input" type="text" name="attr_save_sp_mod" value="0"></div>
|
||||
<div><button class="sheet-roll-button" type="roll" value="&{template:acks} {{name=Saving Throw}} {{subheader=Spells}} {{roll=[[1d20 + @{save_sp_mod}]]}} {{target=[[@{save_sp}]]}}" name="roll_SPSave"></button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Roll Templates -->
|
||||
<rolltemplate class="sheet-rolltemplate-acks">
|
||||
<div class="sheet-acks-container">
|
||||
<div class="sheet-acks-header">{{name}}</div>
|
||||
{{#subheader}}
|
||||
<div class="sheet-acks-subheader sheet-acks-row">{{subheader}}</div>
|
||||
{{/subheader}}
|
||||
{{#target}}
|
||||
<div class="sheet-acks-row">Target <span class="sheet-acks-target-value">{{target}}+</span></div>
|
||||
{{/target}}
|
||||
{{#roll}}
|
||||
<div class="sheet-acks-row">Roll {{roll}}</div>
|
||||
{{/roll}}
|
||||
{{#damage}}
|
||||
<div class="sheet-acks-row">Damage {{damage}}</div>
|
||||
{{/damage}}
|
||||
{{#desc}}
|
||||
<div class="sheet-acks-row sheet-acks-desc">{{desc}}</div>
|
||||
{{/desc}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<!-- Sheet Workers -->
|
||||
<script type="text/worker">
|
||||
/*** ATTRIBUTE RELATED WORKERS ***/
|
||||
const calculateAttrMod = function(attr) {
|
||||
// Calculate the modifier for a given attribute value
|
||||
let atr = parseInt(attr);
|
||||
let mod = 0;
|
||||
|
||||
if(atr <= 3) mod = -3;
|
||||
if(atr >= 4 && atr <= 5) mod = -2;
|
||||
if(atr >= 6 && atr <= 8) mod = -1;
|
||||
if(atr >= 9 && atr <= 12) mod = 0;
|
||||
if(atr >= 13 && atr <= 15) mod = 1;
|
||||
if(atr >= 16 && atr <= 17) mod = 2;
|
||||
if(atr >= 18) mod = 3;
|
||||
|
||||
return mod;
|
||||
};
|
||||
|
||||
/** Calculate Modifiers when an Attribute value changes **/
|
||||
on("change:str", function(e) {
|
||||
console.log('calculate mod for str');
|
||||
setAttrs({str_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
on("change:int", function(e) {
|
||||
console.log('calculate mod for int');
|
||||
setAttrs({int_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
on("change:wis", function(e) {
|
||||
console.log('calculate mod for wis');
|
||||
setAttrs({wis_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
on("change:dex", function(e) {
|
||||
console.log('calculate mod for dex');
|
||||
setAttrs({dex_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
on("change:con", function(e) {
|
||||
console.log('calculate mod for con');
|
||||
setAttrs({con_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
on("change:chr", function(e) {
|
||||
console.log('calculate mod for chr');
|
||||
setAttrs({chr_mod: calculateAttrMod(e.newValue)});
|
||||
});
|
||||
</script>
|
||||
<script type="text/worker">
|
||||
/*** SAVES/THROWS RELATED WORKERS ***/
|
||||
const calculateSavesThrows = function(level, clas) {
|
||||
level = parseInt(level);
|
||||
var saves = [0, 0, 0, 0, 0, 0];
|
||||
switch(clas) {
|
||||
case 'Fighter':
|
||||
case 'Assassin':
|
||||
case 'Explorer':
|
||||
switch(level) {
|
||||
case 0:
|
||||
saves = [16, 15, 17, 17, 18];
|
||||
break;
|
||||
case 1:
|
||||
saves = [15, 14, 16, 16, 17, 10];
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
saves = [14, 13, 15, 15, 16, 9];
|
||||
break;
|
||||
case 4:
|
||||
saves = [13, 12, 14, 14, 15, 8];
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
saves = [12, 11, 13, 13, 14, 7];
|
||||
break;
|
||||
case 7:
|
||||
saves = [11, 10, 12, 12, 13, 6];
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
saves = [10, 9, 11, 11, 12, 5];
|
||||
break;
|
||||
case 10:
|
||||
saves = [9, 8, 10, 10, 11, 4];
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
