TinTin++ Configs for DiscworldMUD
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#CLASS {missiontimers} {kill};
#CLASS {missiontimers} {open};
#NOP ==[ Load Sausage Mission stuff ]==
#READ {src/missions/sausages.tin};
#ALIAS {missions} {
#if {&missions} {
#echo {<149>[MT] Active Mission Timers:<099>};
} { #return; };
#format {current_time} {%T};
#var {mission_display_list} {};
#if {&missions[sausage]} {
#foreach {$missions[sausage][active_list][]} {player} {
#if {&missions[sausage][active_list][$player][easy]} {
#math {mins} { (($current_time - $missions[sausage][active_list][$player][easy]) + 0.5) / 60 };
#math {mins} {60 - $mins};
#format {mt_display} {\t<129>%s<099> can do another unspiced sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
#list {mission_display_list[$player]} {add} {$mt_display};
};
#if {&missions[sausage][active_list][$player][hard]} {
#math {mins} { (($current_time - $missions[sausage][active_list][$player][hard]) + 0.5) / 60 };
#math {mins} {60 - $mins};
#format {mt_display} {\t<129>%s<099> can do another spiced sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
#list {mission_display_list[$player]} {add} {$mt_display};
};
};
#foreach {$missions[sausage][retry_list][]} {player} {
#math {mins} { (($current_time - $missions[sausage][retry_list][$player]) + 0.5) / 60 };
#math {mins} {10 - $mins};
#format {mt_display} {\t<129>%s<099> can request a new sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
#list {mission_display_list[$player]} {add} {$mt_display};
};
};
#nop We've compiled all of the different mission timers by-character, now print them out;
#foreach {$mission_display_list[]} {player} {
#foreach {$mission_display_list[$player][%*]} {mt_display} {
#showme {$mt_display};
};
};
};
#nop "#event {RECEIVED OUTPUT} {%0}" catches all the things.... one event trigger
#nop and process a bunch of stuff?
#CLASS {missiontimers} {close};