client/tintin-2.02.60 #1
42
README.md
42
README.md
@ -690,16 +690,38 @@ These alerts are enabled-by-default on client start, but can be turned off for t
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### Prompt Bar Timer
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A countdown of time left until your quota flips will be displayed in the [prompt bar](#thief-quota-timer).
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## Other Color Highlights and Triggers
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* combat
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* magic
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* gemsmithing
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* shelox
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* tshop
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* fumbles
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* rumbling doors
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* copperhead mines
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- minesolve
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## Other Colour Highlights and Triggers
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* Combat highlighting
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* Specials (incoming/outgoing/other)
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* Backstabs
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* Base attack rounds
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* Magic highlighting
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* Delude levels and deepens/fade messages
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* Item enchantment levels
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* Background magic levels
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* Pragi fire damage percentages
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* Beautified spell casting
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* Coloured FCI output
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* Library and distortion highlights
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* Contemplate colouring
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* Djinn weapon invoke colouring
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* Balsa wand zapping
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* TPA and EFF drops
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* Travelling shop materializing
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* Incident highlighting
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* Weapon snatches and snatched weapon drops
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* Rumbling JPCT doors
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* You and others fumbling inventory items
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* Tossed by stone giants
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* `count` command highlighting
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* Gemcutting highlights
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* Shelox fight highlights
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* Copperhead mines highlights
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* Crate game colouring
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* Gem vein wall assess colouring
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* Purple mineral powder pannning colouring
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* Dampgas bell alerts and highlighting
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# Tmux Setup
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The "Discworld" shell script either creates a new or attaches to an existing tmux session named `discworld`. When creating a session it uses [tmuxp](https://github.com/tmux-python/tmuxp) to create the layout and run initial commands for each pane. The layout definition for `tmuxp` is in the `discworld.yaml` file.
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@ -27,8 +27,8 @@
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#HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
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#HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
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#HIGHLIGHT {^The sparkles around you fall to the ground and vanish.$} {red underscore};
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#HIGHLIGHT {^You sail past the brindle horse, flying over the side of the mountain in the process!$} {Red underscore};
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#ACTION {^You sail past the brindle horse, flying over the side of the mountain in the process!$} {
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#HIGHLIGHT {^You sail past %1, flying over the side of the mountain in the process!$} {Red underscore};
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#ACTION {^You sail past %1, flying over the side of the mountain in the process!$} {
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#showme {\a};
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};
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