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Gemcutting highlights

pull/2/head
Brandon Cornejo 3 years ago
parent
commit
0c0cdc1d39
  1. 6
      src/actions.tin
  2. 4
      src/combat.tin
  3. 1
      src/mdtparse.py

6
src/actions.tin

@ -42,6 +42,12 @@
#showme {\a};
};
#NOP ==[Gemcutting/Finesmithing]==
#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};
#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red};
#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red};
#NOP ==[End Session On Quit]==
#ACTION {Thanks for playing. See you next time.} {
#end;

4
src/combat.tin

@ -22,8 +22,8 @@
#HIGHLIGHT {^You shove %1} {bold green};
#HIGHLIGHT {^You trip %1} {bold green};
#HIGHLIGHT {^You lose the moment.} {bold red};
#HIGHLIGHT {^You {skilfully |silently|}sneak around %1 without being spotted and manage to catch %w by surprise.$} {bold green};
#HIGHLIGHT {^You hold your cover as you {skilfully |silently|}sneak around %1 and manage to catch %w by surprise.$} {bold green};
#HIGHLIGHT {^You {skillfully |silently|}sneak around %1 without being spotted and manage to catch %w by surprise.$} {bold green};
#HIGHLIGHT {^You hold your cover as you {skillfully |silently|}sneak around %1 and manage to catch %w by surprise.$} {bold green};

1
src/mdtparse.py

@ -250,6 +250,7 @@ class MapDoorText:
entry,
self.colour_map['reset']
)
this_value = custom_match[2]
if add_player_value == True:

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