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								README.md
									
									
									
									
									
								
							@ -7,7 +7,7 @@ A collection of configurations and scripts for use with [DiscworldMUD](http://di
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For reference, I host this configuration on a Linux VPS and thus am able to "take over" the Tmux session as I move between devices/lose internet without being disconnected from the game. This may help to explain some decisions made.
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					For reference, I host this configuration on a Linux VPS and thus am able to "take over" the Tmux session as I move between devices/lose internet without being disconnected from the game. This may help to explain some decisions made.
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## Features and Bits
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					## Features and Bits
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@ -103,6 +103,25 @@ Results for gatherables matching "thyme".
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  [7]: some thyme found in cottage herb garden, Ramtops Regions
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					  [7]: some thyme found in cottage herb garden, Ramtops Regions
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```
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					```
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					##### Search Filter By Area
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					>`db room temple {djb}`
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					>`db npc guard {am}`
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					>`db npcitem sword {ramtops}`
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					All of the above searches (room, npc, npcitem, item) are filterable by area, just include the area name in curly braces after your search terms. See below for a breakdown of possible areas.
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					```
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					    am/ankh-morpork
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					    bp/bes pelargic
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					    djb/djelibeybi
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					    ephebe
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					    genua
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					    ramtops
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					    sto
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					    sto plains
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					    sto-lat
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					```
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#### Speedwalking
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					#### Speedwalking
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* Files: `src/maproute.py`, `src/gmcp.tin`, `src/quow.tin`
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					* Files: `src/maproute.py`, `src/gmcp.tin`, `src/quow.tin`
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* Route-finding logic and of course the database taken directly from [Quow's](http://quow.co.uk) lovely MUSHclient package.
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					* Route-finding logic and of course the database taken directly from [Quow's](http://quow.co.uk) lovely MUSHclient package.
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@ -158,6 +177,19 @@ RuhsSpeedRun: s;e;e;n $*$
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We found a way there, and our speedwalking alias was updated. Now typing `speedwalk` would walk us over to the Mended Drum (s;e;e;n).
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					We found a way there, and our speedwalking alias was updated. Now typing `speedwalk` would walk us over to the Mended Drum (s;e;e;n).
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					#### Thiefey Things
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					* File: `src/quota.tin`
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					Parses the output of 'read quota brief'. I recommend adding this to the .afterinventory alias of your thief characters so it kicks in right away. Has a number of different features:
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					##### Status Bar Quota Time Left
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					Shows a HOURS:MINUTES countdown until your quota is due in the top bar near the TPA/XP monitors. This timer changes to a bright color when you near the final hour.
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					##### Quota Flipping Alerts
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					A bright blue alert pops up an hour, thirty minutes and ten minutes before your quota flips over. There is a follow-up alert when your quota actually flips. On a per-session basis these alerts can be disabled with `quota alert off` and re-enabled with `quota alert on`.
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					##### Left to Steal Calculation
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					When you 'read quota brief' a new line will be inserted calculating how much you have left to steal.
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#### Hunting Hotspot Timers (with Syncing!)
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					#### Hunting Hotspot Timers (with Syncing!)
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* File: `src/spottimers.tin`
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					* File: `src/spottimers.tin`
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@ -228,13 +260,23 @@ The syncing is done via a `tell` in game, and works between both my tt++ and MUS
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Note that because the tell containing sync information is full of lengthy unix timestamps, you'll need to make sure to set your `cols 999` in-game before having another player sync to you (this is only needed on tt++, MUSH handles this gracefully).
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					Note that because the tell containing sync information is full of lengthy unix timestamps, you'll need to make sure to set your `cols 999` in-game before having another player sync to you (this is only needed on tt++, MUSH handles this gracefully).
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					#### Group Shield Monitor
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					* File: `src/group.tin`
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					Actions/Triggers capture the shield-status of your groupmates and keeps track of who is protected by what. These get written to a file in grid-form for display in the UI and are also displayed by command in the regular output.
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					##### See group shields
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					> `sgs`
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					Shows the grid of allies and their shields in the MUD window. I use this when on mobile/small-terminal and don't have the grid up in its own pane - useful because its unaffected by queued commands unlike a fresh "group shields".
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					##### Reset group shields
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					> `rgs`
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					Clears out all current group shield data, and then runs "group shields" again to refresh itself. The system isn't perfect, if something is wonky, use this to get a fresh start.
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### Highlights/Actions/Other
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					### Highlights/Actions/Other
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* HP loss and XP gain notifications
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					* HP loss and XP gain notifications
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* Dagger/Unarmed outgoing attacks
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					* Shelox fight highlights
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* Outgoing special attempts/lands/fails
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* Outgoing backstabs
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* Incoming attacks
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* TPA shield drops
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					* TPA shield drops
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* T-Shop rooms
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					* T-Shop rooms
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* Snatch/Filch
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					* Snatch/Filch
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@ -258,8 +300,6 @@ You can find Quow's work on his website: <http://quow.co.uk>
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### Oki
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					### Oki
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I've never even met Oki in game, but I stumbled upon their repository of tintin scripts some time ago and happily copied some of their magic/combat substitutions and highlights for my own use.
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					I've never even met Oki in game, but I stumbled upon their repository of tintin scripts some time ago and happily copied some of their magic/combat substitutions and highlights for my own use.
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There's some cool stuff in here I  haven't gotten around to copying over yet but plan to, like Thief quota monitoring etc.
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You can find Oki's repository here: <https://git.tubul.net/richard/tt_dw.git>
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					You can find Oki's repository here: <https://git.tubul.net/richard/tt_dw.git>
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