TinTin++ setup for Aardwolf MUD
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#ALIAS {porthome} { get portal $bag; wear portal; enter; remove portal; put portal $bag; wear all; };
#ALIAS {^.note %*} { #line {log} {$dir/logs/notes.log} {%1}; };
#ALIAS {^.newpage$} { #5 #line {log} {$dir/logs/notes.log} {\n\n\n\n}; };
#ALIAS {^.colors$} { #forall {0;1;2;3;4;5;6;7;8;9} { #showme {<0&09>\<0&09\><099> <1&09>\<1&09\><099>}; }; };
#ALIAS {cpcheck} { .newpage; #var {cplog} {1}; #line {log} {$dir/logs/notes.log} {<199>-==[<169>Campaign Targets<199>]==-<099>\n}; campaign check; };
#ACTION {^You still have to kill %. %* (%*)$} { #if {$cplog} { #list {cpareas} {find} {%3} {exists}; #if {$exists == 0} { #list {cpareas} {sort} {%3}; }; #list {%3} {sort} {%2}; }; };
#ACTION {left to finish this campaign.$} { #var {cplog} {0}; #foreach {$cpareas[%*]} {name} { #line {log} {$dir/logs/notes.log} {<199>$name:<099>}; #foreach {${$name}[%*]} {target} { #line {log} {$dir/logs/notes.log} { * <029>$target<099>}; } } };
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