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#CLASS {missiontimers_letters} {kill};
#CLASS {missiontimers_letters} {open};
#VARIABLE {letter_types} {
{DLA}{DLA (close by\; smudged)}
{DLB}{DLB (close by\; handwriting)}
{DLC}{DLC (close by\; vague)}
{DLD}{DLD (close by\; city)}
{DLE}{DLE (far away\; smudged)}
{DLF}{DLF (far away\; handwriting)}
{DLG}{DLG (far away\; vague)}
{DLH}{DLH (far away\; city)}
{DLI}{DLI (difficult customer)}
};
#VARIABLE {missions[letter]} {
{last_difficulty}{0}
}
#nop Capture offering to deliver a letter;
#ALIAS {^offer to deliver {(d|D)[A-z]{2}}$} {
#send {%0};
#format {missions[letter][last_difficulty]} {%u} {%1};
};
#nop Capture offering to return a letter;
#ALIAS {return letter} {
#send {return letter};
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T};
/letter_returned;
};
#ACTION {^You offer to give an? {.+?} letter to Frank.$} {
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T};
#nop [missions[letter][last_difficulty]];
/letter_returned;
};
#ALIAS {/letter_returned} {
#format {missions[letter][retry_list][$GMCP[charinfo][capname]]} {%T};
#line sub variable {
#format {delayname} {letter_retry_%s} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now request another letter from Frank.<099>} {$GMCP[charinfo][capname]};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][retry_list][$GMCP[charinfo][capname]]};
} {600};
};
#unvar {delayname};
};
#nop Capture being rewarded for completing delivery of the letter;
#ACTION {^You have been awarded {[0-9]{1,7}} experience points for delivering this letter.$} {
#local {last_difficulty} {$missions[letter][last_difficulty]};
#nop If we don't have a difficulty match, we can't act.;
#if {"$last_difficulty" == "0"} {
#return;
};
#nop You have been awarded 60407 experience points and given 2 Agatean Empire ten-rhinu and 5 Agatean Empire rhinu.;
#format {missions[letter][active_list][$GMCP[charinfo][capname]][$last_difficulty]} {%T};
#line sub variable {
#format {delayname} {letter_%s_%s} {$last_difficulty} {$GMCP[charinfo][capname]};
#delay {$delayname} {
#format {letter_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another "%c%s%c" letter.<099>} {$GMCP[charinfo][capname]} {Jade} {$letter_types[$last_difficulty]} {<acf>};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$GMCP[charinfo][capname]][$last_difficulty]};
} {3600};
};
#unvar {delayname};
#variable {missions[letter][last_difficulty]} {0};
};
#ALIAS {/letters_recreate_delays} {
#format {current_time} {%T};
#nop == start with retry list;
#foreach {*missions[letter][retry_list][]} {player} {
#local {delay_time} {$missions[letter][retry_list][$player]};
#math {delay_time} {600 - ($current_time - $delay_time)};
#if {$delay_time < 1} {
#unvar {missions[letter][retry_list][$player]};
#continue;
};
#line sub variable {
#delay {$delay_time} {
#format {letter_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now request another letter from Frank.<099>} {$player};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][retry_list][$player]};
};
};
};
#nop == do all the difficulties;
#foreach {*missions[letter][active_list][]} {player} {
#foreach {*missions[letter][active_list][$player][]} {$difficulty} {
#local {delay_time} {$missions[letter][active_list][$player][$difficulty]};
#math {delay_time} {3600 - ($current_time - $delay_time)};
#if {$delay_time < 1} {
#unvar {missions[letter][active_list][$player][$difficulty]};
#continue;
};
#line sub variable {
#delay {$delay_time} {
#format {letter_timer_line} {<acf>[<fff>missions<acf>] <138>*<900><cfa> %s <acf>can now do another "%c%s%c" letter.<099>} {$player} {Jade} {$letter_types[$difficulty]} {<acf>};
#echo {$letter_timer_line};
#unvar {letter_timer_line};
#unvar {missions[letter][active_list][$player][$difficulty]};
};
};
};
};
};
#CLASS {missiontimers_letters} {close};