TinTin++ setup for Aardwolf MUD
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27 lines
771 B

12 years ago
12 years ago
  1. Development ToDo List
  2. Improve the installation and setup phase.
  3. - installation script
  4. - optional install of tintin/tmux
  5. - basic map with some newbie areas mapped
  6. Provide some in-game (in-client) commands for help/docs and control.
  7. - map control
  8. - map custom exits, portals, speedwalking (paths.tin)
  9. - channel gagging
  10. Add more commenting to the settings.
  11. Clean up the formatting.
  12. Separate the "core" components from the "plug-ins"
  13. - .tin vs .tt and/or directories
  14. Remove redundancy, fix bugs, add functionality to settings.
  15. Change reports from masaki theme to neutral
  16. Update mapping in gmcp.tin to set room_terrain from GMCP values
  17. - eventually expand this to color rooms based on terrain
  18. Add revised lvladd aliases and fix afind,vfind,rfind,mfind,hfind