sausage mission format updates
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@ -42,7 +42,7 @@
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#line sub variable {
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#delay {600} {
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#format {sausage_retry_line} {%c[MT] %c*%c %s%c can now ask for a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][capname]} {bold blue};
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#format {sausage_retry_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s<acf>can now ask for a new sausage mission from Sam Slager.<099>} {$GMCP[charinfo][capname]};
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#echo {$sausage_retry_line};
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#unvar {sausage_retry_line};
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@ -61,7 +61,7 @@
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#line sub variable {
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#format {delayname} {sausage_easy_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#format {sausage_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another unspiced sausage mission.<099>} {$GMCP[charinfo][capname]};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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@ -76,7 +76,7 @@
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#line sub variable {
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#format {delayname} {sausage_hard_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#format {sausage_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another spiced sausage mission.<099>} {$GMCP[charinfo][capname]};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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@ -88,6 +88,72 @@
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};
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};
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#ALIAS {/sausage_recreate_delays} {
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#format {current_time} {%T};
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#nop == start with retry list;
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#foreach {*missions[sausage][retry_list][]} {player} {
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#local {delay_time} {$missions[sausage][retry_list][$player]};
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#math {delay_time} {600 - ($current_time - $delay_time)};
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#if {$delay_time < 1} {
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#unvar {missions[sausage][retry_list][$player]};
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#continue;
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};
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#line sub variable {
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#delay {$delay_time} {
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#format {sausage_retry_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s<acf> can now ask for a new sausage mission from Sam Slager.<099>} {$player};
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#echo {$sausage_retry_line};
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#unvar {sausage_retry_line};
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#unvar {missions[sausage][retry_list][$player]};
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};
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};
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};
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#nop == easy and hard missions;
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#foreach {*missions[sausage][active_list][]} {player} {
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#if {&missions[sausage][active_list][$player][easy]} {
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#local {delay_time} {$missions[sausage][active_list][$player][easy]};
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#math {delay_time} {3600 - ($current_time - $delay_time)};
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#if {$delay_time < 1} {
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#unvar {missions[sausage][active_list][$player][easy]};
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#continue;
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};
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#line sub variable {
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#delay {$delay_time} {
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#format {sausage_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another unspiced sausage mission.<099>} {$player};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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#unvar {missions[sausage][active_list][$player][easy]};
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};
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};
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};
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#if {&missions[sausage][active_list][$player][hard]} {
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#local {delay_time} {$missions[sausage][active_list][$player][hard]};
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#math {delay_time} {3600 - ($current_time - $delay_time)};
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#if {$delay_time < 1} {
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#unvar {missions[sausage][active_list][$player][hard]};
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#continue;
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};
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#line sub variable {
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#delay {$delay_time} {
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#format {sausage_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another unspiced sausage mission.<099>} {$player};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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#unvar {missions[sausage][active_list][$player][hard]};
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};
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};
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};
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};
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};
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#ALIAS {/sausage_mission_prep} {
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#action {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$} {
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/sausage_mission_start;
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