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@@ -33,14 +33,14 @@ Read a letter in your inventory and print a solution, with the term to scry high |
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* Files: `src/prompt.tin`, `src/xpmonitor.tin`, `src/tpamonitor.tin`, `src/quota.tin` |
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A tintin++ split across the top of the MUD window proper that displays a few bits of information: |
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1) How long has the session been running |
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2) How much XP you've earned total this session |
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3) The average XP/hour rate over that time |
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4) Do you have a TPA active |
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5) What colour is your TPA currently |
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6) How long until quota flips (appears if relevant) |
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7) Quota timer is coloured when in the last hour |
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8) In-game alerts for 1 hour, 30m, 10m left of quota |
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1. How long has the session been running |
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2. How much XP you've earned total this session |
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3. The average XP/hour rate over that time |
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4. Do you have a TPA active |
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5. What colour is your TPA currently |
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6. How long until quota flips (appears if relevant) |
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7. Quota timer is coloured when in the last hour |
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8. In-game alerts for 1 hour, 30m, 10m left of quota |
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#### Map Door Text GMCP Parser |
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* Files: `src/mdtparse.py`, `mdtconfig.json`, `src/gmcp.tin` |
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@@ -108,9 +108,7 @@ Results for gatherables matching "thyme". |
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``` |
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##### Search Filter By Area |
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>`db room temple {djb}` |
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>`db npc guard {am}` |
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>`db npcitem sword {ramtops}` |
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>`db room temple {djb}`, `db npc guard {am}`, `db npcitem sword {ramtops}` |
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All of the above searches (room, npc, npcitem, item) are filterable by area, just include the area name in curly braces after your search terms. See below for a breakdown of possible areas. |
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