saves = [8, 7, 9, 9, 10, 3];
|
||||
break;
|
||||
case 13:
|
||||
saves = [7, 6, 8, 8, 9, 2];
|
||||
break;
|
||||
case 14:
|
||||
saves = [6, 5, 7, 7, 8, 1];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'Mage':
|
||||
switch(level) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
saves = [13, 13, 15, 11, 12, 10];
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
saves = [12, 12, 14, 10, 11, 9];
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
saves = [11, 11, 13, 9, 10, 8];
|
||||
break;
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
saves = [10, 10, 12, 8, 9, 7];
|
||||
break;
|
||||
case 13:
|
||||
case 14:
|
||||
saves = [9, 9, 11, 7, 8, 6];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'Cleric':
|
||||
case 'Bladedancer':
|
||||
switch(level) {
|
||||
case 1:
|
||||
case 2:
|
||||
saves = [13, 10, 16, 13, 15, 10];
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
saves = [12, 9, 15, 12, 14, 9];
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
saves = [11, 8, 14, 11, 13, 8];
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
saves = [10, 7, 13, 10, 12, 7];
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
saves = [9, 6, 12, 9, 11, 6];
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
saves = [8, 5, 11, 8, 10, 5];
|
||||
break;
|
||||
case 13:
|
||||
case 14:
|
||||
saves = [7, 4, 10, 7, 9, 4];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'Thief':
|
||||
case 'Bard':
|
||||
switch(level) {
|
||||
case 1:
|
||||
case 2:
|
||||
saves = [13, 13, 16, 14, 15, 10];
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
saves = [12, 12, 15, 13, 14, 9];
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
saves = [11, 11, 14, 12, 13, 8];
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
saves = [10, 10, 13, 11, 12, 7];
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
saves = [9, 9, 12, 10, 11, 6];
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
saves = [8, 8, 11, 9, 10, 5];
|
||||
break;
|
||||
case 13:
|
||||
case 14:
|
||||
saves = [7, 7, 10, 8, 9, 4];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return saves;
|
||||
};
|
||||
|
||||
on("change:level change:class", function(e) {
|
||||
console.log('calculate saves and throws for class/level');
|
||||
getAttrs(["level", "class"], function(v) {
|
||||
let saves = calculateSavesThrows(v.level, v.class);
|
||||
setAttrs({
|
||||
save_pp: saves[0],
|
||||
save_pd: saves[1],
|
||||
save_bb: saves[2],
|
||||
save_sw: saves[3],
|
||||
save_sp: saves[4],
|
||||
attack_throw: saves[5]
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* NPC Attack Throw */
|
||||
const calculateNpcHit = function(hd) {
|
||||
switch(hd.toString()) {
|
||||
case '1':
|
||||
return 10;
|
||||
case '2':
|
||||
return 9;
|
||||
case '3':
|
||||
return 8;
|
||||
case '4':
|
||||
return 7;
|
||||
case '5':
|
||||
return 6;
|
||||
case '6':
|
||||
return 5;
|
||||
case '7':
|
||||
return 4;
|
||||
case '8':
|
||||
case '9':
|
||||
return 3;
|
||||
case '10':
|
||||
case '11':
|
||||
return 2;
|
||||
case '12':
|
||||
case '13':
|
||||
return 1;
|
||||
case '14':
|
||||
case '15':
|
||||
return 0;
|
||||
case '16':
|
||||
case '17':
|
||||
return -1;
|
||||
case '18':
|
||||
case '19':
|
||||
return -2;
|
||||
case '20':
|
||||
case '21':
|
||||
return -3;
|
||||
default:
|
||||
return -4;
|
||||
}
|
||||
};
|
||||
on("change:npc_hitdice", function(e) {
|
||||
getAttrs(["npc_hitdice"], function(v) {
|
||||
let thrw = calculateNpcHit(v.npc_hitdice);
|
||||
setAttrs({npc_attack_throw: thrw});
|
||||
});
|
||||
});
|
||||
</script>
|
Loading…
x
Reference in New Issue
Block a user