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More copperhead triggers, remove npc highlights (use MDT now)

pull/2/head
Brandon Cornejo 6 years ago
parent
commit
279b76c56c
  1. 12
      src/actions.tin

12
src/actions.tin

@ -13,11 +13,6 @@
#HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore}; #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
#HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore}; #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
#NOP ==[NPC Highlighting]==
#HIGHLIGHT {thug} {red};
#HIGHLIGHT {bodyguard} {red};
#HIGHLIGHT {hoplite} {red};
#NOP ==[Incident Highlighting]== #NOP ==[Incident Highlighting]==
#HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore}; #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
#HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore}; #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
@ -26,7 +21,7 @@
#HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore}; #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
#NOP ==[Command Color Highlighting]== #NOP ==[Command Color Highlighting]==
#SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item}
#SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item};
#NOP ==[Truffle Found]== #NOP ==[Truffle Found]==
#HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green}; #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green};
@ -37,10 +32,15 @@
}; };
#NOP ==[Copperhead Mines]== #NOP ==[Copperhead Mines]==
#SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain};
#HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore}; #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore};
#HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {bold green underscore};
#ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} { #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {
#showme {\a}; #showme {\a};
}; };
#ACTION {Somewhere above you, you hear the rumble of falling rock.} {
#showme {\a};
};
#NOP ==[Gemcutting/Finesmithing]== #NOP ==[Gemcutting/Finesmithing]==
#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green}; #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};

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