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111 lines
4.4 KiB
111 lines
4.4 KiB
#CLASS {missiontimers_sausages} {kill};
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#CLASS {missiontimers_sausages} {open};
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#NOP =======================
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#NOP ===== VARIABLES =====
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#NOP =======================
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#VARIABLE {missions[sausage]} {
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{current_difficulty}{1}
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{current_primer}{1}
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}
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#NOP =======================
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#NOP ===== Aliases =====
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#NOP =======================
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#ALIAS {/sd_prep} {
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#send {frimble Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt a lobster, gather spices};
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};
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#ALIAS {/sd_start} {
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#send {frimble You have four hours to deliver 100 fresh pepper lobster sausages to Sam Slager.};
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};
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#ALIAS {/sd_resign} {
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#send {frimble Sam Slager says to you: I'll have to take care of this one later.};
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};
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#ALIAS {/sd_complete} {
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#send {frimble Sam Slager gives you 5 Ankh-Morpork ten-dollars, 9 Ankh-Morpork dollars, one Ankh-Morpork half-dollar and 5 Ankh-Morpork pence.};
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};
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#ALIAS {/sausage_mission_end} {
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#unaction {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$};
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#unaction {Sam Slager says to you: I'll have to take care of this one later.$};
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#unaction {Sam Slager gives you %%1{dollar|pence}%%3$};
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};
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#ALIAS {/sausage_mission_start} {
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#unaction {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$};
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#var {missions[sausage][current_difficulty]} {$missions[sausage][current_primer]};
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#nop [A mission started, start checking for resignations];
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#action {Sam Slager says to you: I'll have to take care of this one later.$} {
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/sausage_mission_end;
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#format {missions[sausage][retry_list][$GMCP[charinfo][capname]]} {%T};
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#line sub variable {
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#delay {600} {
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#format {sausage_retry_line} {%c[MT] %c*%c %s%c can now ask for a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][capname]} {bold blue};
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#echo {$sausage_retry_line};
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#unvar {sausage_retry_line};
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#unvar {missions[sausage][retry_list][$GMCP[charinfo][capname]]};
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};
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};
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};
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#nop [A mission started, start checking for completions];
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#action {Sam Slager gives you %%1{dollar|pence}%%3$} {
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/sausage_mission_end;
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#if {"$missions[sausage][current_difficulty]" == "1"} {
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#format {missions[sausage][active_list][$GMCP[charinfo][capname]][easy]} {%T};
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#line sub variable {
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#format {delayname} {sausage_easy_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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#unvar {missions[sausage][active_list][$GMCP[charinfo][capname]][easy]};
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} {3600};
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};
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#unvar {delayname};
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};
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#else {
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#format {missions[sausage][active_list][$GMCP[charinfo][capname]][hard]} {%T};
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#line sub variable {
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#format {delayname} {sausage_hard_%s} {$GMCP[charinfo][capname]};
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#delay {$delayname} {
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#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
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#echo {$sausage_timer_line};
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#unvar {sausage_timer_line};
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#unvar {missions[sausage][active_list][$GMCP[charinfo][capname]][hard]};
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} {3600};
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};
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#unvar {delayname};
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};
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};
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};
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#ALIAS {/sausage_mission_prep} {
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#action {You have four hours to deliver %%1 fresh %%2 sausages to Sam Slager.$} {
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/sausage_mission_start;
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};
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}
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#NOP =======================
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#NOP ===== Actions =====
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#NOP =======================
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#NOP ==[Sausage Missions]==
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#ACTION {Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, gather %2} {
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#var {missions[sausage][current_primer]} {2};
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/sausage_mission_prep;
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};
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#ACTION {Sam Slager asks you: So, you want to try filling a sausage order? You'll have four hours to hunt %1, make %2} {
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#var {missions[sausage][current_primer]} {1};
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/sausage_mission_prep
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};
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#CLASS {missiontimers_sausages} {close};
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