Brandon Cornejo
6 years ago
1 changed files with 194 additions and 0 deletions
@ -0,0 +1,194 @@ |
|||
#CLASS {missiontimers_letters} {kill}; |
|||
#CLASS {missiontimers_letters} {open}; |
|||
|
|||
#NOP ======================= |
|||
#NOP ===== VARIABLES ===== |
|||
#NOP ======================= |
|||
|
|||
#NOP [1 = Local, 2 = Far Away, 3 = Distant Lands, 4 = Difficult Customer] |
|||
#VAR {dead_letter_rewards} { |
|||
{4 Ankh-Morpork dollars}{1} |
|||
{8 Ankh-Morpork dollars}{2} |
|||
{3 Djelian talents and 5 Djelian tooni}{3} |
|||
{4 Lancre crowns and 2 Lancre shillings}{3} |
|||
{7 Ephebian decadrachmae and 2 Ephebian stater}{3} |
|||
{2 Ankh-Morpork ten-dollars}{3} |
|||
{2 Genuan forins and 5 Genuan livres}{3} |
|||
{1 Klatchian ten dinar and 2 Klatchian two dinar coins}{3} |
|||
{1 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{3} |
|||
{7 Lancre crowns and 5 Lancre shillings}{4} |
|||
{2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu}{4} |
|||
{6 Djelian talents and 5 Djelian tooni}{4} |
|||
{4 Genuan forins and 3 Genuan livres}{4} |
|||
{3 Ankh-Morpork ten-dollars and 2 Ankh-Morpork dollars}{4} |
|||
{1 Ephebian mina and 5 Ephebian decadrachmae}{4} |
|||
{1 Agatean Empire fifty-rhinu and 2 Agatean Empire ten-rhinu}{5} |
|||
{9 Ankh-Morpork ten-dollars}{5} |
|||
{1 Lancre sovereign and 1 Lancre tencrown}{5} |
|||
{3 Ephebian minae and 5 Ephebian decadrachmae}{5} |
|||
{1 Genuan ducat and 2 Genuan forins}{5} |
|||
} |
|||
|
|||
#VARIABLE {missions[letter]} { |
|||
{last_difficulty}{0} |
|||
} |
|||
|
|||
|
|||
|
|||
#NOP ======================= |
|||
#NOP ===== Aliases ===== |
|||
#NOP ======================= |
|||
|
|||
#ALIAS {/letter_returned} { |
|||
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_retry_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now request another letter from Frank.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][retry_list][$GMCP[charinfo][capname]]}; |
|||
} {600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
|
|||
#ALIAS {return letter} { |
|||
#send {return letter}; |
|||
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_retry_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now request another letter from Frank.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][retry_list][$GMCP[charinfo][capname]]}; |
|||
} {600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
#nop /letter_returned; |
|||
}; |
|||
|
|||
|
|||
|
|||
#NOP ======================= |
|||
#NOP ===== Actions ===== |
|||
#NOP ======================= |
|||
|
|||
#ACTION {^You offer to give a letter to Frank} { |
|||
#nop letter_returned; |
|||
}; |
|||
|
|||
#ACTION {^You have been awarded %d experience points and given %2.$} { |
|||
#nop You have been awarded 60407 experience points and given 2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu. |
|||
|
|||
#var {missions[letter][last_difficulty]} {0}; |
|||
#if {&dead_letter_rewards[%2]} { |
|||
#var {missions[letter][last_difficulty]} {$dead_letter_rewards[%2]}; |
|||
}; |
|||
}; |
|||
|
|||
|
|||
|
|||
#ACTION {^You salute smartly as you deliver a letter} { |
|||
#nop If we don't have a difficulty match, we can't act. |
|||
#if {"$missions[letter][last_difficulty]" == "0"} { |
|||
#return; |
|||
}; |
|||
|
|||
#nop If we know the difficulty, set the appropriate timer; |
|||
#switch {$missions[letter][last_difficulty]} { |
|||
#case {1} { |
|||
#nop Local; |
|||
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][local]} { #break; }; |
|||
#format {missions[letter][active_list][$GMCP[charinfo][capname]][local]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another local letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][local]}; |
|||
} {3600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
#case {2} { |
|||
#nop Closeby; |
|||
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][close]} { #break; }; |
|||
#format {missions[letter][active_list][$GMCP[charinfo][capname]][close]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another close-by letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][close]}; |
|||
} {3600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
#case {3} { |
|||
#nop Faraway; |
|||
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][far]} { #break; }; |
|||
#format {missions[letter][active_list][$GMCP[charinfo][capname]][far]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another far away letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][far]}; |
|||
} {3600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
#case {4} { |
|||
#nop Distantland; |
|||
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][distant]} { #break; }; |
|||
#format {missions[letter][active_list][$GMCP[charinfo][capname]][distant]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another distant land letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][distant]}; |
|||
} {3600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
#case {5} { |
|||
#nop Difficultcustomer; |
|||
#if {&missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} { #break; }; |
|||
#format {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]} {%T}; |
|||
|
|||
#line sub variable { |
|||
#format {delayname} {letter_distant_%s} {$GMCP[charinfo][capname]}; |
|||
#delay {$delayname} { |
|||
#format {letter_timer_line} {%c[MT] %c*%c %s can now do another difficult customer letter.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]}; |
|||
#echo {$letter_timer_line}; |
|||
#unvar {letter_timer_line}; |
|||
|
|||
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][difficult]}; |
|||
} {3600}; |
|||
}; |
|||
#unvar {delayname}; |
|||
}; |
|||
}; |
|||
#var {missions[letter][last_difficulty]} {0}; |
|||
}; |
|||
|
|||
#CLASS {missiontimers_letters} {close}; |
Write
Preview
Loading…
Cancel
Save
Reference in new issue