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56 lines
2.1 KiB
56 lines
2.1 KiB
#CLASS {missiontimers} {kill};
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#CLASS {missiontimers} {open};
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#NOP ==[ Load Sausage Mission stuff ]==
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#READ {src/missions/sausages.tin};
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#ALIAS {missions} {
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#if {&missions} {
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#echo {<149>[MT] Active Mission Timers:<099>};
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} { #return; };
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#format {current_time} {%T};
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#var {mission_display_list} {};
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#if {&missions[sausage]} {
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#foreach {$missions[sausage][active_list][]} {player} {
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#if {&missions[sausage][active_list][$player][easy]} {
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#math {mins} { (($current_time - $missions[sausage][active_list][$player][easy]) + 0.5) / 60 };
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#math {mins} {60 - $mins};
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#format {mt_display} {\t<129>%s<099> can do another unspiced sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
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#list {mission_display_list[$player]} {add} {$mt_display};
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};
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#if {&missions[sausage][active_list][$player][hard]} {
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#math {mins} { (($current_time - $missions[sausage][active_list][$player][hard]) + 0.5) / 60 };
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#math {mins} {60 - $mins};
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#format {mt_display} {\t<129>%s<099> can do another spiced sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
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#list {mission_display_list[$player]} {add} {$mt_display};
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};
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};
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#foreach {$missions[sausage][retry_list][]} {player} {
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#math {mins} { (($current_time - $missions[sausage][retry_list][$player]) + 0.5) / 60 };
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#math {mins} {10 - $mins};
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#format {mt_display} {\t<129>%s<099> can request a new sausage mission in <139>%d<099> minutes.<099>} {$player}{$mins};
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#list {mission_display_list[$player]} {add} {$mt_display};
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};
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};
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#nop We've compiled all of the different mission timers by-character, now print them out;
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#foreach {$mission_display_list[]} {player} {
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#foreach {$mission_display_list[$player][%*]} {mt_display} {
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#showme {$mt_display};
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};
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};
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};
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#nop "#event {RECEIVED OUTPUT} {%0}" catches all the things.... one event trigger
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#nop and process a bunch of stuff?
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#CLASS {missiontimers} {close};
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