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24 lines
727 B
24 lines
727 B
#CLASS {missiontimers} {kill};
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#CLASS {missiontimers} {open};
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#NOP ==[ Load Sausage Mission stuff ]==
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#READ {src/missiontimers/sausage_lite.tin};
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#ALIAS {missions} {
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#if {&missions} { #echo {Mission Timers:}; } { #return; };
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#if {&missions[sausage]} {
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#foreach {$missions[sausage][active_list][%*]} {player} {
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#showme {\t$player is cooling down on sausage missions.};
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};
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#foreach {$missions[sausage][retry_list][%*]} {player} {
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#showme {\t$player is not able to request a new sausage mission.};
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};
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};
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};
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#nop "#event {RECEIVED OUTPUT} {%0}" catches all the things.... one event trigger
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#nop and process a bunch of stuff?
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#CLASS {missiontimers} {close};
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