client/tintin-2.02.60 #1
@ -550,8 +550,6 @@
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#class {dbsync} {open};
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#var {bookmark_sync} {$db_bookmark_list};
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#class {dbsync} {close};
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#system {touch $dbbookmark_file};
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#class {dbsync} {write} {$dbbookmark_file};
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};
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#nop *** END BOOKMARK SYSTEM IMPLEMENTATION ***;
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@ -10,6 +10,26 @@
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#VARIABLE {missiontimers_file} {logs/features/missiontimers_sync.tin};
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#ALIAS {^missions help$} {
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#showme {<acf>[<fff>missions<acf>] Mission timers help:<099>};
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#showme {Mission timers track the cooldown period for various missions across multiple characters.};
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#showme {};
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#showme {<acf>Supported mission cooldowns:<099>};
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#showme { <ffa>*<099> AM Job Market (Mr Werks)<099>};
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#showme { <ffa>*<099> Dead Letter Office (Frank)<099>};
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#showme { <ffa>*<099> Sam Slager Sausage Jobs<099>};
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#showme { <ffa>*<099> Sailing Cooldown (Chidder)<099>};
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#showme {};
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#showme {<acf>Available commands:<099>};
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#showme { <ffa>*<099> "<afe>missions<099>" - show active cooldowns (all characters)<099>};
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#showme { <ffa>*<099> "<afe>missions help<099>" - show this helpfile<099>};
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#showme { <ffa>*<099> "<afe>mtsave<099>" - save active cooldowns to file<099>};
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#showme { <ffa>*<099> "<afe>mtload<099>" - load active cooldowns from file<099>};
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#showme {};
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#showme {When a timer runs out, a message will print to inform which character and mission are ready to do again.};
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#showme {};
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};
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#NOP ==[ Missions command reports on each modules active/retry lists ]==;
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#ALIAS {missions} {
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#if {&missions == 0} {
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